コード例 #1
0
ファイル: Puddle.cs プロジェクト: VinPer/TDPrototype
 private void onEnable()
 {
     if (GetComponentInParent <TowerBase>())
     {
         debuffType = GetComponentInParent <TowerBase>().element;
     }
 }
コード例 #2
0
ファイル: EnemyBase.cs プロジェクト: KevinYuki/TDPrototype
    public virtual void ActivateDebuff(float multiplier, float duration, Enums.Element debuffType)
    {
        if (status == Enums.Status.disable || debuffs == null)
        {
            return;
        }

        if (debuffType == element)
        {
            return;
        }

        Debuff debuff = debuffs[debuffType];

        debuff.Refresh(multiplier, duration);
        if (!debuff.isActive)
        {
            debuff.isActive = true;
            switch (debuffType)
            {
            case Enums.Element.fire:
                StartCoroutine(ApplyFire());
                break;

            case Enums.Element.acid:
                StartCoroutine(ApplyAcid());
                break;

            case Enums.Element.ice:
                StartCoroutine(ApplySlow());
                break;
            }
        }
    }
コード例 #3
0
ファイル: Player.cs プロジェクト: szhangGT/CardNinjas
 void OnTriggerEnter(Collider col)
 {
     Weapons.Hitbox hitbox = col.gameObject.GetComponent <Weapons.Hitbox>();
     if (hitbox != null && !invun)
     {
         hit           = true;
         damage        = hitbox.Damage;
         damageElement = hitbox.Element;
     }
 }
コード例 #4
0
        /// <summary>
        /// Adds an Elements visual effects to a Gameobject by enum
        /// </summary>
        /// <param name="obj">Object which needs element effects added.</param>
        /// <param name="element">Element added to the game object.</param>
        public static void AddElementByEnum(GameObject obj, Enums.Element element, bool replaceMat)
        {
            Debug.Log("Elements/" + element + "ParticleSys");
            GameObject particle = GameObject.Instantiate(Resources.Load("Elements/" + element + "ParticleSys"), obj.transform.position, obj.transform.rotation) as GameObject;

            particle.GetComponent <ParticleFollow>().target = obj.transform.GetChild(0).gameObject;

            if (replaceMat)
            {
                obj.transform.GetChild(0).gameObject.GetComponent <Renderer>().material = Mats[(int)element];
            }
        }
コード例 #5
0
        public void Okay()
        {
            CardSystem.BoosterPackReader packReader = GameObject.FindObjectOfType <CardSystem.BoosterPackReader>();
            GameObject newDeck = new GameObject();

            newDeck.transform.name = "DeckTransfer " + thisPlayerIndex.ToString();
            newDeck.AddComponent <DeckTransfer>();

            List <CardSystem.Card>          cards = new List <CardSystem.Card>();
            Dictionary <Enums.Element, int> map   = new Dictionary <Enums.Element, int>();

            for (int i = 0; i < selectedPacks.Count; i++)
            {
                cards.AddRange(packReader.BoosterPacks[selectedPacks[i]].GetCards());

                Enums.Element key = elementMap[selectedPacks[i]];
                if (!map.ContainsKey(key))
                {
                    map.Add(key, 1);
                }
                else
                {
                    int value = 0;
                    map.TryGetValue(key, out value);
                    map[key] = value + 1;
                }
            }

            Enums.Element playerType = Enums.Element.None;
            int           max        = 0;

            foreach (KeyValuePair <Enums.Element, int> entry in map)
            {
                if (entry.Value > max)
                {
                    max        = entry.Value;
                    playerType = entry.Key;
                }
            }
            CardSystem.Deck deck = new CardSystem.Deck(cards);

            DeckTransfer t = newDeck.GetComponent <DeckTransfer>();

            t.Deck    = deck;
            t.Element = playerType;

            DontDestroyOnLoad(newDeck);

            // Load loading screen, correct level should already be stored from Main Menu
            LoadingScreen.instance.LoadLevel(LoadingScreen.LevelToLoad);
        }
コード例 #6
0
ファイル: EnemyBase.cs プロジェクト: KevinYuki/TDPrototype
    public virtual void TakeDamage(float amount, float piercingValue, Enums.Element turretElement)
    {
        if (element == turretElement)
        {
            amount *= (1 - resistance);
        }
        float multiplier = armor * (1 - piercingValue);

