/// <summary> /// Fills the database, updates the UI size, adds the item slots to the inventory and keep them in a list and receive the hotbar slots /// </summary> private void Start() { ListenToSettings(); ItemDatabase.FillDatabase(); UpdateUISize(); Equip.SetupItemEquips(); while (slotRow < startSlotRows) { AddRow(); } Equip.GetHotbarItemSlots(inventoryList); //Get start items if (SceneManager.GetActiveScene().name == "Main Scene") { Debug.Log("Add main 3 items"); InventoryManager.PickUpItem(ItemDatabase.FetchItemByID(3), 1); InventoryManager.PickUpItem(ItemDatabase.FetchItemByID(4), 1); InventoryManager.PickUpItem(ItemDatabase.FetchItemByID(5), 1); Debug.Log("Items given"); } Debug.Log("End"); }