protected override void EquipParam() { EquipItemInfo item = EquipItem; EquipItemTable.EquipItemData equipItemData = (item == null) ? null : item.tableData; if (item != null && equipItemData != null) { SetLabelText((Enum)UI.LBL_NAME, equipItemData.name); SetLabelEquipItemParam(item, GetCompareItemData()); SetActive((Enum)UI.SPR_IS_EVOLVE, item.tableData.IsEvolve()); SetSkillIconButton(UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", equipItemData, GetSkillSlotData(item), "SKILL_ICON_BUTTON", 0); SetEquipmentTypeIcon((Enum)UI.SPR_TYPE_ICON, (Enum)UI.SPR_TYPE_ICON_BG, (Enum)UI.SPR_TYPE_ICON_RARITY, item.tableData); SetLabelText((Enum)UI.LBL_SELL, item.sellPrice.ToString()); if (item.ability != null && item.ability.Length > 0) { bool empty_ability = true; SetTable(UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", item.ability.Length, false, delegate(int i, Transform t, bool is_recycle) { EquipItemAbility equipItemAbility = item.ability[i]; if (equipItemAbility.id == 0) { SetActive(t, false); } else { empty_ability = false; SetActive(t, true); if (item.IsFixedAbility(i)) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetLabelText(t, UI.LBL_FIXEDABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP()); } else { SetLabelText(t, UI.LBL_ABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_ABILITY_NUM, equipItemAbility.GetAP()); } SetEvent(t, "ABILITY", i); } }); if (empty_ability) { SetActive((Enum)UI.STR_NON_ABILITY, true); } else { SetActive((Enum)UI.STR_NON_ABILITY, false); } } else { SetActive((Enum)UI.STR_NON_ABILITY, true); } } }
public string GetName() { if (object.ReferenceEquals(ability, null)) { return(string.Empty); } return(ability.GetName()); }
public override void UpdateUI() { SetLabelText((Enum)UI.STR_TITLE_REFLECT, base.sectionData.GetText("STR_TITLE")); SetDynamicList((Enum)UI.GRD_ABILITY, "SmithAbilityChangeLotteryListItem", abilities.Count, false, (Func <int, bool>) null, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int index, Transform t, bool reset) { EquipItemAbility equipItemAbility = abilities[index]; MinMaxAp minMaxAp = minMaxAps[index]; GetAbilityDetail(equipItemAbility, minMaxAp.minAp, minMaxAp.maxAp, out string ap, out string description); SetLabelText(t, UI.LBL_ABILITY_DETAIL_NAME, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_ABILITY_DETAIL_POINT, ap); SetLabelText(t, UI.LBL_ABILITY_DETAIL_DESC, description); }); }
private void SetAbilityData(int index, EquipItemAbility ability) { UI uI = UI.LBL_NAME_1; UI uI2 = UI.LBL_POINT_1; UI uI3 = UI.LBL_DESC_1; UI[] array = new UI[6] { UI.LBL_NAME_1, UI.LBL_NAME_2, UI.LBL_NAME_3, UI.LBL_NAME_4, UI.LBL_NAME_5, UI.LBL_NAME_6 }; UI[] array2 = new UI[6] { UI.LBL_POINT_1, UI.LBL_POINT_2, UI.LBL_POINT_3, UI.LBL_POINT_4, UI.LBL_POINT_5, UI.LBL_POINT_6 }; UI[] array3 = new UI[6] { UI.LBL_DESC_1, UI.LBL_DESC_2, UI.LBL_DESC_3, UI.LBL_DESC_4, UI.LBL_DESC_5, UI.LBL_DESC_6 }; if (0 <= index && 5 >= index) { uI = array[index]; uI2 = array2[index]; uI3 = array3[index]; } AbilityDataTable.AbilityData abilityData = Singleton <AbilityDataTable> .I.GetAbilityData(ability.id, ability.ap); if (abilityData == null) { abilityData = Singleton <AbilityDataTable> .I.GetMinimumAbilityData(ability.id); } SetLabelText((Enum)uI, ability.GetName()); SetLabelText((Enum)uI2, ability.GetAP()); SetLabelText((Enum)uI3, abilityData.description); }
public void SetAbilityDetailText(EquipItemAbility ability) { SetAbilityDetailText(ability.GetName(), ability.GetAP(), ability.GetDescription()); }