        //health -= amount * (1 - multiplier);
        ApplyDamage(amount, multiplier);
        healthBar.fillAmount = health / initialHp;
        if (health <= 0)
        {
            Die();
        }
        healthBar.fillAmount = health / initialHp;
    }
コード例 #7
0
        public virtual void Damage(double damage, Enums.Element element = Enums.Element.None, Enums.DamageType damageType = Enums.DamageType.Direct, Creature attacker = null)
        {
            if (damageType == Enums.DamageType.Physical && (AbsoluteImmortal || PhysicalImmortal))
            {
                return;
            }

            if (damageType == Enums.DamageType.Magical && (AbsoluteImmortal || MagicalImmortal))
            {
                return;
            }

            if (damageType != Enums.DamageType.Direct)
            {
                double armor     = Ac * -1 + 100;
                var    resist    = Game.ElementTable[(int)element, 0];
                var    reduction = damage * (armor / (armor + 50));
                damage = (damage - reduction) * resist;
            }

            if (attacker != null)
            {
                _mLastHitter = attacker.Id;
            }

            var normalized = (uint)damage;

            if (normalized > Hp)
            {
                normalized = Hp;
            }

            Hp -= normalized;

            SendDamageUpdate(this);

            if (Hp == 0)
            {
                OnDeath();
            }
        }
コード例 #8
0
ファイル: Card.cs プロジェクト: szhangGT/CardNinjas
 private void SetElement(string type)
 {
     try
     {
         Enums.Element element = (Enums.Element)Enum.Parse(typeof(Enums.Element), type);
         if (Enum.IsDefined(typeof(Enums.Element), element) | element.ToString().Contains(","))
         {
             this.element = element;
         }
         else
         {
             this.element = Enums.Element.None;
             Debug.LogError("Unable to resolve " + type + " to a type.  Setting " + name + " to type None.");
         }
     }
     catch (ArgumentException)
     {
         this.type = Enums.CardTypes.Error;
         Debug.LogError("Unable to resolve " + type + " to a type.  Setting " + name + " to type Error.");
     }
 }
コード例 #9
0
        public static Color ColorFromElement(Enums.Element element)
        {
            switch (element)
            {
            case Enums.Element.Fire:
                return(Convert255(175.0f, 30.0f, 30.0f));

            case Enums.Element.Water:
                return(Convert255(30.0f, 30.0f, 175.0f));

            case Enums.Element.Thunder:
                return(Convert255(225.0f, 225.0f, 30.0f));

            case Enums.Element.Earth:
                return(Convert255(85.0f, 50.0f, 15.0f));

            case Enums.Element.Wood:
                return(Convert255(30.0f, 175.0f, 30.0f));

            default:
                return(Convert255(128.0f, 128.0f, 128.0f));
            }
        }
コード例 #10
0
        public Color GetElementDisplay(Enums.Element element)
        {
            switch (element)
            {
            case Enums.Element.Fire:
                return(new Color(175.0f / 255, 30.0f / 255, 30.0f / 255));

            case Enums.Element.Water:
                return(new Color(30.0f / 255, 30.0f / 255, 175.0f / 255));

            case Enums.Element.Thunder:
                return(new Color(225.0f / 255, 225.0f / 255, 30.0f / 255));

            case Enums.Element.Earth:
                return(new Color(85.0f / 255, 50.0f / 255, 15.0f / 255));

            case Enums.Element.Wood:
                return(new Color(30.0f / 255, 175.0f / 255, 30.0f / 255));

            default:
                return(new Color(128.0f / 255, 128.0f / 255, 128.0f / 255));
            }
        }
コード例 #11
0
ファイル: Merchant.cs プロジェクト: Caeldeth/server
 public override void Damage(double damage, Enums.Element element = Enums.Element.None, Enums.DamageType damageType = Enums.DamageType.Direct, DamageFlags damageFlags = DamageFlags.None, Creature attacker = null, bool onDeath = true)
 {
     return;
 }
コード例 #12
0
ファイル: Player.cs プロジェクト: professorlust/CardNinjas
        void Update()
        {
            if (Managers.GameManager.State == Enums.GameStates.Battle && !stun)
            {
                if (paused)
                {
                    paused     = false;
                    anim.speed = animSpeed;
                }
                #region detectMove
                if (CustomInput.BoolFreshPress(CustomInput.UserInput.Up, playerNumber))
                {
                    if (currentNode.panelAllowed(Enums.Direction.Up, Type))
                    {
                        directionToMove = Enums.Direction.Up;
                        nextNode        = currentNode.Up;
                    }
                }
                else if (CustomInput.BoolFreshPress(CustomInput.UserInput.Down, playerNumber))
                {
                    if (currentNode.panelAllowed(Enums.Direction.Down, Type))
                    {
                        directionToMove = Enums.Direction.Down;
                        nextNode        = currentNode.Down;
                    }
                }
                else if (CustomInput.BoolFreshPress(CustomInput.UserInput.Left, playerNumber))
                {
                    if (currentNode.panelAllowed(Enums.Direction.Left, Type))
                    {
                        directionToMove = Enums.Direction.Left;
                        nextNode        = currentNode.Left;
                    }
                }
                else if (CustomInput.BoolFreshPress(CustomInput.UserInput.Right, playerNumber))
                {
                    if (currentNode.panelAllowed(Enums.Direction.Right, Type))
                    {
                        directionToMove = Enums.Direction.Right;
                        nextNode        = currentNode.Right;
                    }
                }
                else
                {
                    directionToMove = Enums.Direction.None;
                }
                #endregion
                //get next state
                currState = machine.update(hit, animDone, directionToMove, hand.GetCurrentType(), hand.Empty(), playerNumber);

