private void OnEquipped(EntityUid uid, SuitSensorComponent component, EquippedEvent args) { if (args.Slot != component.ActivationSlot) { return; } component.User = args.User; }
public override bool HandleEvent(EquippedEvent E) { if (E.Item.HasPart("MeleeWeapon") == true) { EgoBonus = E.Actor.StatMod("Ego", 0); MeleeWeapon WeaponStatistics = E.Item.GetPart <MeleeWeapon>(); WeaponStatistics.MaxStrengthBonus = (int)Math.Floor(EgoBonus * ((ParentObject.Equipped.Statistics["Level"].BaseValue / 5) * 0.1));; } return(base.HandleEvent(E)); }
/// <summary> /// Calls Equipped on all components that implement the IEquipped interface /// on an entity that has been equipped. /// </summary> public void EquippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot) { var equipMsg = new EquippedEvent(user, equipped, slot); RaiseLocalEvent(equipped.Uid, equipMsg); if (equipMsg.Handled) { return; } var comps = equipped.GetAllComponents <IEquipped>().ToList(); // Call Thrown on all components that implement the interface foreach (var comp in comps) { comp.Equipped(new EquippedEventArgs(user, slot)); } }
public override bool HandleEvent(EquippedEvent E) { UpdateTailParts(); E.Actor.RegisterPartEvent(this, "MutationAdded"); return(base.HandleEvent(E)); }