コード例 #1
0
ファイル: Ethic.cs プロジェクト: alucardxlx/Casiopia
 public HeroEthic()
 {
     m_Definition = new EthicDefinition(
         1150,
         "Hero", "(Spirit of the Just)",
         "I will defend the virtues",
         new Power[]
     {
         new HolySense(),
         new HolyItem(),
         new SummonFamiliar(),
         new HolyBlade(),
         //new Bless(),
         //new HolyShield(),
         new HolySteedPower()                                //,
         //new HolyWord()
     },
         new RankDefinition[]
     {
         new RankDefinition(0, "(Hero: Paige)"),
         new RankDefinition(500, "(Hero: Squire)"),
         new RankDefinition(1500, "(Hero: Errant)"),
         new RankDefinition(3000, "(Hero: Lance)"),
         new RankDefinition(5250, "(Hero: Knight)"),
         new RankDefinition(8250, "(Hero: Sergeant)"),
         new RankDefinition(12250, "(Hero: Commander)"),
         new RankDefinition(17250, "(Hero: Crusader)"),
         new RankDefinition(23500, "(Hero: Prophet)"),
         new RankDefinition(31000, "(Hero: Marshal)"),
         new RankDefinition(40000, "(Hero: Paladin)")
     }
         );
 }
コード例 #2
0
ファイル: Ethic.cs プロジェクト: greeduomacro/UO-Forever
		public EvilEthic()
		{
			m_Definition = new EthicDefinition(
                    1175, 1100,
					"Evil", true, "(Spawn of Evil)",
					"I am evil incarnate",
					new Power[]
					{
						new VileBlade(),
						new UnholyItem(),
						new SummonFamiliar(),
						new UnholySense(),
						new UnholySteedPower(),
						new UnholyUnion(),
						new UnholyWord()
					},
					new RankDefinition[]
					{
						new RankDefinition(     0,	"Neophyte"),
						new RankDefinition(    10,	"Grunt"),
						new RankDefinition(    20,	"Delinquent"),
						new RankDefinition(    30,	"Outlaw"),
						new RankDefinition(    40,	"Defiler"),
						new RankDefinition(    60,	"Invader"),
						new RankDefinition(    80,	"Plunderer"),
						new RankDefinition(   100,	"Conqueror"),
						new RankDefinition(   150,	"Harbinger of Evil"),
						new RankDefinition(   200,	"Lord of Chaos"),
						new RankDefinition(   300,	"Avatar of Evil")
					}
				);
		}
コード例 #3
0
ファイル: Ethic.cs プロジェクト: greeduomacro/UO-Forever
		public HeroEthic()
		{
		    m_Definition = new EthicDefinition(
		        2955, 2049,
					"Hero", false, "(Spirit of the Just)",
					"I will defend the virtues",
					new Power[]
					{
						new HolyItem(),
						new SummonFamiliar(),	
						new HolySense(),
						new HolySteedPower(),
                        new HolyUnion(), 
						new HolyWord(),
                        new HolyBlade(),
					},
					new RankDefinition[]
					{
						new RankDefinition(     0,	"Paige"),
						new RankDefinition(    10,	"Squire"),
						new RankDefinition(    20,	"Errant"),
						new RankDefinition(    30,	"Lance"),
						new RankDefinition(    40,	"Sergeant"),
						new RankDefinition(    60,	"Knight"),
						new RankDefinition(    80,	"Knight-errant"),
						new RankDefinition(   100,	"Crusader"),
						new RankDefinition(   150,	"Prophet"),
						new RankDefinition(   200,	"Paladin"),
						new RankDefinition(   300,	"Avatar of Good")
					}
				);
		}
コード例 #4
0
 public EvilEthic()
 {
     m_Definition = new EthicDefinition(
         1175, 1100,
         "Evil", true, "(Spawn of Evil)",
         "I am evil incarnate",
         new Power[]
     {
         new VileBlade(),
         new UnholyItem(),
         new SummonFamiliar(),
         new UnholySense(),
         new UnholySteedPower(),
         new UnholyUnion(),
         new UnholyWord()
     },
         new RankDefinition[]
     {
         new RankDefinition(0, "Neophyte"),
         new RankDefinition(10, "Grunt"),
         new RankDefinition(20, "Delinquent"),
         new RankDefinition(30, "Outlaw"),
         new RankDefinition(40, "Defiler"),
         new RankDefinition(60, "Invader"),
         new RankDefinition(80, "Plunderer"),
