public string generateEqRareUpgradeForPacket() { short WeaponRare = 0; short WeaponUpgrade = 0; short ArmorRare = 0; short ArmorUpgrade = 0; for (short i = 0; i < 15; i++) { Inventory inv = EquipmentList.LoadBySlotAndType(i, (short)InventoryType.Equipment); if (inv != null) { Item iteminfo = ServerManager.GetItem(inv.InventoryItem.ItemVNum); if (iteminfo.EquipmentSlot == (short)EquipmentType.Armor) { ArmorRare = inv.InventoryItem.Rare; ArmorUpgrade = inv.InventoryItem.Upgrade; } else if (iteminfo.EquipmentSlot == (short)EquipmentType.MainWeapon) { WeaponRare = inv.InventoryItem.Rare; WeaponUpgrade = inv.InventoryItem.Upgrade; } } } return(String.Format("{0}{1} {2}{3}", WeaponUpgrade, WeaponRare, ArmorUpgrade, ArmorRare)); }
public string GenerateEquipment() { //equip 86 0 0.4903.6.8.0 2.340.0.0.0 3.4931.0.5.0 4.4845.3.5.0 5.4912.7.9.0 6.4848.1.0.0 7.4849.3.0.0 8.4850.2.0.0 9.227.0.0.0 10.281.0.0.0 11.347.0.0.0 13.4150.0.0.0 14.4076.0.0.0 string eqlist = String.Empty; short WeaponRare = 0; short WeaponUpgrade = 0; short ArmorRare = 0; short ArmorUpgrade = 0; for (short i = 0; i < 15; i++) { Inventory inv = EquipmentList.LoadBySlotAndType(i, (short)InventoryType.Equipment); if (inv != null) { Item iteminfo = ServerManager.GetItem(inv.InventoryItem.ItemVNum); if (iteminfo.EquipmentSlot == (short)EquipmentType.Armor) { ArmorRare = inv.InventoryItem.Rare; ArmorUpgrade = inv.InventoryItem.Upgrade; } else if (iteminfo.EquipmentSlot == (short)EquipmentType.MainWeapon) { WeaponRare = inv.InventoryItem.Rare; WeaponUpgrade = inv.InventoryItem.Upgrade; } eqlist += String.Format(" {0}.{1}.{2}.{3}.{4}", i, iteminfo.VNum, inv.InventoryItem.Rare, iteminfo.Colored ? inv.InventoryItem.Color : inv.InventoryItem.Upgrade, 0); } } return(String.Format("equip {0}{1} {2}{3}{4}", WeaponUpgrade, WeaponRare, ArmorUpgrade, ArmorRare, eqlist)); }
public string GenerateEq() { int color = HairColor; Inventory head = EquipmentList.LoadBySlotAndType((short)EquipmentType.Hat, (short)InventoryType.Equipment); if (head != null && ServerManager.GetItem(head.InventoryItem.ItemVNum).Colored) { color = head.InventoryItem.Color; } return(String.Format("eq {0} {1} {2} {3} {4} {5} {6} {7}", CharacterId, (Authority == 2 ? 2 : 0), Gender, HairStyle, color, Class, generateEqListForPacket(), generateEqRareUpgradeForPacket())); }
public string GeneratePairy() { Inventory fairy = EquipmentList.LoadBySlotAndType((short)EquipmentType.Fairy, (short)InventoryType.Equipment); if (fairy != null) { return(String.Format("pairy 1 {0} 4 {1} {2} {3}", CharacterId, ServerManager.GetItem(fairy.InventoryItem.ItemVNum).Element, fairy.InventoryItem.ElementRate, ServerManager.GetItem(fairy.InventoryItem.ItemVNum).Morph)); } else { return(String.Format("pairy 1 {0} 0 0 0 40", CharacterId)); } }
public string GenerateReqInfo() { Inventory Fairy = EquipmentList.LoadBySlotAndType((short)EquipmentType.Fairy, (short)InventoryType.Equipment); Inventory Armor = EquipmentList.LoadBySlotAndType((short)EquipmentType.Armor, (short)InventoryType.Equipment); Inventory Weapon2 = EquipmentList.LoadBySlotAndType((short)EquipmentType.SecondaryWeapon, (short)InventoryType.Equipment); Inventory Weapon = EquipmentList.LoadBySlotAndType((short)EquipmentType.MainWeapon, (short)InventoryType.Equipment); return(String.Format("tc_info {0} {1} {2} {3} {4} {9} 0 {8} {5} {6} {10} {11} {12} {13} {14} {15} {16} {17} {18} 0 0 {20} 0 0 0 {19} 0 0 0 0 0 {21} 0 0 0 0 {7}", Level, Name, Fairy != null ? ServerManager.GetItem(Fairy.InventoryItem.ItemVNum).Element : 0, Fairy != null ? Fairy.InventoryItem.ElementRate : 0, Class, GetReputIco(), GetDigniteIco(), Language.Instance.GetMessageFromKey("NO_PREZ_MESSAGE"), Language.Instance.GetMessageFromKey("NO_FAMILY"), Gender, Weapon != null ? 