                //state clean up
                if (prevState != currState)
                {
                    doOnce      = false;
                    animDone    = false;
                    attack      = false;
                    basicAttack = false;
                    move        = false;
                    hit         = false;
                    if (weapon != null)
                    {
                        Destroy(weapon);
                    }
                    anim.SetInteger("state", (int)currState);
                }
                if (invunTimer > 0)
                {
                    if (renderTimer > renderTime)
                    {
                        render      = !render;
                        renderTimer = 0;
                        foreach (SkinnedMeshRenderer b in body)
                        {
                            b.enabled = render;
                        }
                    }
                    hit          = false;
                    renderTimer += Time.deltaTime;
                    invunTimer  -= Time.deltaTime;
                }
                else if (!render || invun)
                {
                    render = true;
                    foreach (SkinnedMeshRenderer b in body)
                    {
                        b.enabled = true;
                    }
                    invun = false;
                }

                //run state
                switch (currState)
                {
                case Enums.PlayerState.Idle: Idle(); break;

                case Enums.PlayerState.MoveBegining: MoveBegining(); break;

                case Enums.PlayerState.MoveEnding: MoveEnding(); break;

                case Enums.PlayerState.Hit: Hit(); break;

                case Enums.PlayerState.Dead: Dead(); break;

                case Enums.PlayerState.BasicAttack: BasicAttack(); break;

                case Enums.PlayerState.HoriSwingMid: CardAnim(); break;

                case Enums.PlayerState.VertiSwingHeavy: CardAnim(); break;

                case Enums.PlayerState.ThrowLight: CardAnim(); break;

                case Enums.PlayerState.ThrowMid: CardAnim(); break;

                case Enums.PlayerState.Shoot: CardAnim(); break;

                case Enums.PlayerState.ChiAttack: CardAnim(); break;

                case Enums.PlayerState.ChiStationary: CardAnim(); break;

                case Enums.PlayerState.TauntGokuStretch: Taunt(); break;

                case Enums.PlayerState.TauntPointPoint: Taunt(); break;

                case Enums.PlayerState.TauntThumbsDown: Taunt(); break;

                case Enums.PlayerState.TauntWrasslemania: Taunt(); break;

                case Enums.PlayerState.TauntYaMoves: Taunt(); break;
                }

                if (move)
                {
                    move = false;
                    currentNode.clearOccupied();
                    currentNode        = nextNode;
                    currentNode.Owner  = (this);
                    transform.position = currentNode.transform.position;
                }
                #region useCard
                if (useCard)
                {
                    if (!hand.Empty())
                    {
                        Enums.CardTypes type = hand.GetCurrentType();
                        if (type == Enums.CardTypes.SwordHori || type == Enums.CardTypes.SwordVert)
                        {
                            weapon = Instantiate(Katana);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        if (type == Enums.CardTypes.WideSword)
                        {
                            weapon = Instantiate(WideSword);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.NaginataHori || type == Enums.CardTypes.NaginataVert)
                        {
                            weapon = Instantiate(Naginata);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.HammerHori || type == Enums.CardTypes.HammerVert)
                        {
                            weapon = Instantiate(Hammer);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Fan)
                        {
                            weapon = Instantiate(Fan);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Kanobo)
                        {
                            weapon = Instantiate(Kanobo);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale / .8f;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Tanto)
                        {
                            weapon = Instantiate(Tanto);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Wakizashi)
                        {
                            weapon = Instantiate(Wakizashi);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Tonfa)
                        {
                            weapon = Instantiate(Tonfa);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale / .8f;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.BoStaff)
                        {
                            weapon = Instantiate(BoStaff);
                            weapon.transform.position         = weaponPoint.position;
                            weapon.transform.localScale       = weaponPoint.localScale / .5f;
                            weapon.transform.parent           = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        int sfxNumber = 0;
                        switch (type)
                        {
                        case Enums.CardTypes.SwordVert:
                        case Enums.CardTypes.SwordHori:
                        case Enums.CardTypes.WideSword:
                        case Enums.CardTypes.NaginataVert:
                        case Enums.CardTypes.NaginataHori:
                        case Enums.CardTypes.HammerVert:
                        case Enums.CardTypes.HammerHori:
                        case Enums.CardTypes.Fan:
                        case Enums.CardTypes.Kanobo:
                        case Enums.CardTypes.Tanto:
                        case Enums.CardTypes.Wakizashi:
                        case Enums.CardTypes.Tonfa:
                        case Enums.CardTypes.BoStaff: sfxNumber = 0; break;

