public void QuickSetupSf2(int sampleRate, int note, short keyNumToHold, short keyNumToDecay, bool isVolumeEnvelope, EnvelopeDescriptor envelopeInfo) { depth = envelopeInfo.Depth; //Delay stages[0].offset = 0; stages[0].scale = 0; stages[0].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.DelayTime))); //Attack stages[1].offset = envelopeInfo.StartLevel; stages[1].scale = envelopeInfo.PeakLevel - envelopeInfo.StartLevel; stages[1].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.AttackTime))); stages[1].graph = Tables.EnvelopeTables[envelopeInfo.AttackGraph]; //Hold stages[2].offset = 0; stages[2].scale = envelopeInfo.PeakLevel; stages[2].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.HoldTime) * Math.Pow(2, ((60 - note) * keyNumToHold) / 1200.0))); //Decay stages[3].offset = envelopeInfo.SustainLevel; stages[3].scale = envelopeInfo.PeakLevel - envelopeInfo.SustainLevel; if (envelopeInfo.SustainLevel == envelopeInfo.PeakLevel) { stages[3].time = 0; } else { stages[3].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.DecayTime) * Math.Pow(2, ((60 - note) * keyNumToDecay) / 1200.0))); } stages[3].graph = Tables.EnvelopeTables[envelopeInfo.DecayGraph]; //Sustain stages[4].offset = 0; stages[4].scale = envelopeInfo.SustainLevel; stages[4].time = (int)(sampleRate * envelopeInfo.SustainTime); //Release stages[5].scale = stages[3].time == 0 && stages[4].time == 0 ? envelopeInfo.PeakLevel : stages[4].scale; if (isVolumeEnvelope) { stages[5].offset = -100; stages[5].scale += 100; stages[6].scale = -100; } else { stages[5].offset = 0; stages[6].scale = 0; } stages[5].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.ReleaseTime))); stages[5].graph = Tables.EnvelopeTables[envelopeInfo.ReleaseGraph]; //Reset value, index, and starting state index = 0; value = 0; envState = EnvelopeStateEnum.Delay; while (stages[(int)envState].time == 0) { envState++; } stage = stages[(int)envState]; }
//--Methods public Envelope() { stages = new EnvelopeStage[7]; for (int x = 0; x < stages.Length; x++) { stages[x] = new EnvelopeStage(); stages[x].graph = Tables.EnvelopeTables[0]; } stages[3].reverse = true; stages[5].reverse = true; stages[6].time = 100000000; envState = EnvelopeStateEnum.None; stage = stages[(int)envState]; }
//--Methods public Envelope() { stages = new EnvelopeStage[7]; for (int x = 0; x < stages.Length; x++) { stages[x] = new EnvelopeStage(); stages[x].graph = Tables.EnvelopeTables[0]; } stages[3].reverse = true; stages[5].reverse = true; stages[6].time = 100000000; envState = EnvelopeStateEnum.None; stage = stages[(int)envState]; }
public void Release(float lowerLimit) { if (value <= lowerLimit) { index = 0; envState = EnvelopeStateEnum.None; stage = stages[(int)envState]; } else if (envState < EnvelopeStateEnum.Release) { index = 0; envState = EnvelopeStateEnum.Release; stage = stages[(int)envState]; stage.scale = value; } }
public void Release() { if (value <= Synthesizer.NonAudible) { index = 0; envState = EnvelopeStateEnum.None; stage = stages[(int)envState]; } else if (envState < EnvelopeStateEnum.Release) { index = 0; envState = EnvelopeStateEnum.Release; stage = stages[(int)envState]; stage.scale = value; } }
public void ReleaseSf2VolumeEnvelope() { if (value <= -100) { index = 0; envState = EnvelopeStateEnum.None; stage = stages[(int)envState]; } else if (envState < EnvelopeStateEnum.Release) { index = 0; envState = EnvelopeStateEnum.Release; stage = stages[(int)envState]; stage.offset = -100; stage.scale = 100 + value; } }
public void QuickSetup(int sampleRate, float velocity, EnvelopeDescriptor envelopeInfo) { depth = envelopeInfo.Depth + velocity * envelopeInfo.Vel2Depth; //Delay stages[0].offset = 0; stages[0].scale = 0; stages[0].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.DelayTime + envelopeInfo.Vel2Delay * velocity))); //Attack stages[1].offset = envelopeInfo.StartLevel; stages[1].scale = envelopeInfo.PeakLevel - envelopeInfo.StartLevel; stages[1].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.AttackTime + envelopeInfo.Vel2Attack * velocity))); stages[1].graph = Tables.EnvelopeTables[envelopeInfo.AttackGraph]; //Hold stages[2].offset = 0; stages[2].scale = envelopeInfo.PeakLevel; stages[2].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.HoldTime + envelopeInfo.Vel2Hold * velocity))); //Decay stages[3].offset = envelopeInfo.SustainLevel; stages[3].scale = envelopeInfo.PeakLevel - envelopeInfo.SustainLevel; stages[3].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.DecayTime + envelopeInfo.Vel2Decay * velocity))); stages[3].graph = Tables.EnvelopeTables[envelopeInfo.DecayGraph]; //Sustain stages[4].offset = 0; stages[4].scale = envelopeInfo.SustainLevel + envelopeInfo.Vel2Sustain * velocity; stages[4].time = (int)(sampleRate * envelopeInfo.SustainTime); //Release stages[5].offset = 0; stages[5].scale = (stages[3].time == 0 && stages[4].time == 0) ? envelopeInfo.PeakLevel : stages[4].scale; stages[5].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.ReleaseTime + envelopeInfo.Vel2Release * velocity))); stages[5].graph = Tables.EnvelopeTables[envelopeInfo.ReleaseGraph]; //None stages[6].scale = 0; //Reset value, index, and starting state index = 0; value = 0; envState = EnvelopeStateEnum.Delay; while (stages[(int)envState].time == 0) { envState++; } stage = stages[(int)envState]; }