1 : 0, Weapon != null ? Weapon.InventoryItem.Rare : 0, Weapon != null ? Weapon.InventoryItem.Upgrade : 0, Weapon2 != null ? 1 : 0, Weapon2 != null ? Weapon2.InventoryItem.Rare : 0, Weapon2 != null ? Weapon2.InventoryItem.Upgrade : 0, Armor != null ? 1 : 0, Armor != null ? Armor.InventoryItem.Rare : 0, Armor != null ? Armor.InventoryItem.Upgrade : 0, UseSp ? Morph : 0, Reput, Compliment)); }
public string GenerateIn() { int Color = HairColor; Inventory head = EquipmentList.LoadBySlotAndType((short)EquipmentType.Hat, (short)InventoryType.Equipment); if (head != null && ServerManager.GetItem(head.InventoryItem.ItemVNum).Colored) { Color = head.InventoryItem.Color; } Inventory fairy = EquipmentList.LoadBySlotAndType((short)EquipmentType.Fairy, (short)InventoryType.Equipment); return(String.Format("in 1 {0} - {1} {2} {3} {4} {5} {6} {7} {8} {9} {17} {10} {11} {12} -1 {25} {22} 0 {23} 0 {19} {18} -1 - {13} {16} {20} 0 {21} {14} 0 {15} {26} {24}", Name, CharacterId, MapX, MapY, Direction, (Authority == 2 ? 2 : 0), Gender, HairStyle, Color, Class, (int)((Hp / HPLoad()) * 100), (int)((Mp / MPLoad()) * 100), _rested, (GetDigniteIco() == 1) ? GetReputIco() : -GetDigniteIco(), 0, ArenaWinner, _invisible, generateEqListForPacket(), generateEqRareUpgradeForPacket(), (UseSp ? Morph : 0), (UseSp ? MorphUpgrade : 0), (UseSp ? MorphUpgrade2 : 0), fairy != null ? ServerManager.GetItem(fairy.InventoryItem.ItemVNum).Element : 0, fairy != null ? ServerManager.GetItem(fairy.InventoryItem.ItemVNum).Morph : 0, Size, fairy != null ? 2 : 0, Compliment)); }
public string generateEqListForPacket() { string[] invarray = new string[15]; for (short i = 0; i < 15; i++) { Inventory inv = EquipmentList.LoadBySlotAndType(i, (short)InventoryType.Equipment); if (inv != null) { invarray[i] = inv.InventoryItem.ItemVNum.ToString(); } else { invarray[i] = "-1"; } } return(String.Format("{0}.{1}.{2}.{3}.{4}.{5}.{6}.{7}", invarray[(short)EquipmentType.Hat], invarray[(short)EquipmentType.Armor], invarray[(short)EquipmentType.MainWeapon], invarray[(short)EquipmentType.SecondaryWeapon], invarray[(short)EquipmentType.Mask], invarray[(short)EquipmentType.Fairy], invarray[(short)EquipmentType.CostumeSuite], invarray[(short)EquipmentType.CostumeHat])); }
public string GenerateStatChar() { int type = 0; int type2 = 0; switch (Class) { case (byte)ClassType.Adventurer: type = 0; type2 = 1; break; case (byte)ClassType.Magician: type = 2; type2 = 1; break; case (byte)ClassType.Swordman: type = 0; type2 = 1; break; case (byte)ClassType.Archer: type = 1; type2 = 0; break; } int WeaponUpgrade = 0; int MinHit = 0; int MaxHit = 0; int HitRate = 0; int HitCCRate = 0; int HitCC = 0; int SecondaryUpgrade = 0; int MinDist = 0; int MaxDist = 0; int DistRate = 0; int DistCCRate = 0; int DistCC = 0; int ArmorUpgrade = 0; int def = 0; int defrate = 0; int distdefrate = 0; int distdef = 