public HeroData(int heroid) { _heroID = heroid; int[] skills = JsonData.skills; SkillLevel = new Dictionary <int, int>(); for (int i = 0; i < skills.Length; ++i) { SkillLevel.Add(skills[i], 1); } Totems = new string[0]; int[] equip = JsonData.equip; Equips = new string[equip.Length]; for (int i = 0, length = equip.Length; i < length; ++i) { EquipData data = new EquipData(equip[i]) { md5 = equip[i] + heroid.ToString(), HeroId = heroid }; EquipMgr.GetSingleton().AddEquip(data); Equips[i] = data.md5; } Piece = 500; UnLock = true; }
public void OnLoadEquipData(ServerMsgObj msg) { string server = msg.Msg; EquipMsgCollect em = JsonUtility.FromJson <EquipMsgCollect>(server); EquipData[] data = new EquipData[em.equips.Length]; for (int i = 0; i < data.Length; i++) { data[i] = new EquipData(em.equips[i]); EquipMgr.GetSingleton().AddEquip(data[i]); } }
public override void Awake() { base.Awake(); EventListener.Get(takeoff_btn.gameObject).OnClick = e => { if (data == null) { return; } EquipMgr.GetSingleton().TakeOffEquip(data); data = null; UIFace.GetSingleton().Close(UIID.StrengthenTip); ZEventSystem.Dispatch(EventConst.REFRESHLEFT); }; }
private void SetStrengthenView() { StringBuilder sb = new StringBuilder(); StringBuilder nextSB = new StringBuilder(); Pro[] p = equip.Attribute; for (int i = 0, length = p.Length; i < length; ++i) { sb.Append(AttrUtil.GetAttribute(p[i].attr)); nextSB.Append(AttrUtil.GetAttribute(p[i].attr)); sb.Append(": +"); nextSB.Append(": +"); sb.Append(AttrUtil.ShowText(p[i].attr, equip.JsonData.Attribute[i].num + p[i].num, equip.JsonData.Attribute[i].per + p[i].per)); nextSB.Append(AttrUtil.ShowText(p[i].attr, equip.JsonData.Attribute[i].num * 2 + p[i].num, equip.JsonData.Attribute[i].per * 2 + p[i].per)); sb.Append("\n"); nextSB.Append("\n"); } attr_txt.supportRichText = true; string title = equip.ItemData.name + (equip.StrengthenLv == 0 ? "" : " +" + equip.StrengthenLv) + "\n"; title = title.AddColorLabel(ColorMgr.Colors[equip.ItemData.rare - 1]); attr_txt.text = title + sb; title = equip.ItemData.name + " +" + (equip.StrengthenLv + 1) + "\n"; title = title.AddColorLabel(ColorMgr.Colors[equip.ItemData.rare - 1]); thenattr_txt.text = title + nextSB; sb = null; nextSB = null; equip_img.sprite = thenequip_img.sprite = ResourceMgr.Instance.LoadSprite(equip.ItemData.icon); thenborder_img.sprite = border_img.sprite = ResourceMgr.Instance.LoadSprite(ColorMgr.Border[equip.ItemData.rare - 1]); lvfloor_cr.SetAlpha(equip.StrengthenLv); lv_txt.text = equip.StrengthenLv == 0 ? "" : "+" + equip.StrengthenLv; thenlvfloor_cr.SetAlpha(1); thenlv_txt.text = "+" + (equip.StrengthenLv + 1); EventListener.Get(strengthen_btn.gameObject).OnClick = e => { if (EquipMgr.GetSingleton().UpEquip(equip)) { StrengthenOK_img.GetComponent <UISprite>().Play(); } SetStrengthenView(); }; EventListener.Get(strengthenonekey_btn.gameObject).OnClick = e => { }; spend_txt.text = JsonMgr.GetSingleton().GetStrengthenSpendByID(equip.StrengthenLv).spend.ToString(); }
private string HasCanDress(EquipPart part, int heroType) { EquipData[] equips = EquipMgr.GetSingleton().GetEquipByPart(part); if (equips == null) { return(""); } for (int i = 0; i < equips.Length; ++i) { int type = equips[i].JsonData.Type; bool dress = part == EquipPart.Weapon ? type == heroType : type <= heroType; if (equips[i].HeroId == 0 && dress) { return(equips[i].md5); } } return(""); }
