public static void FinalizeEnv(EnvironmentObject env) { // Add gems to random locs for (int i = 0; i < 6; ++i) { CreateItem(env, ItemID.Gem, GetRandomMaterial(MaterialCategory.Gem), env.GetRandomEnterableSurfaceLocation()); } // Add rocks to random locs for (int i = 0; i < 6; ++i) { CreateItem(env, ItemID.Rock, GetRandomMaterial(MaterialCategory.Rock), env.GetRandomEnterableSurfaceLocation()); } CreateWorkbenches(env); CreateStartItems(env); CreateDebugItems(env); { var gen = FoodGenerator.Create(env.World); gen.MoveToMustSucceed(env, env.GetSurfaceLocation(env.Width / 2 - 2, env.Height / 2 - 2)); } AddMonsters(env); }
static void AddMonsters(EnvironmentObject env) { var world = env.World; for (int i = 0; i < NUM_ORCS; ++i) { var livingBuilder = new LivingObjectBuilder(LivingID.Orc) { Color = GetRandomColor(), }; var living = livingBuilder.Create(world); living.SetAI(new Dwarrowdelf.AI.MonsterAI(living, world.PlayerID)); Helpers.AddGem(living); Helpers.AddBattleGear(living); living.MoveToMustSucceed(env, env.GetRandomEnterableSurfaceLocation()); } }