0; int magic = 0; int fire = 0; int water = 0; int light = 0; int dark = 0; Inventory weapon = EquipmentList.LoadBySlotAndType((short)EquipmentType.MainWeapon, (short)InventoryType.Equipment); if (weapon != null) { Item iteminfo = ServerManager.GetItem(weapon.InventoryItem.ItemVNum); WeaponUpgrade = weapon.InventoryItem.Upgrade; MinHit = weapon.InventoryItem.DamageMinimum + iteminfo.DamageMinimum; MaxHit = weapon.InventoryItem.DamageMaximum + iteminfo.DamageMaximum; HitRate = weapon.InventoryItem.HitRate + iteminfo.HitRate; HitCCRate = weapon.InventoryItem.CriticalLuckRate + iteminfo.CriticalLuckRate; HitCC = weapon.InventoryItem.CriticalRate + iteminfo.CriticalRate; } Inventory weapon2 = EquipmentList.LoadBySlotAndType((short)EquipmentType.SecondaryWeapon, (short)InventoryType.Equipment); if (weapon2 != null) { Item iteminfo = ServerManager.GetItem(weapon2.InventoryItem.ItemVNum); SecondaryUpgrade = weapon2.InventoryItem.Upgrade; MinDist = weapon2.InventoryItem.DamageMinimum + iteminfo.DamageMinimum; MaxDist = weapon2.InventoryItem.DamageMaximum + iteminfo.DamageMaximum; DistRate = weapon2.InventoryItem.HitRate + iteminfo.HitRate; DistCCRate = weapon2.InventoryItem.CriticalLuckRate + iteminfo.CriticalLuckRate; DistCC = weapon2.InventoryItem.CriticalRate + iteminfo.CriticalRate; } Inventory armor = EquipmentList.LoadBySlotAndType((short)EquipmentType.Armor, (short)InventoryType.Equipment); if (armor != null) {//TODO add base stats Item iteminfo = ServerManager.GetItem(armor.InventoryItem.ItemVNum); ArmorUpgrade = armor.InventoryItem.Upgrade; def = armor.InventoryItem.RangeDefence + iteminfo.RangeDefence; defrate = armor.InventoryItem.DefenceDodge + iteminfo.DefenceDodge; distdef = armor.InventoryItem.DistanceDefence + iteminfo.DistanceDefence; distdefrate = armor.InventoryItem.DistanceDefenceDodge + iteminfo.DistanceDefenceDodge; magic = armor.InventoryItem.MagicDefence + iteminfo.MagicDefence; } Inventory gloves = EquipmentList.LoadBySlotAndType((short)EquipmentType.Gloves, (short)InventoryType.Equipment); Inventory boots = EquipmentList.LoadBySlotAndType((short)EquipmentType.Boots, (short)InventoryType.Equipment); if (gloves != null) { fire += gloves.InventoryItem.FireElement; light += gloves.InventoryItem.LightElement; water += gloves.InventoryItem.WaterElement; dark += gloves.InventoryItem.DarkElement; } if (boots != null) { fire += boots.InventoryItem.FireElement; light += boots.InventoryItem.LightElement; water += boots.InventoryItem.WaterElement; dark += boots.InventoryItem.DarkElement; } return(String.Format("sc {0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10} {11} {12} {13} {14} {15} {16} {17} {18} {19} {20} {21} {22} {23}", type, WeaponUpgrade, MinHit, MaxHit, HitRate, HitCCRate, HitCC, type2, SecondaryUpgrade, MinDist, MaxDist, DistRate, DistCCRate, DistCC, ArmorUpgrade, def, defrate, distdef, distdefrate, magic, fire, water, light, dark)); }
public string GenerateLev() { Inventory specialist = EquipmentList.LoadBySlotAndType((short)EquipmentType.Sp, (short)InventoryType.Equipment); return(String.Format("lev {0} {1} {2} {3} {4} {5} {6} 2", Level, LevelXp, !UseSp || specialist == null ? JobLevel : specialist.InventoryItem.SpLevel, !UseSp || specialist == null ? JobLevelXp : specialist.InventoryItem.SpXp, XPLoad(), JobXPLoad(), Reput)); }