public override void ChangeMode(Enums.DetailsWindowModes mode) { switch (mode) { case UI.Components.Enums.DetailsWindowModes.Readonly: this.ViewModel.IsEnabled = false; this.Load(); this.ViewModel.Names = new List <string>() { this.ViewModel.RecruitmentStage.Stage.Name }; break; case UI.Components.Enums.DetailsWindowModes.Edit: this.ViewModel.IsEnabled = true; this.ViewModel.Names = new List <string>() { this.ViewModel.RecruitmentStage.Stage.Name }; break; case UI.Components.Enums.DetailsWindowModes.New: this.ViewModel.IsEnabled = true; this.ViewModel.InitializeSkillsNames(); break; default: break; } }
public override void ChangeMode(Enums.DetailsWindowModes mode) { switch (mode) { case UI.Components.Enums.DetailsWindowModes.Readonly: this.ViewModel.IsEnabled = false; this.Load(); break; case UI.Components.Enums.DetailsWindowModes.Edit: this.ViewModel.IsEnabled = true; break; case UI.Components.Enums.DetailsWindowModes.New: this.ViewModel.IsEnabled = true; break; default: break; } }
public virtual void ChangeMode(Enums.DetailsWindowModes mode) { System.Threading.Thread.Sleep(1000); }