public void OpenEquipement() { inventoryUI.Open(); equipmentUI.Open(); hudManager.itemStatsPanel.SetPosition(false); hudManager.statsDisplayer.OpenClose(); hudManager.ActivateBackground(true); hudManager.graphicRaycaster.enabled = true; state = InputState.Equipment; player.stats.velocity.x = 0; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Tab)) { if (inventoryUI.IsOpened) { inventoryUI.Close(); equipmentUI.Close(); } else { inventoryUI.Open(); equipmentUI.Open(); } } }