コード例 #1
0
        public void PaintTopInGame(ClipState clipState)
        {
            if (Hud.Render.UiHidden)
            {
                return;
            }
            if (clipState != ClipState.BeforeClip)
            {
                return;
            }

            // hp

            var uiRect = Hud.Render.GetUiElement("Root.NormalLayer.game_dialog_backgroundScreenPC.game_progressBar_healthBall").Rectangle;

            HealthPCTDecorator.Paint(uiRect.Left + uiRect.Width * 0.13f, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width * 0.8f, uiRect.Height * 0.15f, HorizontalAlign.Center);
            HealthDecorator.Paint(uiRect.Left + uiRect.Width * 0.13f, uiRect.Top + uiRect.Height * 0.26f, uiRect.Width * 0.8f, uiRect.Height * 0.15f, HorizontalAlign.Center);

            if (Hud.Game.Me.Defense.CurrentEffectiveHealingPercent != 0)
            {
                (Hud.Game.Me.Defense.CurrentEffectiveHealingPercent > 0 ? HealingPosDecorator : HealingNegDecorator).Paint(uiRect.Left + uiRect.Width * 0.2f, uiRect.Top + uiRect.Height * 0.42f, uiRect.Width * 0.8f, uiRect.Height * 0.1f, HorizontalAlign.Center);
                (Hud.Game.Me.Defense.CurrentEffectiveHealingPercent > 0 ? HealingPosdetailsDecorator : HealingNegdetailsDecorator).Paint(uiRect.Left + uiRect.Width * 0.2f, uiRect.Top + uiRect.Height * 0.52f, uiRect.Width * 0.8f, uiRect.Height * 0.1f, HorizontalAlign.Center);
            }

            if (Hud.Game.Me.Defense.CurShield > 0)
            {
                ShieldDecorator.Paint(uiRect.Left + uiRect.Width * 0.13f, uiRect.Top + uiRect.Height * 0.75f, uiRect.Width * 0.63f, uiRect.Height * 0.12f, HorizontalAlign.Right);
            }

            // resource

            uiRect = Hud.Render.GetUiElement("Root.NormalLayer.game_dialog_backgroundScreenPC.game_progressBar_manaBall").Rectangle;

            switch (Hud.Game.Me.HeroClassDefinition.HeroClass)
            {
            case HeroClass.Wizard:
                ArcanePCTDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                ArcaneValueDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.30f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                ArcaneRegenDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.55f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.WitchDoctor:
                ManaPCTDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                ManaValueDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.30f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                ManaRegenDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.55f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.Necromancer:
                EssencePCTDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                EssenceValueDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.30f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                EssenceRegenDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.55f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.DemonHunter:
                HatredPCTDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width * 0.62f, uiRect.Height * 0.23f, HorizontalAlign.Center);
                HatredValueDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.30f, uiRect.Width * 0.5f, uiRect.Height * 0.15f, HorizontalAlign.Center);
                DisciplinePCTDecorator.Paint(uiRect.Left + uiRect.Width * 0.5f, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width * 0.35f, uiRect.Height * 0.23f, HorizontalAlign.Center);
                DisciplineValueDecorator.Paint(uiRect.Left + uiRect.Width * 0.5f, uiRect.Top + uiRect.Height * 0.30f, uiRect.Width * 0.45f, uiRect.Height * 0.15f, HorizontalAlign.Center);
                HatredRegenDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.55f, uiRect.Width * 0.55f, uiRect.Height * 0.23f, HorizontalAlign.Center);
                DisciplineRegenDecorator.Paint(uiRect.Left + uiRect.Width * 0.5f, uiRect.Top + uiRect.Height * 0.55f, uiRect.Width * 0.35f, uiRect.Height * 0.23f, HorizontalAlign.Center);
                break;

