public DistanceWeaponComponent(EquipableComponent equip, WeaponWieldType wieldType, DistanceWeaponType distType, byte shootT, byte range = 2, byte hitChance = 100, byte manaCost = 0) : base(equip) { WieldType = wieldType; DistanceWeaponType = distType; ShootType = shootT; Range = range; HitChance = hitChance; ManaCost = manaCost; }
public MeleeWeaponComponent(EquipableComponent equip, byte weaponT, byte wieldT, uint attack) : base(equip) { //MeleeWeaponType = weaponT; //WieldType = wieldT; Attack = attack; }
// check which sub area the item was dropped in public void OnDragItemDropped() { Vector2 mLoc = ScreenToConsoleCoord(engine.mouseData.CellX, engine.mouseData.CellY); Entity e; Hoverable hoverable; if (dragdrop.data is Hoverable) { hoverable = (Hoverable)dragdrop.data; e = hoverable.entity; } else { return; } SkillComponent skillComp = e.Get <SkillComponent>(); EquipableComponent equipComp = e.Get <EquipableComponent>(); // entity was dropped in the skill drop section, try to equip it as a skill if (IsMouseInSubSection(skillDropSection, mLoc)) { if (skillComp != null && !equippedSkills.Contains(e)) { // check there is room to equip this skill if (equippedSkills.Count + 1 <= MAX_EQUIP_SKILLS) { equippedSkills.Add(e); // put the hoverable in the skill subsection hoverable.origin.y = skillDropSection.origin.Y + equippedSkills.Count; } } } else if (IsMouseInSubSection(skillSelectSection, mLoc)) { if (skillComp != null && equippedSkills.Contains(e)) { equippedSkills.Remove(e); // returnt eh hoverable to its location in the dfaults section int i = defaultSkills.IndexOf(e); hoverable.origin.y = skillSelectSection.origin.Y + i + 1; } } // otherwise if it was in the item drop section if (IsMouseInSubSection(itemDropSection, mLoc)) { if (equipComp != null && !equippedItems.Contains(e)) { // check there is room to equip this item if (equippedItems.Count + 1 <= MAX_EQUIPABLES) { equippedItems.Add(e); // put the hoverable in the skill subsection hoverable.origin.y = itemDropSection.origin.Y + equippedItems.Count; } } } else if (IsMouseInSubSection(itemSelectSection, mLoc)) { if (equipComp != null && equippedItems.Contains(e)) { equippedItems.Remove(e); // return the hoverable to its location in the dfaults section int i = defaultItems.IndexOf(e); hoverable.origin.y = itemSelectSection.origin.Y + i + 1; } } }
public JewelComponent(EquipableComponent equip, byte charges = 0) : base(equip) { Charges = charges; }