// Start is called before the first frame update void Awake() { maxHP = baseClass.health; power = baseClass.power; speed = baseClass.speed; primary = baseClass.primary; secondary = baseClass.secondary; evade = baseClass.evade; }
private void Trigger(EvadeAbility a) { //Do stuff here abilityTimeLeft = a.baseCooldown; evadeTimeLeft = a.evadeTime; m.canMove = false; rb.velocity = vc.movementDirection * (a.rollDistance / a.evadeTime); iTimeLeft = a.iTime; InvincibilityOn(); }
// Start is called before the first frame update void Start() { ea = lo.evade; }