internal QuestObjective(Enums.QuestObjectiveTypes parType, int parObjectId, int parObjectsRequired, int parProgress, bool parIsDone) { Type = parType; ObjectId = parObjectId; ObjectsRequired = parObjectsRequired; Progress = parProgress; IsDone = parIsDone; }
internal QuestObjectiveInterface(Enums.QuestObjectiveTypes parType, int parObjectId, int parObjectsRequired, int parProgress, bool parIsDone) : base(parType, parObjectId, parObjectsRequired, parProgress, parIsDone) { }