public void QuickSetup(int sampleRate, float velocity, EnvelopeDescriptor envelopeInfo) { depth = envelopeInfo.Depth + velocity * envelopeInfo.Vel2Depth; //Delay stages[0].offset = 0; stages[0].scale = 0; stages[0].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.DelayTime + envelopeInfo.Vel2Delay * velocity))); //Attack stages[1].offset = envelopeInfo.StartLevel; stages[1].scale = envelopeInfo.PeakLevel - envelopeInfo.StartLevel; stages[1].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.AttackTime + envelopeInfo.Vel2Attack * velocity))); stages[1].graph = Tables.EnvelopeTables[envelopeInfo.AttackGraph]; //Hold stages[2].offset = 0; stages[2].scale = envelopeInfo.PeakLevel; stages[2].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.HoldTime + envelopeInfo.Vel2Hold * velocity))); //Decay stages[3].offset = envelopeInfo.SustainLevel; stages[3].scale = envelopeInfo.PeakLevel - envelopeInfo.SustainLevel; stages[3].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.DecayTime + envelopeInfo.Vel2Decay * velocity))); stages[3].graph = Tables.EnvelopeTables[envelopeInfo.DecayGraph]; //Sustain stages[4].offset = 0; stages[4].scale = envelopeInfo.SustainLevel + envelopeInfo.Vel2Sustain * velocity; stages[4].time = (int)(sampleRate * envelopeInfo.SustainTime); //Release stages[5].offset = 0; stages[5].scale = (stages[3].time == 0 && stages[4].time == 0) ? envelopeInfo.PeakLevel : stages[4].scale; stages[5].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.ReleaseTime + envelopeInfo.Vel2Release * velocity))); stages[5].graph = Tables.EnvelopeTables[envelopeInfo.ReleaseGraph]; //None stages[6].scale = 0; //Reset value, index, and starting state index = 0; value = 0; envState = EnvelopeStateEnum.Delay; while (stages[(int)envState].time == 0) { envState++; } stage = stages[(int)envState]; }
public void ReleaseSf2VolumeEnvelope() { if (value <= -100) { index = 0; envState = EnvelopeStateEnum.None; stage = stages[(int)envState]; } else if (envState < EnvelopeStateEnum.Release) { index = 0; envState = EnvelopeStateEnum.Release; stage = stages[(int)envState]; stage.offset = -100; stage.scale = 100 + value; } }
public void Release(float lowerLimit) { if (value <= lowerLimit) { index = 0; envState = EnvelopeStateEnum.None; stage = stages[(int)envState]; } else if (envState < EnvelopeStateEnum.Release) { index = 0; envState = EnvelopeStateEnum.Release; stage = stages[(int)envState]; stage.scale = value; } }
public void QuickSetupSf2(int sampleRate, int note, short keyNumToHold, short keyNumToDecay, bool isVolumeEnvelope, EnvelopeDescriptor envelopeInfo) { depth = envelopeInfo.Depth; //Delay stages[0].offset = 0; stages[0].scale = 0; stages[0].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.DelayTime))); //Attack stages[1].offset = envelopeInfo.StartLevel; stages[1].scale = envelopeInfo.PeakLevel - envelopeInfo.StartLevel; stages[1].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.AttackTime))); stages[1].graph = Tables.EnvelopeTables[envelopeInfo.AttackGraph]; //Hold stages[2].offset = 0; stages[2].scale = envelopeInfo.PeakLevel; stages[2].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.HoldTime) * Math.Pow(2, ((60 - note) * keyNumToHold) / 1200.0))); //Decay stages[3].offset = envelopeInfo.SustainLevel; stages[3].scale = envelopeInfo.PeakLevel - envelopeInfo.SustainLevel; if (envelopeInfo.SustainLevel == envelopeInfo.PeakLevel) stages[3].time = 0; else stages[3].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.DecayTime) * Math.Pow(2, ((60 - note) * keyNumToDecay) / 1200.0))); stages[3].graph = Tables.EnvelopeTables[envelopeInfo.DecayGraph]; //Sustain stages[4].offset = 0; stages[4].scale = envelopeInfo.SustainLevel; stages[4].time = (int)(sampleRate * envelopeInfo.SustainTime); //Release stages[5].scale = stages[3].time == 0 && stages[4].time == 0 ? envelopeInfo.PeakLevel : stages[4].scale; if (isVolumeEnvelope) { stages[5].offset = -100; stages[5].scale += 100; stages[6].scale = -100; } else { stages[5].offset = 0; stages[6].scale = 0; } stages[5].time = Math.Max(0, (int)(sampleRate * (envelopeInfo.ReleaseTime))); stages[5].graph = Tables.EnvelopeTables[envelopeInfo.ReleaseGraph]; //Reset value, index, and starting state index = 0; value = 0; envState = EnvelopeStateEnum.Delay; while (stages[(int)envState].time == 0) { envState++; } stage = stages[(int)envState]; }