// Use this for initialization void Start() { snowFall = GameObject.Find("snowfall"); if (snowFall) { /*snowOffset = snowFall.transform.localPosition; * snowFall.transform.parent = transform; * snowFall.transform.position = transform.position+snowOffset;*/ snowFall.SetActive(false); } skyCamMatch = GameObject.Find("Player Main Camera"); Radar3D = GameObject.Find("3D UI Radar etc"); UICanvas = GameObject.Find("UI Canvas").GetComponent <Canvas>(); lerpAnchor = new GameObject(); lerpAnchor.transform.parent = transform.parent; UICanvas.enabled = false; Radar3D.SetActive(false); wasSkyCamAng = skyCamMatch.transform.rotation; skyCamMatch.SetActive(false); if (instance) { DestroyImmediate(instance); } instance = this; }
// Use this for initialization void Start() { snowFall = GameObject.Find ("snowfall"); if(snowFall) { /*snowOffset = snowFall.transform.localPosition; snowFall.transform.parent = transform; snowFall.transform.position = transform.position+snowOffset;*/ snowFall.SetActive(false); } skyCamMatch = GameObject.Find ("Player Main Camera"); Radar3D = GameObject.Find ("3D UI Radar etc"); UICanvas = GameObject.Find ("UI Canvas").GetComponent<Canvas>(); lerpAnchor = new GameObject(); lerpAnchor.transform.parent = transform.parent; UICanvas.enabled = false; Radar3D.SetActive(false); wasSkyCamAng = skyCamMatch.transform.rotation; skyCamMatch.SetActive(false); if(instance) { DestroyImmediate(instance); } instance = this; }