public override void UpdateUI() { SetActive((Enum)UI.OBJ_FRAME_BG, IsShowFrameBG()); detailBase = SetPrefab(GetCtrl(UI.OBJ_DETAIL_ROOT), "ItemDetailEquipBase", true); SetFontStyle(detailBase, UI.STR_TITLE_ITEM_INFO, 2); SetFontStyle(detailBase, UI.STR_TITLE_STATUS, 2); SetFontStyle(detailBase, UI.STR_TITLE_SKILL_SLOT, 2); SetFontStyle(detailBase, UI.STR_TITLE_ABILITY, 2); SetFontStyle(detailBase, UI.STR_TITLE_SELL, 2); SetFontStyle(detailBase, UI.STR_TITLE_ATK, 2); SetFontStyle(detailBase, UI.STR_TITLE_ELEM_ATK, 2); SetFontStyle(detailBase, UI.STR_TITLE_DEF, 2); SetFontStyle(detailBase, UI.STR_TITLE_ELEM_DEF, 2); SetFontStyle(detailBase, UI.STR_TITLE_HP, 2); EquipItemInfo equip = detailItemData as EquipItemInfo; SetActive((Enum)UI.BTN_CHANGE, localEquipSetData != null && CanSmithSection(callSection)); SetActive((Enum)UI.BTN_CREATE, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_GROW, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_GROW_OFF, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_ABILITY, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_ABILITY_OFF, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_SELL, IsEnableDispSellButton(callSection) && MonoBehaviourSingleton <ItemExchangeManager> .I.IsExchangeScene()); if (equip != null) { int exceed = equip.exceed; SetActive((Enum)UI.BTN_EXCEED, equip.tableData.exceedID != 0); SetActive((Enum)UI.SPR_COUNT_0_ON, exceed > 0); SetActive((Enum)UI.SPR_COUNT_1_ON, exceed > 1); SetActive((Enum)UI.SPR_COUNT_2_ON, exceed > 2); SetActive((Enum)UI.SPR_COUNT_3_ON, exceed > 3); EquipParam(equip); SetSkillIconButton(detailBase, UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", equip.tableData, equipAttachSkill, "SKILL_ICON_BUTTON", 0); SetSprite((Enum)UI.SPR_SP_ATTACK_TYPE, (!equip.tableData.IsWeapon()) ? string.Empty : equip.tableData.spAttackType.GetBigFrameSpriteName()); AbilityItemInfo abilityItem = equip.GetAbilityItem(); bool flag = abilityItem != null; if ((equip.ability != null && equip.ability.Length > 0) || flag) { bool empty_ability = true; int validAbilityLength = equip.GetValidAbilityLength(); string allAbilityName = string.Empty; string allAp = string.Empty; string allAbilityDesc = string.Empty; SetTable(detailBase, UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", equip.ability.Length + (flag ? 1 : 0), false, delegate(int i, Transform t, bool is_recycle) { //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0312: Expected O, but got Unknown if (i < equip.ability.Length) { EquipItemAbility equipItemAbility2 = equip.ability[i]; if (equipItemAbility2.id == 0) { SetActive(t, false); } else { SetActive(t, true); if (equipItemAbility2.IsNeedUpdate()) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, false); SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, true); SetLabelText(t, UI.LBL_NEED_UPDATE_ABILITY, StringTable.Get(STRING_CATEGORY.ABILITY, 0u)); SetButtonEnabled(t, false); } else if (!equipItemAbility2.IsActiveAbility()) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, false); SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, true); SetLabelText(t, UI.LBL_NEED_UPDATE_ABILITY, StringTable.Get(STRING_CATEGORY.ABILITY, 1u)); SetButtonEnabled(t, false); } else if (equip.IsFixedAbility(i)) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, false); SetLabelText(t, UI.LBL_FIXEDABILITY, Utility.TrimText(equipItemAbility2.GetName(), FindCtrl(t, UI.LBL_FIXEDABILITY).GetComponent <UILabel>())); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility2.GetAP()); } else { empty_ability = false; SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, false); SetLabelText(t, UI.LBL_ABILITY, Utility.TrimText(equipItemAbility2.GetName(), FindCtrl(t, UI.LBL_ABILITY).GetComponent <UILabel>())); SetLabelText(t, UI.LBL_ABILITY_NUM, equipItemAbility2.GetAP()); } SetAbilityItemEvent(t, i, touchAndReleaseButtons); allAbilityName += equipItemAbility2.GetName(); allAp += equipItemAbility2.GetAP(); allAbilityDesc += equipItemAbility2.GetDescription(); } } else { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_ABILITY_ITEM, true); SetLabelText(t, UI.LBL_ABILITY_ITEM, abilityItem.GetName()); SetTouchAndRelease(t.GetComponentInChildren <UIButton>().get_transform(), "ABILITY_ITEM_DATA_POPUP", "RELEASE_ABILITY", t); allAbilityName += abilityItem.GetName(); allAbilityDesc += abilityItem.GetDescription(); } }); PreCacheAbilityDetail(allAbilityName, allAp, allAbilityDesc); if (empty_ability) { SetActive(detailBase, UI.STR_NON_ABILITY, 0 == validAbilityLength); SetActive((Enum)UI.BTN_ABILITY, false); SetActive((Enum)UI.BTN_ABILITY_OFF, CanSmithSection(callSection)); } else { SetActive(detailBase, UI.STR_NON_ABILITY, false); SetActive((Enum)UI.BTN_ABILITY_OFF, false); } if (equip.tableData.IsShadow()) { SetActive(detailBase, UI.STR_NON_ABILITY, false); SetActive((Enum)UI.BTN_ABILITY, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_ABILITY_OFF, CanSmithSection(callSection)); } } else { SetActive(detailBase, UI.STR_NON_ABILITY, true); SetActive((Enum)UI.BTN_ABILITY, false); SetActive((Enum)UI.BTN_ABILITY_OFF, CanSmithSection(callSection)); } } else { SetActive((Enum)UI.SPR_COUNT_0_ON, false); SetActive((Enum)UI.SPR_COUNT_1_ON, false); SetActive((Enum)UI.SPR_COUNT_2_ON, false); SetActive((Enum)UI.SPR_COUNT_3_ON, false); EquipItemTable.EquipItemData table = detailItemData as EquipItemTable.EquipItemData; SetActive((Enum)UI.BTN_EXCEED, table.exceedID != 0); EquipTableParam(table); SetSkillIconButton(detailBase, UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", table, equipAttachSkill, "SKILL_ICON_BUTTON", 0); SetSprite((Enum)UI.SPR_SP_ATTACK_TYPE, (!table.IsWeapon()) ? string.Empty : table.spAttackType.GetBigFrameSpriteName()); if (table.fixedAbility.Length > 0) { string allAbilityName2 = string.Empty; string allAp2 = string.Empty; string allAbilityDesc2 = string.Empty; SetTable(detailBase, UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", table.fixedAbility.Length, false, delegate(int i, Transform t, bool is_recycle) { EquipItemAbility equipItemAbility = new EquipItemAbility((uint)table.fixedAbility[i].id, table.fixedAbility[i].pt); SetActive(t, true); SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetLabelText(t, UI.LBL_FIXEDABILITY, Utility.TrimText(equipItemAbility.GetName(), FindCtrl(t, UI.LBL_FIXEDABILITY).GetComponent <UILabel>())); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP()); SetAbilityItemEvent(t, i, touchAndReleaseButtons); allAbilityName2 += equipItemAbility.GetName(); allAp2 += equipItemAbility.GetAP(); allAbilityDesc2 += equipItemAbility.GetDescription(); }); PreCacheAbilityDetail(allAbilityName2, allAp2, allAbilityDesc2); SetActive(detailBase, UI.STR_NON_ABILITY, false); } else { SetActive(detailBase, UI.STR_NON_ABILITY, true); } } }
