/// <summary> /// Registers this component as an event handler at the UserDefinedTargetBuildingBehaviour /// </summary> void Start() { // intialize the ErrorMsg class ErrorMsg.Init(); mTargetBuildingBehaviour = GetComponent <UserDefinedTargetBuildingBehaviour>(); if (mTargetBuildingBehaviour) { mTargetBuildingBehaviour.RegisterEventHandler(this); } }
/// <summary> /// register for events at the CloudRecoBehaviour /// </summary> void Start() { // look up the gameobject containing the ImageTargetTemplate: mParentOfImageTargetTemplate = ImageTargetTemplate.gameObject; // intialize the ErrorMsg class ErrorMsg.Init(); // register this event handler at the cloud reco behaviour CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } }
/// <summary> /// register for events at the CloudRecoBehaviour /// </summary> void Start() { // look up the gameobject containing the ImageTargetTemplate: mParentOfImageTargetTemplate = ImageTargetTemplate.gameObject; // intialize the ErrorMsg class ErrorMsg.Init(); // register this event handler at the cloud reco behaviour CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } // remember cloudRecoBehaviour for later mCloudRecoBehaviour = cloudRecoBehaviour; // load and remember all used textures: mRequestingTexture = Resources.Load("UserInterface/TextureRequesting") as Texture; }