Inheritance: MonoBehaviour
コード例 #1
0
 // Use this for initialization
 void Start()
 {
     snowFall = GameObject.Find("snowfall");
     if (snowFall)
     {
         /*snowOffset = snowFall.transform.localPosition;
          * snowFall.transform.parent = transform;
          * snowFall.transform.position = transform.position+snowOffset;*/
         snowFall.SetActive(false);
     }
     skyCamMatch = GameObject.Find("Player Main Camera");
     Radar3D     = GameObject.Find("3D UI Radar etc");
     UICanvas    = GameObject.Find("UI Canvas").GetComponent <Canvas>();
     lerpAnchor  = new GameObject();
     lerpAnchor.transform.parent = transform.parent;
     UICanvas.enabled            = false;
     Radar3D.SetActive(false);
     wasSkyCamAng = skyCamMatch.transform.rotation;
     skyCamMatch.SetActive(false);
     if (instance)
     {
         DestroyImmediate(instance);
     }
     instance = this;
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     snowFall = GameObject.Find ("snowfall");
     if(snowFall) {
         /*snowOffset = snowFall.transform.localPosition;
         snowFall.transform.parent = transform;
         snowFall.transform.position = transform.position+snowOffset;*/
         snowFall.SetActive(false);
     }
     skyCamMatch = GameObject.Find ("Player Main Camera");
     Radar3D = GameObject.Find ("3D UI Radar etc");
     UICanvas = GameObject.Find ("UI Canvas").GetComponent<Canvas>();
     lerpAnchor = new GameObject();
     lerpAnchor.transform.parent = transform.parent;
     UICanvas.enabled = false;
     Radar3D.SetActive(false);
     wasSkyCamAng = skyCamMatch.transform.rotation;
     skyCamMatch.SetActive(false);
     if(instance) {
         DestroyImmediate(instance);
     }
     instance = this;
 }