                        case Enums.CardTypes.ThrowLight:
                        case Enums.CardTypes.ThrowMid:
                        case Enums.CardTypes.Shoot: sfxNumber = 2; break;

                        case Enums.CardTypes.ChiAttack:
                        case Enums.CardTypes.ChiStationary: sfxNumber = 3; break;

                        default: break;
                        }
                        sfx.PlaySong(sfxNumber);
                        useCard = false;
                        hand.UseCurrent(this, deck);
                        CardUIEvent();
                    }
                }
                #endregion

                if (basicAttack)
                {
                    basicAttack = false;
                    Weapons.Hitbox b = Instantiate(bullet);
                    AddElement.AddElementByEnum(b.gameObject, element, true);
                    b.Owner = this.gameObject;
                    b.transform.position = Direction == Enums.Direction.Left ? currentNode.Left.transform.position : currentNode.Right.transform.position;
                    b.CurrentNode        = Direction == Enums.Direction.Left ? currentNode.Left : currentNode.Right;
                    b.Direction          = Direction;
                    if (playerNumber == 2)
                    {
                        Transform model = b.transform.GetChild(0);
                        model.localScale = new Vector3(model.localScale.x, -model.localScale.y, model.localScale.z);
                    }
                    sfx.PlaySong(2);
                }

                if (damage > 0 && takeDamage)
                {
                    takeDamage = false;
                    TakeDamage(damage, damageElement);
                    damage        = 0;
                    damageElement = Enums.Element.None;
                }
                prevState = currState;
            }
            else
            {
                if (!paused)
                {
                    animSpeed  = anim.speed;
                    anim.speed = 0;
                    paused     = true;
                }
                if (stun)
                {
                    if ((stunTimer += Time.deltaTime) > stunTime)
                    {
                        stunTimer = 0f;
                        stun      = false;
                    }
                }
            }
        }
コード例 #13
0
ファイル: Creature.cs プロジェクト: Caeldeth/server
        public virtual void Damage(double damage, Enums.Element element = Enums.Element.None, Enums.DamageType damageType = Enums.DamageType.Direct, Castables.DamageFlags damageFlags = Castables.DamageFlags.None, Creature attacker = null, bool onDeath = true)
        {
            if (attacker is User && this is Monster)
            {
                if (FirstHitter == null || !Game.World.ActiveUsersByName.ContainsKey(FirstHitter.Name) || ((DateTime.Now - LastHitTime).TotalSeconds > Constants.MONSTER_TAGGING_TIMEOUT))
                {
                    FirstHitter = attacker;
                }
                if (attacker != FirstHitter && !((FirstHitter as User).Group?.Members.Contains(attacker) ?? false))
                {
                    return;
                }
            }

            LastHitTime = DateTime.Now;

            if (damageType == Enums.DamageType.Physical && (AbsoluteImmortal || PhysicalImmortal))
            {
                return;
            }

            if (damageType == Enums.DamageType.Magical && (AbsoluteImmortal || MagicalImmortal))
            {
                return;
            }

            if (damageType != Enums.DamageType.Direct)
            {
                double armor     = Stats.Ac * -1 + 100;
                var    resist    = Game.ElementTable[(int)element, 0];
                var    reduction = damage * (armor / (armor + 50));
                damage = (damage - reduction) * resist;
            }

            if (attacker != null)
            {
                _mLastHitter = attacker.Id;
            }

            var normalized = (uint)damage;

            if (normalized > Stats.Hp && damageFlags.HasFlag(Castables.DamageFlags.Nonlethal))
            {
                normalized = Stats.Hp - 1;
            }
            else if (normalized > Stats.Hp)
            {
                normalized = Stats.Hp;
            }

            Stats.Hp -= normalized;

            SendDamageUpdate(this);

            OnReceiveDamage();

