コード例 #1
0
ファイル: EquipData.cs プロジェクト: rogeryuan99/Hello
    //    void initLevelValuesTotal (){
    //        levelValuesTotal = new ArrayList();
    //        levelValuesTotal.Add(new ArrayList(){1, 1.1f, 1.25f, 1.4f, 1.55f, 2, 2.6f, 3.2f, 3.9f, 4.7f, 5.5f});
    //        levelValuesTotal.Add(new ArrayList(){1.5f, 1.6f, 1.75f, 1.9f, 2.05f, 2.5f, 3.1f, 3.7f, 4.4f, 5.2f, 6});
    //        levelValuesTotal.Add(new ArrayList(){2, 2.1f, 2.25f, 2.4f, 2.55f, 3, 3.6f, 4.2f, 4.9f, 5.7f, 6.5f});
    //        levelValuesTotal.Add(new ArrayList(){2.5f, 2.6f, 2.75f, 2.9f, 3.05f, 3.5f, 4.1f, 4.7f, 5.4f, 6.2f, 7});
    //    }
    //for 20121107 bug fix   start---->
    //json = {'graphicsID':'weapon03', 'price':100, 'maxDurability':200, 'type':WEAPON, 'QName':'darkSword', 'isLvUp':true, 'specialType':[BIO, SHIELD]}
    //    public EquipData ( EquipEft eft ,   Hashtable JsonData  ){
    //        this.eft = eft;
    //        baseValue = eft.num;
    //        jsonD    = JsonData;
    //        id         = int.Parse(JsonData["id"].ToString());
    //        display    = int.Parse(JsonData["display"].ToString());
    //        dif        = int.Parse(JsonData["dif"].ToString());
    //        graphicsID = JsonData["graphicsID"].ToString();
    //        price      = int.Parse(JsonData["price"].ToString());
    //        //gwp
    //        //durability = JsonData['durability'];
    //        maxDurability = int.Parse(JsonData["maxDurability"].ToString());
    //        repairCoins = int.Parse(JsonData["repairCoins"].ToString());
    //        repairTotalTime = long.Parse(JsonData["repairTotalTime"].ToString());
    //        //end
    //        type       = JsonData["type"].ToString();
    //        isLvUp     = bool.Parse(JsonData["isLvUp"].ToString());
    //        specialType= (ArrayList)JsonData["specialType"];
    //        QName      = JsonData["QName"].ToString();
    //        credits    = int.Parse(JsonData["credits"].ToString());
    //        iconID     = JsonData["iconID"].ToString();
    //        // weapon level up ++  if every weapon different  factory.init(). lib[0] = new EquipData
    //        //add a element levelvalue difinition different percentage
    //        //levelValues = [1, 1.1f, 1.25f, 1.4f]; //
    //        
    //        initLevelValuesTotal();
    //        
    //        
    //        moneyValues = new ArrayList(){1,3,6,9,12,24,29,35,42,60,70};
    //        
    //        equipRarity = EquipDef.EQUIPRARITY_ENUM.NORMAL;
    //        
    //        levelValues = levelValuesTotal[0] as ArrayList;
    //    }
    //for merchandiseItem
    public EquipData(EquipDef equipDef)
    {
        this.equipDef = equipDef;

        foreach(Effect eft in equipDef.equipEftList)
        {
            this.equipEftList.Add(eft.clone());
        }

        //		initLevelValuesTotal();
        //
        //		levelValues = levelValuesTotal[0] as ArrayList;
    }
コード例 #2
0
ファイル: EquipFactory.cs プロジェクト: rogeryuan99/Hello
    //for 20121107 bug fix   start---->
    public static void loadStaticFromXml(string itemsXml)
    {
        XmlDocument xmlDataRoot = new XmlDocument();
        xmlDataRoot.LoadXml(itemsXml);
        XmlNodeList xmlData = StaticData.getXmlNode(xmlDataRoot, "root").FirstChild.ChildNodes;
        Debug.Log(xmlData.Count);
        XmlNodeList equipList = xmlData;
        //		Debug.Log("---------------------------->"+equipList.Count);
        for(int i=0; i<equipList.Count; i++)
        {
            XmlNode equipNode = equipList[i];
        //			Debug.Log("---------------------------->"+i);
        //			Debug.Log("---------------------------->"+equipNode.Name);
            if("#comment".Equals(equipNode.Name)){
                continue;
            }
            int id = int.Parse(equipNode.Attributes["id"].Value);

            //add by gwp of level display
            int showAt =1;
            int makeAvailableAt = 1;
            int display = 1;
            if(equipNode.Attributes["showAtLevel"] != null)
            {
                showAt = int.Parse(equipNode.Attributes["showAtLevel"].Value);
            }
            if(equipNode.Attributes["makeAvailableAtLevel"] != null)
            {
                makeAvailableAt = int.Parse(equipNode.Attributes["makeAvailableAtLevel"].Value);
            }
            if(equipNode.Attributes["display"] != null)
            {
                display = int.Parse(equipNode.Attributes["display"].Value);
            }

