private Rectangle GetTexRectForBootLevel(EquipmentGlobals.BootLevels bootLevel) { switch (bootLevel) { case EquipmentGlobals.BootLevels.Super: return(new Rectangle(72, 812, 24, 24)); case EquipmentGlobals.BootLevels.Ultra: return(new Rectangle(107, 812, 26, 24)); case EquipmentGlobals.BootLevels.Normal: default: return(new Rectangle(36, 812, 24, 24)); } }
public MarioStats(int level, int maxHp, int maxFP, int attack, int defense, EquipmentGlobals.BootLevels bootLevel, EquipmentGlobals.HammerLevels hammerLevel) : base(level, maxHp, maxFP, attack, defense) { BootLevel = bootLevel; HammerLevel = hammerLevel; }