            case HeroClass.Barbarian:
                FuryPCTDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                FuryValueDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.30f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                FuryRegenDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.55f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.Crusader:
                WrathPCTDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                WrathValueDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.30f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                WrathRegenDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.55f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.Monk:
                SpiritPCTDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.05f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                SpiritValueDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.30f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                SpiritRegenDecorator.Paint(uiRect.Left, uiRect.Top + uiRect.Height * 0.55f, uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;
            }
        }
コード例 #2
0
        public void PaintTopInGame(ClipState clipState)
        {
            if (Hud.Render.UiHidden)
            {
                return;
            }
            if (clipState != ClipState.BeforeClip)
            {
                return;
            }
            if ((Hud.Game.MapMode == MapMode.WaypointMap) || (Hud.Game.MapMode == MapMode.ActMap) || (Hud.Game.MapMode == MapMode.Map))
            {
                return;
            }

            var uiRect = Hud.Render.GetUiElement("Root.NormalLayer.game_dialog_backgroundScreenPC.game_progressBar_healthBall").Rectangle;

            var glowTexture = Hud.Texture.GetTexture(1981524232);

            glowTexture.Draw(uiRect.Left + (uiRect.Width * 0.6f) - (uiRect.Height * 0.4f), uiRect.Top + (uiRect.Height * 0.32f) - (uiRect.Height * 0.4f), uiRect.Height * 0.8f, uiRect.Height * 0.8f, opacityMultiplier: 0.7f);

            HealthDecorator.Paint(uiRect.Left + (uiRect.Width * 0.2f), uiRect.Top + (uiRect.Height * 0.26f), uiRect.Width * 0.8f, uiRect.Height * 0.15f, HorizontalAlign.Center);

            if (Hud.Game.Me.Defense.CurrentEffectiveHealingPercent != 0)
            {
                (Hud.Game.Me.Defense.CurrentEffectiveHealingPercent > 0 ? HealingPosDecorator : HealingNegDecorator).Paint(uiRect.Left + (uiRect.Width * 0.2f), uiRect.Top + (uiRect.Height * 0.42f), uiRect.Width * 0.8f, uiRect.Height * 0.1f, HorizontalAlign.Center);
            }

            if (Hud.Game.Me.Defense.CurShield > 0)
            {
                ShieldDecorator.Paint(uiRect.Left + (uiRect.Width * 0.2f), uiRect.Top + (uiRect.Height * 0.66f), uiRect.Width * 0.63f, uiRect.Height * 0.12f, HorizontalAlign.Right);
            }

            uiRect = Hud.Render.GetUiElement("Root.NormalLayer.game_dialog_backgroundScreenPC.game_progressBar_manaBall").Rectangle;

            switch (Hud.Game.Me.HeroClassDefinition.HeroClass)
            {
            case HeroClass.Barbarian:
                FuryValueDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.30f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                FuryRegenDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.43f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.Crusader:
                WrathValueDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.30f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                WrathRegenDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.43f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.DemonHunter:
                HatredValueDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.30f), uiRect.Width * 0.5f, uiRect.Height * 0.15f, HorizontalAlign.Center);
                DisciplineValueDecorator.Paint(uiRect.Left + (uiRect.Width * 0.5f), uiRect.Top + (uiRect.Height * 0.30f), uiRect.Width * 0.5f, uiRect.Height * 0.15f, HorizontalAlign.Center);
                HatredRegenDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.43f), uiRect.Width * 0.5f, uiRect.Height * 0.15f, HorizontalAlign.Center);
                DisciplineRegenDecorator.Paint(uiRect.Left + (uiRect.Width * 0.5f), uiRect.Top + (uiRect.Height * 0.43f), uiRect.Width * 0.5f, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.Monk:
                SpiritValueDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.30f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                SpiritRegenDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.43f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.Necromancer:
                EssenceValueDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.30f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                EssenceRegenDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.43f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.WitchDoctor:
                ManaValueDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.30f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                ManaRegenDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.43f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;

            case HeroClass.Wizard:
                ArcaneValueDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.30f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                ArcaneRegenDecorator.Paint(uiRect.Left, uiRect.Top + (uiRect.Height * 0.43f), uiRect.Width, uiRect.Height * 0.15f, HorizontalAlign.Center);
                break;
            }
        }