private void _controller_OnActionPerform(BattleData data, ActionArgs args) { var damageWidget = new EquestriEngine.SystemWidgets.PopTextWidget(EquestriEngine.SystemWidgets.PopType.HealthPop) { Number = 4, Position = new Vector2(512, 512) }; EngineGlobals.GameReference.WidgetDrawer.AddWidget(damageWidget); _controller.Paused = true; }