public void UpdateField(int Id, int Index, byte[] buff, int start, int len) { SyncIdE SyncId = (SyncIdE)Id; byte[] updateBuffer = new byte[len]; Array.Copy(buff, start, updateBuffer, 0, len); int iValue = 0; long lValue = 0; switch (SyncId) { case SyncIdE.EQUIPARRAY: if (Index < 0) { m_Instance.ClearEquipArray(); break; } if (Index >= m_Instance.SizeEquipArray()) { int Count = Index - m_Instance.SizeEquipArray() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddEquipArray(new EquipmentEquipInfoWraperV1()); } } m_Instance.GetEquipArray(Index).FromMemoryStream(new MemoryStream(updateBuffer)); break; case SyncIdE.WEAREQUIP: if (Index < 0) { m_Instance.ClearWearEquip(); break; } if (Index >= m_Instance.SizeWearEquip()) { int Count = Index - m_Instance.SizeWearEquip() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddWearEquip(new EquipmentEquipInfoWraperV1()); } } m_Instance.GetWearEquip(Index).FromMemoryStream(new MemoryStream(updateBuffer)); break; case SyncIdE.ENHANCERANK: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.EnhanceRank = iValue; break; case SyncIdE.STARRANK: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.StarRank = iValue; break; default: break; } try { if (NotifySyncValueChanged != null) { NotifySyncValueChanged(Id, Index); } } catch { Debug.Log("EquipmentData.NotifySyncValueChanged catch exception"); } updateBuffer.GetType(); iValue++; lValue++; }