public void QPatternAndStart(EvalAndNode evalAndNode, MatchedEventMap beginState) { }
public void QPatternAndQuit(EvalAndNode evalAndNode) { }
public void QPatternAndEvaluateFalse(EvalAndNode evalAndNode) { }
public void QPatternAndEvaluateTrue(EvalAndNode evalAndNode, MatchedEventMap passUp) { }