public GameObject CreateMan(Enums.ManTypes manType) { ManDefData DefData = GetManDefData(manType); GameObject ManObject = LoadMan(DefData); ManObject.SetActive(true); return(ManObject); }
public void CreateMan(Guid manId, Enums.ManTypes manType) { ManInstanceData ManData = new ManInstanceData(); ManData.ManId = manId; ManData.ManType = manType; ManData.ManFirstName = NameFactory.GetNewFirstName(); ManData.ManLastName = NameFactory.GetNewLastName(); CreateMan(ManData); }
public ManDefData GetManDefData(Enums.ManTypes manType) { foreach (ManDefData DefData in Constants.ManDefinitions) { if ((DefData.ManType == manType)) { return(DefData); } } Debug.Assert(1 == 0); return(Constants.ManDefinitions[0]); }
public ManDefData(string manName, string manModelFile, Enums.ManTypes manType) { _ManName = manName; _ManModelFile = manModelFile; _ManType = manType; }