public static void Read() { EotDataList dataList; bool newFile = false; UnityEngine.Object oldFile = AssetDatabase.LoadAssetAtPath(outputFileName, typeof(EotDataList)); if (oldFile == null) { newFile = true; dataList = ScriptableObject.CreateInstance(typeof(EotDataList)) as EotDataList; } else { dataList = oldFile as EotDataList; } dataList.dataList.Clear(); string jsonStr = File.ReadAllText(fileName); JsonHashtable ht = FCJson.jsonDecode(jsonStr) as JsonHashtable; foreach (System.Object obj in ht.Values) { Hashtable ht2 = obj as Hashtable; EotData newData = new EotData(); newData.eotID = ht2["eotId"] as string; for (int i = 1; i < 4; i++) { int type = (int)ht2[string.Format("eotType{0}", i)]; if (type > -1) { Eot eot = new Eot(); eot.eotType = (Eot.EOT_TYPE)type; eot.eotPercent = (float)ht2[string.Format("att{0}", i)]; eot.eotValue = (float)ht2[string.Format("att{0}", i)]; eot.lastTime = (float)ht2[string.Format("lastTime{0}", i)]; newData.eotList.Add(eot); } } dataList.dataList.Add(newData); } if (newFile) { AssetDatabase.CreateAsset(dataList, outputFileName); } else { EditorUtility.SetDirty(dataList); } Debug.Log(string.Format("Eot data imported OK. {0} records.", dataList.dataList.Count)); }
public override void AttackEnter() { if (null != SkillData) { eotData = DataManager.Instance.GetEotDataByEotID(SkillData.CurrentLevelData.eotId); foreach (Eot eot in eotData.eotList) { if (godTime < eot.lastTime) { godTime = eot.lastTime; } } } else { godTime = 10.0f; } base.AttackEnter(); showGodDown = true; _owner.ACOwner._avatarController.GodDownColor(godTime); RunScaleChange(); }