private static void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender != null && sender.IsValid && sender.IsMe && args.Slot.Equals(Spell.Slot)) { EvadeDisabler.DisableEvade(); } }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="args"></param> public static void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender == null || !sender.IsValid || !sender.IsMe) { return; } if (args.Slot.Equals(SpellSlot.R) && MyMenu.RootMenu.Item("combo.disable.evade").IsActive()) { EvadeDisabler.DisableEvade(3500); } }
public override void OnUpdate() { if (Player.IsDead || !Menu.Item("EatShit").IsActive() || !E.IsReady() || Player.ManaPercent > EatShitMana) { return; } if (!WillSkillshotHit(400 + 1000 * (E.Delay + Game.Ping / 2f))) { return; } EvadeDisabler.DisableEvade(500); E.Cast(); }
public override void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender == null || !sender.IsValid || !sender.IsMe) { return; } if (args.Slot.Equals(SpellSlot.R) && Menu.Item("REvade").IsActive()) { EvadeDisabler.DisableEvade(2500); } if (args.Slot.Equals(SpellSlot.E) && CastWAfterE && W.IsReady()) { CastWAfterE = false; W.Cast(); } }