protected override void EquipTableParam() { int exceed = 0; EquipItemInfo equipData = GetEquipData(); if (equipData != null) { exceed = equipData.exceed; } EquipItemTable.EquipItemData table_data = GetEquipTableData(); if (table_data != null) { EquipItemExceedParamTable.EquipItemExceedParamAll equipItemExceedParamAll = table_data.GetExceedParam((uint)exceed); if (equipItemExceedParamAll == null) { equipItemExceedParamAll = new EquipItemExceedParamTable.EquipItemExceedParamAll(); } SetLabelText((Enum)UI.LBL_NAME, table_data.name); SetLabelText((Enum)UI.LBL_LV_NOW, "1"); SetLabelText((Enum)UI.LBL_LV_MAX, table_data.maxLv.ToString()); int num = (int)table_data.baseAtk + (int)equipItemExceedParamAll.atk; int elemAtk = equipItemExceedParamAll.GetElemAtk(table_data.atkElement); SetElementSprite((Enum)UI.SPR_ELEM, equipItemExceedParamAll.GetElemAtkType(table_data.atkElement)); SetLabelText((Enum)UI.LBL_ATK, num.ToString()); SetLabelText((Enum)UI.LBL_ELEM, elemAtk.ToString()); int num2 = (int)table_data.baseDef + (int)equipItemExceedParamAll.def; SetLabelText((Enum)UI.LBL_DEF, num2.ToString()); int elemDef = equipItemExceedParamAll.GetElemDef(table_data.defElement); SetDefElementSprite((Enum)UI.SPR_ELEM_DEF, equipItemExceedParamAll.GetElemDefType(table_data.defElement)); SetLabelText((Enum)UI.LBL_ELEM_DEF, elemDef.ToString()); int num3 = (int)table_data.baseHp + (int)equipItemExceedParamAll.hp; SetLabelText((Enum)UI.LBL_HP, num3.ToString()); SetActive((Enum)UI.SPR_IS_EVOLVE, table_data.IsEvolve()); SetEquipmentTypeIcon((Enum)UI.SPR_TYPE_ICON, (Enum)UI.SPR_TYPE_ICON_BG, (Enum)UI.SPR_TYPE_ICON_RARITY, table_data); SetLabelText((Enum)UI.LBL_SELL, table_data.sale.ToString()); if (smithType != SmithType.EVOLVE) { SetSkillIconButton(UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", table_data, GetSkillSlotData(table_data, 0), null, 0); if (table_data.fixedAbility.Length > 0) { string allAbilityName = string.Empty; string allAp = string.Empty; string allAbilityDesc = string.Empty; SetTable(UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", table_data.fixedAbility.Length, false, delegate(int i, Transform t, bool is_recycle) { EquipItemAbility equipItemAbility = new EquipItemAbility((uint)table_data.fixedAbility[i].id, table_data.fixedAbility[i].pt); SetActive(t, true); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetActive(t, UI.OBJ_ABILITY, false); SetLabelText(t, UI.LBL_FIXEDABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP()); SetAbilityItemEvent(t, i, touchAndReleaseButtons); allAbilityName += equipItemAbility.GetName(); allAp += equipItemAbility.GetAP(); allAbilityDesc += equipItemAbility.GetDescription(); }); SetActive((Enum)UI.STR_NON_ABILITY, false); PreCacheAbilityDetail(allAbilityName, allAp, allAbilityDesc); } else { SetActive((Enum)UI.STR_NON_ABILITY, true); } } } }
public override void UpdateUI() { //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Expected O, but got Unknown //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) SetFullScreenButton((Enum)UI.BTN_OK); SetFontStyle((Enum)UI.STR_TITLE, 2); SetFontStyle((Enum)UI.STR_NEED_POINT, 2); AbilityDataTable.AbilityData table = Singleton <AbilityDataTable> .I.GetAbilityData(ability.id, ability.ap); AbilityDataTable.AbilityData minimumAbilityData = Singleton <AbilityDataTable> .I.GetMinimumAbilityData(ability.id); if (ability.ap == -1) { SetLabelText((Enum)UI.LBL_DATA_NAME, ability.GetName()); SetActive((Enum)UI.LBL_DESCRIPTION, minimumAbilityData != null); SetLabelText((Enum)UI.LBL_DESCRIPTION, minimumAbilityData.description); } else if (table != null) { SetLabelText((Enum)UI.LBL_DATA_NAME, table.name); SetActive((Enum)UI.LBL_DESCRIPTION, true); SetLabelText((Enum)UI.LBL_DESCRIPTION, table.description); } else { SetLabelText((Enum)UI.LBL_DATA_NAME, base.sectionData.GetText("NON_DATA")); SetActive((Enum)UI.LBL_DESCRIPTION, minimumAbilityData != null); SetLabelText((Enum)UI.LBL_DESCRIPTION, minimumAbilityData.description); } AbilityDataTable.AbilityData[] data = Singleton <AbilityDataTable> .I.GetAbilityDataArray(ability.id); SetActive((Enum)UI.GRD_DATA_LIST, data != null); if (data != null) { SetGrid(UI.GRD_DATA_LIST, "EquipSetDetailAbilityDataItem", data.Length, false, delegate(int i, Transform t, bool is_recycle) { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) AbilityDataTable.AbilityData abilityData = data[i]; string text = string.Format(((int)abilityData.needAP < 0) ? "{0}" : "+{0}", abilityData.needAP); SetLabelText(t, UI.LBL_ABILITY_DATA_NAME, abilityData.name); SetLabelText(t, UI.LBL_AP, text); bool flag = table != null && table.needAP == abilityData.needAP; SetActive(t, UI.SPR_ABILITY_ON, flag); Color color = (ability.ap != -1) ? Color.get_gray() : Color.get_white(); if (flag) { centeringIndex = i; color = Color.get_white(); } SetColor(t, UI.LBL_ABILITY_DATA_NAME, color); SetColor(t, UI.LBL_AP, color); }); UIScrollView component = base.GetComponent <UIScrollView>((Enum)UI.SCR_DATA_LIST); if (component != null && component.get_enabled()) { UIGrid component2 = base.GetComponent <UIGrid>((Enum)UI.GRD_DATA_LIST); Vector2 viewSize = component.panel.GetViewSize(); float y = viewSize.y; float cellHeight = component2.cellHeight; int num = Mathf.RoundToInt(y / cellHeight); int num2 = num / 2; int num3 = -1; if (centeringIndex > num2) { num3 = centeringIndex - num2; } Transform val = component.get_transform().FindChild("_DRAG_SCROLL_"); Vector3 position = component2.get_transform().get_position(); component.ResetPosition(); component.MoveRelative(new Vector3(0f, cellHeight * (float)num3)); Vector3 position2 = val.get_transform().get_position(); Vector3 position3 = component2.get_transform().get_position(); Vector3 val2 = position3 - position; val.get_transform().set_position(position2 - val2); } } }
protected override void ResultEquipInfo() { if (resultData.itemData != null) { EquipItemInfo item = resultData.itemData as EquipItemInfo; EquipItemTable.EquipItemData tableData = item.tableData; bool flag = tableData.IsVisual(); SetActive(detailBase, UI.BTN_SELL, false); SetActive(detailBase, UI.BTN_GROW, false); SetActive(detailBase, UI.BTN_GRAY, false); SetActive(detailBase, UI.OBJ_FAVORITE_ROOT, false); SetActive(detailBase, UI.SPR_IS_EVOLVE, item.tableData.IsEvolve()); SetActive(detailBase, UI.STR_LV, !flag); SetActive(detailBase, UI.STR_ONLY_VISUAL, flag); SetupBottomButton(); SetLabelText(detailBase, UI.LBL_NAME, tableData.name); SetLabelText(detailBase, UI.LBL_LV_MAX, tableData.maxLv.ToString()); SetSprite(detailBase, UI.SPR_SP_ATTACK_TYPE, (!tableData.IsWeapon()) ? string.Empty : tableData.spAttackType.GetBigFrameSpriteName()); if (smithType == SmithType.GROW) { string text = base.sectionData.GetText("STATUS_DIFF_FORMAT"); SetLabelCompareParam(detailBase, UI.LBL_LV_NOW, item.level, resultData.beforeLevel, -1); SetLabelDiffParam(detailBase, UI.LBL_AFTER_ATK, item.atk, UI.LBL_DIFF_ATK, resultData.beforeAtk, UI.LBL_ATK, text); SetLabelDiffParam(detailBase, UI.LBL_AFTER_DEF, item.def, UI.LBL_DIFF_DEF, resultData.beforeDef, UI.LBL_DEF, text); SetLabelDiffParam(detailBase, UI.LBL_AFTER_HP, item.hp, UI.LBL_DIFF_HP, resultData.beforeHp, UI.LBL_HP, text); SetLabelDiffParam(detailBase, UI.LBL_AFTER_ELEM, item.elemAtk, UI.LBL_DIFF_ELEM, resultData.beforeElemAtk, UI.LBL_ELEM, text); SetDiffElementSprite(detailBase, item.GetElemAtkType(), resultData.beforeElemAtk, item.elemAtk, UI.SPR_ELEM, UI.SPR_DIFF_ELEM, true); int