            // TODO: Separate this out into a control message
            if (Stats.Hp == 0 && onDeath == true)
            {
                OnDeath();
            }
        }
コード例 #14
0
ファイル: Card.cs プロジェクト: JonathanHunter/CardNinjas
 private void SetElement(string type)
 {
     try
     {
         Enums.Element element = (Enums.Element)Enum.Parse(typeof(Enums.Element), type);
         if (Enum.IsDefined(typeof(Enums.Element), element) | element.ToString().Contains(","))
             this.element = element;
         else
         {
             this.element = Enums.Element.None;
             Debug.LogError("Unable to resolve " + type + " to a type.  Setting " + name + " to type None.");
         }
     }
     catch (ArgumentException)
     {
         this.type = Enums.CardTypes.Error;
         Debug.LogError("Unable to resolve " + type + " to a type.  Setting " + name + " to type Error.");
     }
 }
コード例 #15
0
ファイル: Pair.cs プロジェクト: edude03/PokemonTCG
 public Pair(int value, Enums.Element type)
 {
     this.type = type;
     this.value = value;
 }
コード例 #16
0
ファイル: Player.cs プロジェクト: szhangGT/CardNinjas
        void Update()
        {
            if (Managers.GameManager.State == Enums.GameStates.Battle && !stun)
            {
                if (paused)
                {
                    paused = false;
                    anim.speed = animSpeed;
                }
                if (CustomInput.BoolFreshPress(CustomInput.UserInput.Up, playerNumber))
                {
                    if (currentNode.panelAllowed(Enums.Direction.Up, Type))
                    {
                        directionToMove = Enums.Direction.Up;
                        nextNode = currentNode.Up;
                    }
                }
                else if (CustomInput.BoolFreshPress(CustomInput.UserInput.Down, playerNumber))
                {
                    if (currentNode.panelAllowed(Enums.Direction.Down, Type))
                    {
                        directionToMove = Enums.Direction.Down;
                        nextNode = currentNode.Down;
                    }
                }
                else if (CustomInput.BoolFreshPress(CustomInput.UserInput.Left, playerNumber))
                {
                    if (currentNode.panelAllowed(Enums.Direction.Left, Type))
                    {
                        directionToMove = Enums.Direction.Left;
                        nextNode = currentNode.Left;
                    }
                }
                else if (CustomInput.BoolFreshPress(CustomInput.UserInput.Right, playerNumber))
                {
                    if (currentNode.panelAllowed(Enums.Direction.Right, Type))
                    {
                        directionToMove = Enums.Direction.Right;
                        nextNode = currentNode.Right;
                    }
                }
                else
                    directionToMove = Enums.Direction.None;
                //get next state
                currState = machine.update(hit, animDone, directionToMove, hand.GetCurrentType(), hand.Empty(), playerNumber);

                //state clean up
                if (prevState != currState)
                {
                    doOnce = false;
                    animDone = false;
                    attack = false;
                    basicAttack = false;
                    move = false;
                    hit = false;
                    if (weapon != null)
                        Destroy(weapon);
                    anim.SetInteger("state", (int)currState);
                }
                if (invunTimer > 0)
                {
                    if (renderTimer > renderTime)
                    {
                        render = !render;
                        renderTimer = 0;
                        //GetComponent<Renderer>().enabled = render;
                    }
                    hit = false;
                    renderTimer += Time.deltaTime;
                    invunTimer -= Time.deltaTime;
                }
                else
                {
                    //GetComponent<Renderer>().enabled = true;
                    invun = false;
                }

                //run state
                switch (currState)
                {
                    case Enums.PlayerState.Idle:Idle(); break;
                    case Enums.PlayerState.MoveBegining: MoveBegining(); break;
                    case Enums.PlayerState.MoveEnding: MoveEnding(); break;
                    case Enums.PlayerState.Hit: Hit(); break;
                    case Enums.PlayerState.Dead: Dead(); break;
                    case Enums.PlayerState.BasicAttack: BasicAttack(); break;
                    case Enums.PlayerState.HoriSwingMid: CardAnim(); break;
                    case Enums.PlayerState.VertiSwingHeavy: CardAnim(); break;
                    case Enums.PlayerState.ThrowLight: CardAnim(); break;
                    case Enums.PlayerState.ThrowMid: CardAnim(); break;
                    case Enums.PlayerState.Shoot: CardAnim(); break;
                    case Enums.PlayerState.ChiAttack: CardAnim(); break;
                    case Enums.PlayerState.ChiStationary: CardAnim(); break;
                    case Enums.PlayerState.TauntGokuStretch: Taunt(); break;
                    case Enums.PlayerState.TauntPointPoint: Taunt(); break;
                    case Enums.PlayerState.TauntThumbsDown: Taunt(); break;
                    case Enums.PlayerState.TauntWrasslemania: Taunt(); break;
                    case Enums.PlayerState.TauntYaMoves: Taunt(); break;
                }

                if (move)
                {
                    move = false;
                    currentNode.clearOccupied();
                    currentNode = nextNode;
                    currentNode.Owner = (this);
                    transform.position = currentNode.transform.position;
                }

                if (useCard)
                {
                    if (!hand.Empty())
                    {
                        Enums.CardTypes type = hand.GetCurrentType();
                        if (type == Enums.CardTypes.SwordHori || type == Enums.CardTypes.SwordVert)
                        {
                            weapon = Instantiate(Katana);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0,0,0);

