コード例 #1
0
 private void ddpMovements_SelectedIndexChanged(object sender, EventArgs e)
 {
     if (ddpMovements.SelectedItem != null)
     {
         Direction = (Enums.Movement)((VO_ListItem)ddpMovements.SelectedItem).Id;
     }
 }
コード例 #2
0
        /// <summary>
        /// Constructeur pour joueur
        /// </summary>
        public VO_CharacterSprite(VO_Character source, Enums.Movement startingPos, VO_Coords coords)
        {
            _AnimationsStanding = new List <VO_AnimatedSprite[]>();
            _AnimationsWalking  = new List <VO_AnimatedSprite[]>();
            _AnimationsTalking  = new List <VO_AnimatedSprite[]>();

            this.Face        = source.Face;
            this.CharacterId = source.Id;
            this.Id          = source.Id;
            this.DialogColor = source.DialogColor;
            if (source.Face != Guid.Empty)
            {
                FaceAnim = new VO_AnimatedSprite(source.Face, Guid.Empty, Enums.AnimationType.CharacterFace, 0, 0, Constants.ViewerEnums.ImageResourceType.Permanent);
            }
            this.Speed        = source.Speed;
            this.StandingAnim = source.StandingAnim;
            this.TalkingAnim  = source.TalkingAnim;
            this.Title        = source.Title;
            this.WalkingAnim  = source.WalkingAnim;

            _NbrDirections = GameCore.Instance.Game.Project.MovementDirections;

            foreach (VO_Animation anim in source.Animations)
            {
                VO_AnimatedSprite[] animationsStanding = new VO_AnimatedSprite[GameCore.Instance.Game.Project.MovementDirections];
                VO_AnimatedSprite[] animationsWalking  = new VO_AnimatedSprite[GameCore.Instance.Game.Project.MovementDirections];
                VO_AnimatedSprite[] animationsTalking  = new VO_AnimatedSprite[GameCore.Instance.Game.Project.MovementDirections];
                for (int i = 0; i < GameCore.Instance.Game.Project.MovementDirections; i++)
                {
                    animationsStanding[i] = new VO_AnimatedSprite(anim.Id, source.Id, Enums.AnimationType.CharacterAnimation, 0, 0, Constants.ViewerEnums.ImageResourceType.Permanent, i);
                    animationsWalking[i]  = new VO_AnimatedSprite(anim.Id, source.Id, Enums.AnimationType.CharacterAnimation, 0, 0, Constants.ViewerEnums.ImageResourceType.Permanent, i);
                    animationsTalking[i]  = new VO_AnimatedSprite(anim.Id, source.Id, Enums.AnimationType.CharacterAnimation, 0, 0, Constants.ViewerEnums.ImageResourceType.Permanent, i);
                }
                _AnimationsStanding.Add(animationsStanding);
                _AnimationsWalking.Add(animationsWalking);
                _AnimationsTalking.Add(animationsTalking);
            }
            _Scale = new Vector2(1, 1);

            SetPosition(coords.Location.X, coords.Location.Y);
            CurrentExecutingPage = -1;
            CurrentDirection     = startingPos;
            SetCurrentAnimation(Enums.CharacterAnimationType.Standing, this.StandingAnim);
        }
コード例 #3
0
 /// <summary>
 /// Changer la direction
 /// </summary>
 /// <param name="i"></param>
 public void ChangeDirection(Enums.Movement i)
 {
     CurrentDirection = i;
 }