            int dif = 1;
            if(equipNode.Attributes["dif"]!=null){
                dif= int.Parse(equipNode.Attributes["dif"].Value);
            }
            string _type = equipNode.Attributes["type"].Value;
            EquipData.Type type = (EquipData.Type)Enum.Parse(typeof(EquipData.Type),_type);
            string equipName = equipNode.Attributes["name"].Value;
            int silver = 0;
            if(equipNode.Attributes["silver"]!=null){
                silver = int.Parse(equipNode.Attributes["silver"].Value);
            }
            int gold = 0;
            if(equipNode.Attributes["gold"]!=null){
                gold = int.Parse(equipNode.Attributes["gold"].Value);
            }
            int cp = 0;
            if(equipNode.Attributes["cp"]!=null){
                cp = int.Parse(equipNode.Attributes["cp"].Value);
            }
            string graphicsID = "";
            if(equipNode.Attributes["graphicsID"]!=null){
                graphicsID = equipNode.Attributes["graphicsID"].Value;
            }
            string iconID = equipNode.Attributes["iconID"].Value;
            bool  isLvUp = false;
            if(equipNode.Attributes["isLvUp"]!=null){
                isLvUp = "true".Equals(equipNode.Attributes["isLvUp"].Value);
            }

            List<string> fuseCostIDs = new List<string>();
            if(equipNode.Attributes["fuseCostIDs"]!=null)
            {
                string fuseCostIDStr = equipNode.Attributes["fuseCostIDs"].Value;
                if(fuseCostIDStr!="")
                {
                    fuseCostIDs.AddRange(fuseCostIDStr.Split(","[0]));
                }
            }

        //			XmlNode eftNode = StaticData.getXmlNode(equipNode, "eft");// equipNode.Item["eft"];
        //			string eftType = eftNode.Attributes["type"].Value;
        //			int eftNum = int.Parse(eftNode.Attributes["num"].Value);
        //			bool  eftIsPer = "true".Equals(eftNode.Attributes["num"].Value);

            ArrayList specialType = new ArrayList();

            string tempSpecialType = equipNode.Attributes["specialType"].Value;

            if(tempSpecialType != null && tempSpecialType.Length > 0)
            {
                specialType= new ArrayList(tempSpecialType.Split("|"[0]));
            }

            string description = "";//StaticData.getXmlNode(equipNode, "description").InnerText;//equipNode.Item["description"].InnerText;

            List<Effect> equipEftList = getEquipEftList(equipNode);

            EquipDef equipDef = new EquipDef(
                id,
                dif,
                type,
                showAt,
                makeAvailableAt,
                display,
                equipName,
                silver,
                gold,
                cp,
                graphicsID,
                iconID,
                isLvUp,
                specialType,
                description,
        //				equipEft.num,
                fuseCostIDs,
                equipEftList);

            EquipData equipData = new EquipData(equipDef);

            EquipManager.Instance.allEquipHashtable[id] = equipData;

        }
    }
コード例 #3
0
ファイル: EquipFactory.cs プロジェクト: rogeryuan99/Hello
    public static void loadFromJson(ICollection al)
    {
        foreach(Hashtable h in al){
            int uid = int.Parse(h["uid"] as string );
            int showAt =1;
            if(h["showlv"]!=null){
                showAt = int.Parse(h["showlv"] as string );
            }
            int makeAvailableAt = 1;
            if(h["unlocklv"]!=null){
                makeAvailableAt = int.Parse(h["unlocklv"] as string );
            }
            int display = 1;
            int dif = 1;
            string _type = h["type"] as string ;
            EquipData.Type type = (EquipData.Type)Enum.Parse(typeof(EquipData.Type),_type);

            string equipName = h["name"] as string ;

            int silver = 0;
            if(h["silver"]!=null){
                silver = int.Parse(h["silver"] as string );
            }
            int gold = 0;
            if(h["gold"]!=null){
                gold = int.Parse(h["gold"] as string );
            }
            int cp = 0;
            if(h["cp"]!=null){
                cp = int.Parse(h["cp"] as string );
            }
            string graphicsID = "";
            if(h["graphicsID"]!=null){
                graphicsID = h["graphicsID"] as string ;
            }
            string iconID = h["iconID"] as string ;

            bool  isLvUp = false;
            if(h["isLvUp"]!=null){
                isLvUp = "true".Equals(h["isLvUp"] as string);
            }

            List<string> fuseCostIDs = new List<string>();
            if(h["fuseCostIDs"]!=null)
            {
                string fuseCostIDStr = h["fuseCostIDs"] as string;
                if(fuseCostIDStr!="")
                {
                    fuseCostIDs.AddRange(fuseCostIDStr.Split(","[0]));
                }
            }

            ArrayList specialType = new ArrayList();
            if(h["specialType"]!=null){
                string tempSpecialType = h["specialType"] as string;
                if(tempSpecialType != null && tempSpecialType.Length > 0)
                {
                    specialType= new ArrayList(tempSpecialType.Split("|"[0]));
                }
            }
            string description = "";//StaticData.getXmlNode(equipNode, "description").InnerText;//equipNode.Item["description"].InnerText;

            List<Effect> equipEftList = getEquipEftList(h);

            EquipDef equipDef = new EquipDef(
                uid,
                dif,
                type,
                showAt,
                makeAvailableAt,
                display,
                equipName,
                silver,
                gold,
                cp,
                graphicsID,
                iconID,
                isLvUp,
                specialType,
                description,
        //				equipEft.num,
                fuseCostIDs,
                equipEftList);

            EquipData equipData = new EquipData(equipDef);

            EquipManager.Instance.allEquipHashtable[uid] = equipData;
        }
    }