                        }
                        else if (type == Enums.CardTypes.NaginataHori || type == Enums.CardTypes.NaginataVert)
                        {
                            weapon = Instantiate(Naginata);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.HammerHori || type == Enums.CardTypes.HammerVert)
                        {
                            weapon = Instantiate(Hammer);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0,0,0);
                        }
                        else if (type == Enums.CardTypes.Fan)
                        {
                            weapon = Instantiate(Fan);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Kanobo)
                        {
                            weapon = Instantiate(Kanobo);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Tanto)
                        {
                            weapon = Instantiate(Tanto);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Wakizashi)
                        {
                            weapon = Instantiate(Wakizashi);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.Tonfa)
                        {
                            weapon = Instantiate(Tonfa);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        else if (type == Enums.CardTypes.BoStaff)
                        {
                            weapon = Instantiate(BoStaff);
                            weapon.transform.position = weaponPoint.position;
                            weapon.transform.localScale = weaponPoint.localScale;
                            weapon.transform.parent = weaponPoint;
                            weapon.transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                        useCard = false;
                        hand.UseCurrent(this);
                        CardUIEvent();
                    }
                }

                if (basicAttack)
                {
                    basicAttack = false;
                    Weapons.Hitbox b = Instantiate(bullet);
                    AddElement.AddElementByEnum(b.gameObject,(Enums.Element)Random.Range(0,5),true);
                    b.Owner = this.gameObject;
                    b.transform.position = Direction == Enums.Direction.Left ? currentNode.Left.transform.position : currentNode.Right.transform.position;
                    b.CurrentNode = Direction == Enums.Direction.Left ? currentNode.Left : currentNode.Right;
                    b.Direction = Direction;
                }

