public override void DeepCopyIn( IANpcSpawn item, IANpcSpawnGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IANpc)item, rhs: (IANpcGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( IMajorRecord item, IMajorRecordGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (ICell)item, rhs: (ICellGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( IMagicEffectArchetype item, IMagicEffectArchetypeGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IMagicEffectSpellArchetype)item, rhs: (IMagicEffectSpellArchetypeGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public void DeepCopyIn( IVirtualMachineAdapter item, IVirtualMachineAdapterGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (IAVirtualMachineAdapter)item, (IAVirtualMachineAdapterGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public void DeepCopyIn( ICellInternal item, ICellGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( item, rhs, errorMask, copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( IFallout4MajorRecord item, IFallout4MajorRecordGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IGameSetting)item, rhs: (IGameSettingGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( IOblivionMajorRecordInternal item, IOblivionMajorRecordGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IGlobalInternal)item, rhs: (IGlobalGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( IMajorRecordInternal item, IMajorRecordGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IActorValueInformationInternal)item, rhs: (IActorValueInformationGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public void DeepCopyIn( IHair item, IHairGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (ISkyrimMajorRecord)item, (ISkyrimMajorRecordGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public bool Parse <T>( XElement node, out IEDIDLinkGetter <T> item, ErrorMaskBuilder?errorMask) where T : class, IMajorRecordCommonGetter { if (Parse(node, out RecordType id, errorMask)) { item = new EDIDLink <T>(id); return(true); } item = new EDIDLink <T>(); return(false); }
public void DeepCopyIn( IActorValueInformationInternal item, IActorValueInformationGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( item, rhs, errorMask, copyMask, deepCopy: deepCopy); }
bool IXmlTranslation <object> .Parse( XElement root, [MaybeNullWhen(false)] out object item, ErrorMaskBuilder?errorMask, TranslationCrystal?translationMask) { if (Source.Parse(root, out var sourceItem, errorMask, translationMask)) { item = sourceItem; return(item != null); } item = default; return(false); }
public void DeepCopyIn( IAnimationSoundTagSetInternal item, IAnimationSoundTagSetGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( item, rhs, errorMask, copyMask, deepCopy: deepCopy); }
public static void ReportWarning(this ErrorMaskBuilder?errorMask, string str) { if (errorMask == null) { return; } if (errorMask.Warnings == null) { errorMask.Warnings = new List <(int[], string)>(); } errorMask.Warnings.Add(( errorMask.GetCurrentStack(), str)); }
public override void DeepCopyIn( IFallout4MajorRecordInternal item, IFallout4MajorRecordGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IExplosionInternal)item, rhs: (IExplosionGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public virtual void DeepCopyIn( IADamageTypeInternal item, IADamageTypeGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( item, rhs, errorMask, copyMask, deepCopy: deepCopy); }
public virtual void DeepCopyIn( IGameSettingInternal item, IGameSettingGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( item, rhs, errorMask, copyMask, deepCopy: deepCopy); }
public virtual void DeepCopyIn( IADamageType item, IADamageTypeGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (IFallout4MajorRecord)item, (IFallout4MajorRecordGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public virtual void DeepCopyIn( IGlobal item, IGlobalGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (IOblivionMajorRecord)item, (IOblivionMajorRecordGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public void DeepCopyIn( IRegionLand item, IRegionLandGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (IRegionData)item, (IRegionDataGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( IMajorRecordInternal item, IMajorRecordGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IImpactDataSetInternal)item, rhs: (IImpactDataSetGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( IRegionData item, IRegionDataGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IRegionLand)item, rhs: (IRegionLandGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( IAVirtualMachineAdapter item, IAVirtualMachineAdapterGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (IVirtualMachineAdapter)item, rhs: (IVirtualMachineAdapterGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public virtual void DeepCopyIn( IGameSetting item, IGameSettingGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (ISkyrimMajorRecord)item, (ISkyrimMajorRecordGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public void DeepCopyIn( ICell item, ICellGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (IFallout4MajorRecord)item, (IFallout4MajorRecordGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public void DeepCopyIn( ISpellLeveled item, ISpellLeveledGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (ISpell)item, (ISpellGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public void DeepCopyIn( IMagicEffectSpellArchetypeInternal item, IMagicEffectSpellArchetypeGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( item, rhs, errorMask, copyMask, deepCopy: deepCopy); }
public override void DeepCopyIn( ISpell item, ISpellGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { this.DeepCopyIn( item: (ISpellLeveled)item, rhs: (ISpellLeveledGetter)rhs, errorMask: errorMask, copyMask: copyMask, deepCopy: deepCopy); }
public void DeepCopyIn( IMagicEffectLightArchetype item, IMagicEffectLightArchetypeGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (IMagicEffectArchetype)item, (IMagicEffectArchetypeGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }
public virtual void DeepCopyIn( IANpc item, IANpcGetter rhs, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask, bool deepCopy) { base.DeepCopyIn( (IANpcSpawn)item, (IANpcSpawnGetter)rhs, errorMask, copyMask, deepCopy: deepCopy); }