public void ConfigureAssignableSlots()
 {
     if (!slotsConfigured)
     {
         Ownables  component  = GetComponent <Ownables>();
         Equipment component2 = GetComponent <Equipment>();
         if ((Object)component2 != (Object)null)
         {
             foreach (AssignableSlot resource in Db.Get().AssignableSlots.resources)
             {
                 if (resource is OwnableSlot)
                 {
                     OwnableSlotInstance slot_instance = new OwnableSlotInstance(component, (OwnableSlot)resource);
                     component.Add(slot_instance);
                 }
                 else if (resource is EquipmentSlot)
                 {
                     EquipmentSlotInstance slot_instance2 = new EquipmentSlotInstance(component2, (EquipmentSlot)resource);
                     component2.Add(slot_instance2);
                 }
             }
         }
         slotsConfigured = true;
     }
 }
コード例 #2
0
    // Is wearing a protective suit
    public Equippable IsWearingProtectiveSuit()
    {
        Equippable     result         = null;
        MinionIdentity minionIdentity = GetComponent <MinionIdentity>();

        if (minionIdentity != null)
        {
            Equipment equipment = minionIdentity.GetEquipment();

            foreach (AssignableSlotInstance assignableSlotInstance in equipment.Slots)
            {
                EquipmentSlotInstance equipmentSlotInstance = (EquipmentSlotInstance)assignableSlotInstance;
                Equippable            equippable            = equipmentSlotInstance.assignable as Equippable;
                if (equippable && equippable.GetComponent <SuitTank>())
                {
                    result = equippable;
                    break;
                }
            }
        }

        return(result);
    }
コード例 #3
0
    public bool IsSlotOccupied(AssignableSlot slot)
    {
        EquipmentSlotInstance equipmentSlotInstance = GetSlot(slot) as EquipmentSlotInstance;

        return(equipmentSlotInstance.IsAssigned() && (equipmentSlotInstance.assignable as Equippable).isEquipped);
    }