         new RankDefinition(100, "Conqueror"),
         new RankDefinition(150, "Harbinger of Evil"),
         new RankDefinition(200, "Lord of Chaos"),
         new RankDefinition(300, "Avatar of Evil")
     }
         );
 }
コード例 #5
0
 public EvilEthic()
 {
     m_Definition = new EthicDefinition(
         0x455,
         "Evil", "(Spawn of Evil)",
         "I am evil incarnate",
         new Power[]
     {
         new UnholySense(),
         new UnholyItem(),
         new SummonFamiliar(),
         new VileBlade(),
         //new Blight(),
         //new UnholyShield(),
         new UnholySteedPower()                                //,
         //new UnholyWord()
     },
         new RankDefinition[]
     {
         new RankDefinition(0, "(Evil: Neophyte)"),
         new RankDefinition(500, "(Evil: Grunt)"),
         new RankDefinition(1500, "(Evil: Delinquent)"),
         new RankDefinition(3000, "(Evil: Outlaw)"),
         new RankDefinition(5250, "(Evil: Defiler)"),
         new RankDefinition(8250, "(Evil: Invader)"),
         new RankDefinition(12250, "(Evil: Plunderer)"),
         new RankDefinition(17250, "(Evil: Destroyer)"),
         new RankDefinition(23500, "(Evil: Harbinger)"),
         new RankDefinition(31000, "(Evil: Chaosmaster)"),
         new RankDefinition(40000, "(Evil: Warlord)")
     }
         );
 }
コード例 #6
0
 public HeroEthic()
 {
     m_Definition = new EthicDefinition(
         2955, 2049,
         "Hero", false, "(Spirit of the Just)",
         "I will defend the virtues",
         new Power[]
     {
         new HolyItem(),
         new SummonFamiliar(),
         new HolySense(),
         new HolySteedPower(),
         new HolyUnion(),
         new HolyWord(),
         new HolyBlade(),
     },
         new RankDefinition[]
     {
         new RankDefinition(0, "Paige"),
         new RankDefinition(10, "Squire"),
         new RankDefinition(20, "Errant"),
         new RankDefinition(30, "Lance"),
         new RankDefinition(40, "Sergeant"),
         new RankDefinition(60, "Knight"),
         new RankDefinition(80, "Knight-errant"),
         new RankDefinition(100, "Crusader"),
         new RankDefinition(150, "Prophet"),
         new RankDefinition(200, "Paladin"),
         new RankDefinition(300, "Avatar of Good")
     }
         );
 }
コード例 #7
0
 public EvilEthic()
 {
     m_Definition = new EthicDefinition(
         0x455,
         "Evil", "(Evil)",
         "I am evil incarnate",
         new Power[]
     {
         new UnholySense(),
         new UnholyItem(),
         new SummonFamiliar(),
         new VileBlade(),
         new Blight(),
         new UnholyShield(),
         new UnholySteed(),
         new UnholyWord()
     });
 }
コード例 #8
0
 public HeroEthic()
 {
     m_Definition = new EthicDefinition(
         0x482,
         "Hero", "(Hero)",
         "I will defend the virtues",
         new Power[]
     {
         new HolySense(),
         new HolyItem(),
         new SummonFamiliar(),
         new HolyBlade(),
         new Bless(),
         new HolyShield(),
         new HolySteed(),
         new HolyWord()
     });
 }
コード例 #9
0
ファイル: Ethic.cs プロジェクト: nathanvy/runuo
		public HeroEthic()
		{
			m_Definition = new EthicDefinition(
					0x482,
					"Hero", "(Hero)",
					"I will defend the virtues",
					new Power[]
					{
						new HolySense(),
						new HolyItem(),
						new SummonFamiliar(),
						new HolyBlade(),
						new Bless(),
						new HolyShield(),
						new HolySteed(),
						new HolyWord()
					}
				);
		}
コード例 #10
0
ファイル: Ethic.cs プロジェクト: nick12344356/The-Basement
		public EvilEthic()
		{
			m_Definition = new EthicDefinition(
					0x455,
					"Evil", "(Evil)",
					"I am evil incarnate",
					new Power[]
					{
						new UnholySense(),
						new UnholyItem(),
						new SummonFamiliar(),
						new VileBlade(),
						new Blight(),
						new UnholyShield(),
						new UnholySteed(),
						new UnholyWord()
					}
				);
		}