public void AddMesh(Equipable item) { SkinnedMeshRenderer newMesh = Instantiate(item.GetComponentInChildren <SkinnedMeshRenderer>()); newMesh.transform.parent = targetMesh.transform; newMesh.bones = targetMesh.bones; newMesh.rootBone = targetMesh.rootBone; currentMeshes[item.Type.ToString()] = newMesh; }