コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (active)
        {
            if (Input.GetButtonDown("Pause") || paused && Input.GetButtonDown("UnPause"))
            {
                paused = !paused;
                eventBox.gameObject.SetActive(paused);
                eventBox.pauseGame(paused);
            }

            clock += Time.deltaTime;

            if (clock > AutoSaveDelay)
            {
                dataManager.dataSave();
            }
        }
    }