コード例 #1
0
        private void _controller_OnActionPerform(BattleData data, ActionArgs args)
        {
            var damageWidget = new EquestriEngine.SystemWidgets.PopTextWidget(EquestriEngine.SystemWidgets.PopType.HealthPop)
            {
                Number   = 4,
                Position = new Vector2(512, 512)
            };

            EngineGlobals.GameReference.WidgetDrawer.AddWidget(damageWidget);
            _controller.Paused = true;
        }
コード例 #2
0
 private void _controller_OnActionPerform(BattleData data, ActionArgs args)
 {
     var damageWidget = new EquestriEngine.SystemWidgets.PopTextWidget(EquestriEngine.SystemWidgets.PopType.HealthPop)
     {
         Number = 4,
         Position = new Vector2(512, 512)
     };
     EngineGlobals.GameReference.WidgetDrawer.AddWidget(damageWidget);
     _controller.Paused = true;
 }