コード例 #1
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="x">particle Type</param>
 /// <param name="btn">Mouse Button</param>
 protected void constructor(Enumeration.EParticleType x, MouseController.MouseButtons btn)
 {
     this.type = x;
     this.init();
     this.frequency = -999;
     ctr            = new MouseController(btn);
     this._peff.ApplyController(ctr);
 }
コード例 #2
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="x">particle Type</param>
 /// <param name="frq">frequency</param>
 protected void constructor(Enumeration.EParticleType x, int frq)
 {
     this.type = x;
     this.init();
     ctr            = new TimedTriggerController(frq);
     this.frequency = frq;
     this._peff.ApplyController(ctr);
 }
コード例 #3
0
ファイル: Fire.cs プロジェクト: MehdiTAZI/Chimera-2D
 /// <summary>
 /// /// Constructor
 /// </summary>
 /// <param name="game">XNA Game Reference</param>
 /// <param name="frequency">Frequency</param>
 /// <param name="type">Particle Effect Type</param>
 /// <param name="param">Parameter</param>
 public Fire(Microsoft.Xna.Framework.Game game, int frequency, Enumeration.EParticleType type, parameters param)
 {
     this._system = new ParticleSystem(game);
     this.param   = param;
     constructor(type, frequency);
 }
コード例 #4
0
ファイル: Fire.cs プロジェクト: MehdiTAZI/Chimera-2D
 /// <summary>
 /// /// Constructor
 /// </summary>
 /// <param name="system">Mercury System Reference</param>
 /// <param name="frequency">Frequency</param>
 /// <param name="type">Particle Effect Type</param>
 /// <param name="param">Parameter</param>
 public Fire(ParticleSystem system, int frequency, Enumeration.EParticleType type, parameters param)
 {
     this._system = system;
     this.param   = param;
     constructor(type, frequency);
 }
コード例 #5
0
ファイル: Fire.cs プロジェクト: MehdiTAZI/Chimera-2D
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game">XNA Game Reference</param>
 /// <param name="button">Mouse Button</param>
 /// <param name="type">Particle Effect Type</param>
 /// <param name="param">Parameter</param>
 public void Initialize(Microsoft.Xna.Framework.Game game, MouseController.MouseButtons button, Enumeration.EParticleType type, parameters param)
 {
     this._system = new ParticleSystem(game);
     this.param   = param;
     constructor(type, button);
 }
コード例 #6
0
ファイル: Fire.cs プロジェクト: MehdiTAZI/Chimera-2D
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="system">Mercury System Reference</param>
 /// <param name="button">Mouse Button</param>
 /// <param name="type">Particle Effect Type</param>
 /// <param name="param">Parameter</param>
 public void Initialize(ParticleSystem system, MouseController.MouseButtons button, Enumeration.EParticleType type, parameters param)
 {
     this._system = system;
     this.param   = param;
     constructor(type, button);
 }