                if (damage > 0 && takeDamage)
                {
                    takeDamage = false;
                    TakeDamage(damage, damageElement);
                    damage = 0;
                    damageElement = Enums.Element.None;
                }
                prevState = currState;
            }
            else
            {
                if (!paused)
                {
                    animSpeed = anim.speed;
                    anim.speed = 0;
                    paused = true;
                }
                if (stun)
                {
                    if ((stunTimer += Time.deltaTime) > stunTime)
                    {
                        stunTimer = 0f;
                        stun = false;
                    }
                }
            }
        }
コード例 #17
0
ファイル: Player.cs プロジェクト: szhangGT/CardNinjas
 void OnTriggerEnter(Collider col)
 {
     Weapons.Hitbox hitbox = col.gameObject.GetComponent<Weapons.Hitbox>();
     if (hitbox != null && !invun)
     {
         hit = true;
         damage = hitbox.Damage;
         damageElement = hitbox.Element;
     }
 }
コード例 #18
0
ファイル: Player.cs プロジェクト: professorlust/CardNinjas
 void OnTriggerEnter(Collider col)
 {
     Weapons.Hitbox hitbox = col.gameObject.GetComponent <Weapons.Hitbox>();
     if (hitbox != null && !invun)
     {
         if (hitbox.Owner == this.gameObject)
         {
             return;
         }
         if (hitbox.GetType() == typeof(Weapons.Projectiles.Tornado))
         {
             if (hitbox.Direction == Enums.Direction.Left)
             {
                 if (currentNode.panelAllowed(Util.Enums.Direction.Left, Type))
                 {
                     currentNode        = currentNode.Left;
                     transform.position = CurrentNode.transform.position;
                 }
                 else
                 {
                     if (currentNode.panelAllowed(Util.Enums.Direction.Up, Type))
                     {
                         currentNode        = currentNode.Up;
                         transform.position = CurrentNode.transform.position;
                         hit           = true;
                         damage        = hitbox.Damage;
                         damageElement = hitbox.Element;
                     }
                     else if (currentNode.panelAllowed(Util.Enums.Direction.Down, Type))
                     {
                         currentNode        = currentNode.Down;
                         transform.position = CurrentNode.transform.position;
                         hit           = true;
                         damage        = hitbox.Damage;
                         damageElement = hitbox.Element;
                     }
                 }
             }
             else
             {
                 if (currentNode.panelAllowed(Util.Enums.Direction.Right, Type))
                 {
                     currentNode        = currentNode.Right;
                     transform.position = CurrentNode.transform.position;
                 }
                 else
                 {
                     if (currentNode.panelAllowed(Util.Enums.Direction.Up, Type))
                     {
                         currentNode        = currentNode.Up;
                         transform.position = CurrentNode.transform.position;
                         hit           = true;
                         damage        = hitbox.Damage;
                         damageElement = hitbox.Element;
                     }
                     else if (currentNode.panelAllowed(Util.Enums.Direction.Down, Type))
                     {
                         currentNode        = currentNode.Down;
                         transform.position = CurrentNode.transform.position;
                         hit           = true;
                         damage        = hitbox.Damage;
                         damageElement = hitbox.Element;
                     }
                 }
             }
         }
         else
         {
             hit           = true;
             damage        = hitbox.Damage;
             damageElement = hitbox.Element;
         }
     }
     Weapons.Projectiles.Stun s = col.gameObject.GetComponent <Weapons.Projectiles.Stun>();
     if (s != null)
     {
         Stun = true;
     }
 }
コード例 #19
0
ファイル: MoveEntry.cs プロジェクト: blastboy/PMD-Toolkit
 public void Load(int moveNum)
 {
     using (XmlReader reader = XmlReader.Create(Paths.DataPath + "Move\\" + moveNum + ".xml")) {
         while (reader.Read()) {
             if (reader.IsStartElement()) {
                 switch (reader.Name) {
                     case "Name": {
                             Name = reader.ReadString();
                             break;
                         }
                     case "Description": {
                             Desc = reader.ReadString();
                             break;
                         }
                     case "PP": {
                             PP = reader.ReadString().ToInt();
                             break;
                         }
                     case "Type": {
                             Type = reader.ReadString().ToEnum<Enums.Element>();
                             break;
                         }
                     case "Category": {
                             Category = reader.ReadString().ToEnum<Enums.MoveCategory>();
                             break;
                         }
                     case "Contact": {
                             Contact = reader.ReadString().ToBool();
                             break;
                         }
                     case "SoundBased": {
                             SoundBased = reader.ReadString().ToBool();
                             break;
                         }
                     case "FistBased": {
                             FistBased = reader.ReadString().ToBool();
                             break;
                         }
                     case "PulseBased": {
                             PulseBased = reader.ReadString().ToBool();
                             break;
                         }
                     case "BulletBased": {
                             BulletBased = reader.ReadString().ToBool();
                             break;
                         }
                     case "JawBased": {
                             JawBased = reader.ReadString().ToBool();
                             break;
                         }
                     case "Power": {
                             Power = reader.ReadString().ToInt();
                             break;
                         }
                     case "Accuracy": {
                             Accuracy = reader.ReadString().ToInt();
                             break;
                         }
                     case "Effect": {
                             Effect = reader.ReadString().ToInt();
                             break;
                         }
                     case "Effect1": {
                             Effect1 = reader.ReadString().ToInt();
                             break;
                         }
                     case "Effect2": {
                             Effect2 = reader.ReadString().ToInt();
                             break;
                         }
                     case "Effect3": {
                             Effect3 = reader.ReadString().ToInt();
                             break;
                         }
                     case "HitsSelf": {
                             Range.HitsSelf = reader.ReadString().ToBool();
                             break;
                         }
                     case "HitsFriend": {
                             Range.HitsFriend = reader.ReadString().ToBool();
                             break;
                         }
                     case "HitsFoe": {
                             Range.HitsFoe = reader.ReadString().ToBool();
                             break;
                         }
                     case "Range": {
                             Range.RangeType = reader.ReadString().ToEnum<Enums.RangeType>();
                             break;
                         }
                     case "Mobility": {
                             Range.Mobility = reader.ReadString().ToInt();
                             break;
                         }
                     case "CutsCorners": {
                             Range.CutsCorners = reader.ReadString().ToBool();
                             break;
                         }
                     case "Distance": {
                             Range.Distance = reader.ReadString().ToInt();
                             break;
                         }
                     case "StartAnim": {
                             StartAnim.Load(reader.ReadSubtree());
                             break;
                         }
                     case "StartUserAnim": {
                             StartUserAnim.Load(reader.ReadSubtree());
                             break;
                         }
                     case "StartSound": {
                             StartSound = reader.ReadString().ToInt();
                             break;
                         }
                     case "MidAnim": {
                             MidAnim.Load(reader.ReadSubtree());
                             break;
                         }
                     case "MidUserAnim": {
                             MidUserAnim.Load(reader.ReadSubtree());
                             break;
                         }
                     case "MidTargetAnim": {
                             MidTargetAnim.Load(reader.ReadSubtree());
                             break;
                         }
                     case "MidSound": {
                             MidSound = reader.ReadString().ToInt();
                             break;
                         }
                     case "EndAnim": {
                             EndAnim.Load(reader.ReadSubtree());
                             break;
                         }
                     case "EndUserAnim": {
                             EndUserAnim.Load(reader.ReadSubtree());
                             break;
                         }
                     case "EndTargetAnim": {
                             EndTargetAnim.Load(reader.ReadSubtree());
                             break;
                         }
                     case "EndSound": {
                             EndSound = reader.ReadString().ToInt();
                             break;
                         }
                 }
             }
         }
     }
 }
コード例 #20
0
 public void Damage(int damage, Enums.Element element = Enums.Element.None,
                    Enums.DamageType damageType       = Enums.DamageType.Direct)
 {
     User.Damage((double)damage, element, damageType);
 }
コード例 #21
0
ファイル: EnemyBase.cs プロジェクト: VinPer/TDPrototype
    public virtual void ActivateDebuff(float multiplier, float duration, Enums.Element debuffType)
    {
        if (status == Enums.Status.disable || debuffs == null)
        {
            return;
        }

