public void switchState() { if(EnemyState== EnvironmentChanger.Environment.Ice) { EnemyState = EnvironmentChanger.Environment.Fire; ice.SetActive(false); fire.SetActive(true); } else { //assume EnemyState is fire and switch to Ice EnemyState = EnvironmentChanger.Environment.Ice; fire.SetActive(false); ice.SetActive(true); } }
// Use this for initialization void Awake () { // should probably be set by environmentChanger EnemyState = EnvironmentChanger.Environment.Fire; }