public void load() { itemNum = new int[6] { 0, 0, 0, 0, 0, 0 }; equip = new EqBuff(); AchievementManager.Instance.init(); SaveLoad.Instance.load(); GameMaster.Instance.calcParam(); }
// Use this for initialization void Awake() { if (this != Instance) { Destroy(this); return; } DontDestroyOnLoad(this.gameObject); itemNum = new int[6] { 0, 0, 0, 0, 0, 0 }; equip = new EqBuff(); }
public void UseItemButtonClicked(int itemID) { Param p = player.GetComponent <Param> (); EqBuff equip = GameMaster.Instance.equip; if (GameMaster.Instance.itemNum [itemID] > 0) { switch (itemID) { case 0: p.hp += 80; if (p.hp > p.maxHp) { p.hp = p.maxHp; } LogManager.Instance.PutLog("Rec Potionを 使った"); break; case 1: equip.atkForce = 11; LogManager.Instance.PutLog("Atk Potionを 使った"); break; case 2: equip.defForce = 11; LogManager.Instance.PutLog("Def Potionを 使った"); break; case 3: equip.hitForce = 11; LogManager.Instance.PutLog("Hit Potionを 使った"); break; case 4: equip.evaForce = 11; LogManager.Instance.PutLog("Eva Potionを 使った"); break; default: break; } GameMaster.Instance.itemNum [itemID]--; GameMaster.Instance.calcParam(); pla.actphase = Actor.Phase.MOVE_START; AudioManager.Instance.playSE(5); } }
// Use this for initialization void Start() { targettext = GetComponent <Text> (); equip = GameMaster.Instance.equip; }