public void SetView(HeroData heroData) { dontTakePart.Clear(); EquipData[] equips = heroData.GetEquip(); for (int i = 0; i < partDic.Count; ++i) { EquipData data = equips[i]; EquipPart part = (EquipPart)(i + 1); if (data == null) { dontTakePart.Add(part); partDic[part].image.gameObject.SetActive(false); partDic[part].level.text = ""; continue; } partDic[part].image.gameObject.SetActive(true); EventListener.Get(partArray[i].image.gameObject).OnClick = e => { if (data == null) { return; } UIFace.GetSingleton().Open(UIID.StrengthenTip, data); }; if (partDic.ContainsKey(part)) { int id = JsonMgr.GetSingleton().GetItemConfigByID(data.EquipId).icon; partDic[part].image.sprite = ResourceMgr.Instance.LoadSprite(id); partDic[part].level.text = data.StrengthenLv > 0 ? "+" + data.StrengthenLv : ""; if (partDic[part].floor != null) { partDic[part].floor.SetAlpha(data.StrengthenLv); } } } for (int i = 0; i < dontTakePart.Count; i++) { string md5 = EquipMgr.GetSingleton().TestCanDress(dontTakePart[i], heroData); partDic[dontTakePart[i]].cr.SetAlpha(md5 != "" ? 1 : 0); } }
public EquipData[] GetEquip() { return(EquipMgr.GetSingleton().GetHeroEquip(this)); }
public void ShowLeft() { Name_txt.text = heroData.JsonData.name; show_txt.text = heroData.Officer > 0 ? JsonMgr.GetSingleton().GetOfficerByID(heroData.Officer).Post : ""; //需要获取武将官阶的官职列表并对dd赋值 int[] unlock = JsonMgr.GetSingleton().GetHeroRareByID(heroData.Rare).UnLock; for (int i = 0; i < officerText.Length; ++i) { if (i >= unlock.Length) { officerText[i].text = ""; continue; } Officer o = JsonMgr.GetSingleton().GetOfficerByID(unlock[i]); string txt = officerText[i].text = o.Post; EventListener.Get(officerText[i].gameObject).OnClick = e => { show_txt.text = txt; ShowPopList(null); HeroMgr.GetSingleton().TakeOfficer(heroData, o.ID); if (showType == EHEROSHOWTYPE.Detail) { ShowDetail(); } }; } Vector2 size = scrollRect.content.sizeDelta; size.y = unlock.Length * 53; scrollRect.content.sizeDelta = size; EventListener.Get(hero_obj).OnClick = e => { if (player != null && !player.IsPlaying) { player.RandomPlay(true); } }; EventListener.Get(hero_obj).BegineDragEvent = e => { previousX = Input.mousePosition.x; }; EventListener.Get(hero_obj).DragEvent = e => { offset = previousX - Input.mousePosition.x; previousX = Input.mousePosition.x; Herotf.Rotate(Vector3.up, offset * scale, Space.Self); }; HeroEquipView hev = Equip_obj.GetComponent <HeroEquipView>(); hev.SetView(heroData); EventListener.Get(Dress_btn.gameObject).OnClick = e => { EquipData[] equips = heroData.GetEquip(); for (int i = 0; i < equips.Length; ++i) { EquipData data = equips[i]; if (data == null) { string md5 = EquipMgr.GetSingleton().TestCanDress((EquipPart)i + 1, heroData); EquipData equip = EquipMgr.GetSingleton().GetEquipDataByUID(md5); if (equip != null) { EquipMgr.GetSingleton().TakeEquip(equip, heroData); hev.SetView(heroData); } } } }; EventListener.Get(Intensify_btn.gameObject).OnClick = e => { EquipData[] equips = heroData.GetEquip(); bool canUp = false; for (int i = 0; i < equips.Length; ++i) { EquipData data = equips[i]; if (data == null || data.StrengthenLv == HeroMgr.MaxHeroLevel) { continue; } canUp = true; EquipMgr.GetSingleton().UpEquip(data); hev.SetView(heroData); } if (!canUp) { CanvasView.Instance.AddNotice("暂时没有可强化装备"); } }; }