        if (debuffType == element)
        {
            return;
        }

        Debuff debuff = debuffs[debuffType];

        debuff.Refresh(multiplier, duration);
        if (!debuff.isActive)
        {
            debuff.isActive = true;
            switch (debuffType)
            {
            case Enums.Element.fire:
                if (fireRoutine != null)
                {
                    StopCoroutine(fireRoutine);
                    ((System.IDisposable)ApplyFire()).Dispose();

                    if (fireDebuffEffect != null)
                    {
                        Destroy(fireDebuffEffect);
                    }
                }

                fireRoutine = StartCoroutine(ApplyFire());
                break;

            case Enums.Element.acid:

                if (acidRoutine != null)
                {
                    StopCoroutine(acidRoutine);
                    ((System.IDisposable)ApplyAcid()).Dispose();

                    if (acidDebuffEffect != null)
                    {
                        Destroy(acidDebuffEffect);
                    }
                }

                acidRoutine = StartCoroutine(ApplyAcid());
                break;

            case Enums.Element.ice:
                if (slowRoutine != null)
                {
                    StopCoroutine(slowRoutine);
                    ((System.IDisposable)ApplySlow()).Dispose();

                    if (slowDebuffEffect != null)
                    {
                        Destroy(slowDebuffEffect);
                    }
                }

                slowRoutine = StartCoroutine(ApplySlow());
                break;
            }
        }
    }
コード例 #22
0
ファイル: Elements.cs プロジェクト: szhangGT/CardNinjas
        };                                                                              //None

        public static float GetDamageMultiplier(Enums.Element me, Enums.Element them)
        {
            return(damageValues[(int)me, (int)them]);
        }
コード例 #23
0
ファイル: Player.cs プロジェクト: Ominous/CardNinjas
 void OnTriggerEnter(Collider col)
 {
     Weapons.Hitbox hitbox = col.gameObject.GetComponent<Weapons.Hitbox>();
     if (hitbox != null && !invun)
     {
         if (hitbox.Owner == this.gameObject)
             return;
         if (hitbox.GetType() == typeof(Weapons.Projectiles.Tornado))
         {
             if(hitbox.Direction == Enums.Direction.Left)
             {
                 if (currentNode.panelAllowed(Util.Enums.Direction.Left, Type))
                 {
                     currentNode = currentNode.Left;
                     transform.position = CurrentNode.transform.position;
                 }
                 else
                 {
                     if (currentNode.panelAllowed(Util.Enums.Direction.Up, Type))
                     {
                         currentNode = currentNode.Up;
                         transform.position = CurrentNode.transform.position;
                         hit = true;
                         damage = hitbox.Damage;
                         damageElement = hitbox.Element;
                     }
                     else if (currentNode.panelAllowed(Util.Enums.Direction.Down, Type))
                     {
                         currentNode = currentNode.Down;
                         transform.position = CurrentNode.transform.position;
                         hit = true;
                         damage = hitbox.Damage;
                         damageElement = hitbox.Element;
                     }
                 }
             }
             else
             {
                 if (currentNode.panelAllowed(Util.Enums.Direction.Right, Type))
                 {
                     currentNode = currentNode.Right;
                     transform.position = CurrentNode.transform.position;
                 }
                 else
                 {
                     if (currentNode.panelAllowed(Util.Enums.Direction.Up, Type))
                     {
                         currentNode = currentNode.Up;
                         transform.position = CurrentNode.transform.position;
                         hit = true;
                         damage = hitbox.Damage;
                         damageElement = hitbox.Element;
                     }
                     else if (currentNode.panelAllowed(Util.Enums.Direction.Down, Type))
                     {
                         currentNode = currentNode.Down;
                         transform.position = CurrentNode.transform.position;
                         hit = true;
                         damage = hitbox.Damage;
                         damageElement = hitbox.Element;
                     }
                 }
             }
         }
         else
         {
             hit = true;
             damage = hitbox.Damage;
             damageElement = hitbox.Element;
         }
     }
     Weapons.Projectiles.Stun s = col.gameObject.GetComponent<Weapons.Projectiles.Stun>();
     if (s != null)
         Stun = true;
 }