void Start() { player_move = player.GetComponent<Player_MoveHandler>(); equip_wpn = player.GetComponent<Equip_Item>(); SpawnWeapon(); }
void Awake() { anim = GetComponentInChildren<Animator> (); rBody = GetComponent<Rigidbody2D> (); mStats.Init (); if (Application.loadedLevel == 0) { isOnShip = true; } else { isOnShip = false; } if (!resourceGrid && !isOnShip) resourceGrid = ResourceGrid.Grid; equip_wpn = GetComponent<Equip_Item>(); }
public IEnumerable <NextNodeOption> ProcessNode(Equip_Item node) { throw new NotImplementedException(); }