num = item.elemDef; int num2 = resultData.beforeElemDef; if (item.tableData.isFormer) { num = Mathf.FloorToInt((float)num * 0.1f); num2 = Mathf.FloorToInt((float)num2 * 0.1f); } SetLabelDiffParam(detailBase, UI.LBL_AFTER_ELEM_DEF, num, UI.LBL_DIFF_ELEM_DEF, num2, UI.LBL_ELEM_DEF, text); SetDiffElementSprite(detailBase, item.GetElemDefType(), resultData.beforeElemDef, item.elemDef, UI.SPR_ELEM_DEF, UI.SPR_DIFF_ELEM_DEF, false); } else { SetLabelText(detailBase, UI.LBL_LV_NOW, item.level.ToString()); SetLabelText(detailBase, UI.LBL_ATK, item.atk.ToString()); SetLabelText(detailBase, UI.LBL_DEF, item.def.ToString()); SetLabelText(detailBase, UI.LBL_HP, item.hp.ToString()); SetLabelText(detailBase, UI.LBL_ELEM, item.elemAtk.ToString()); SetElementSprite(detailBase, UI.SPR_ELEM, item.GetElemAtkType()); int num3 = item.elemDef; if (item.tableData.isFormer) { num3 = Mathf.FloorToInt((float)num3 * 0.1f); } SetLabelText(detailBase, UI.LBL_ELEM_DEF, num3.ToString()); SetDefElementSprite(detailBase, UI.SPR_ELEM_DEF, item.GetElemDefType()); } SetSkillIconButton(detailBase, UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", item.tableData, GetSkillSlotData(item), "SKILL_ICON_BUTTON", 0); SetLabelText(detailBase, UI.LBL_SELL, tableData.sale.ToString()); SetEquipmentTypeIcon(detailBase, UI.SPR_TYPE_ICON, UI.SPR_TYPE_ICON_BG, UI.SPR_TYPE_ICON_RARITY, item.tableData); AbilityItemInfo abilityItem = item.GetAbilityItem(); bool flag2 = abilityItem != null; if ((item.ability != null && item.ability.Length > 0) || flag2) { bool empty_ability = true; string allAbilityName = string.Empty; string allAp = string.Empty; string allAbilityDesc = string.Empty; SetTable(detailBase, UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", item.ability.Length + (flag2 ? 1 : 0), false, delegate(int i, Transform t, bool is_recycle) { //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Expected O, but got Unknown if (i < item.ability.Length) { EquipItemAbility equipItemAbility = item.ability[i]; if (equipItemAbility.id == 0) { SetActive(t, false); } else { empty_ability = false; SetActive(t, true); if (equipItemAbility.IsNeedUpdate()) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, false); SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, true); SetButtonEnabled(t, false); } else if (item.IsFixedAbility(i)) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetLabelText(t, UI.LBL_FIXEDABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP()); } else { SetLabelText(t, UI.LBL_ABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_ABILITY_NUM, equipItemAbility.GetAP()); } SetAbilityItemEvent(t, i, touchAndReleaseButtons); allAbilityName += equipItemAbility.GetName(); allAp += equipItemAbility.GetAP(); allAbilityDesc += equipItemAbility.GetDescription(); } } else { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_ABILITY_ITEM, true); SetLabelText(t, UI.LBL_ABILITY_ITEM, abilityItem.GetName()); SetTouchAndRelease(t.GetComponentInChildren <UIButton>().get_transform(), "ABILITY_ITEM_DATA_POPUP", "RELEASE_ABILITY", t); allAbilityName += abilityItem.GetName(); allAbilityDesc += abilityItem.GetDescription(); } }); PreCacheAbilityDetail(allAbilityName, allAp, allAbilityDesc); if (empty_ability) { SetActive(detailBase, UI.STR_NON_ABILITY, true); } else { SetActive(detailBase, UI.STR_NON_ABILITY, false); } } else { SetActive(detailBase, UI.STR_NON_ABILITY, true); } } }