IEnumerator InitEstacion() { estacion.gameObject.SetActive(true); Texture2D[] list = new Texture2D[characterManager.all.Count]; for (int a = 0; a < characterManager.all.Count; a++) { list [a] = characterManager.all[a]; } estacion.Init(list, mainCamera); yield return(new WaitForSeconds(25)); Events.OnLightTrip(true); yield return(new WaitForSeconds(2)); estacion.Reset(); estacion.gameObject.SetActive(false); world.OnChange(); yield return(new WaitForSeconds(60)); Restart(); }