コード例 #1
0
        public void SwitchList(Enum_Item _ItemsType)
        {
            if (_ItemsType != Enum_Item.None)
            {
                this.WrapPanel_ItemCraft.Children.Clear();

                foreach (Items Item in TacheFond.ListItems)
                {
                    if (Item.GetNeeded_Type1 != Enum_Item.None)
                    {
                        if (_ItemsType == Item.GetNeeded_Type1 || _ItemsType == Item.GetNeeded_Type2)
                        {
                            this.WrapPanel_ItemCraft.Children.Add(new ItemCraft(Item, _ItemsType)
                            {
                                Height = 60
                            });
                        }
                    }
                }

                TacheFond.GetMainRef.Image_Item.Source = new BitmapImage(new Uri("/Antize TFT;component/Ressources/Armor.png", UriKind.Relative));

                this.IsOnListChampion = false;

                this.ListItemCraft.Visibility = Visibility.Visible;
                this.ListChampion.Visibility  = Visibility.Hidden;
            }
            else
            {
                this.IsOnListChampion = true;

                this.ListItemCraft.Visibility = Visibility.Hidden;
                this.ListChampion.Visibility  = Visibility.Visible;
            }
        }
コード例 #2
0
ファイル: Items.cs プロジェクト: Celuni/TFT-Overlay-Outdated
        public Items(string _Name, Enum_Item _ItemType, Enum_Item _Needed_Type1, Enum_Item _Needed_Type2, string _Description)
        {
            this.Name        = _Name;
            this.Description = _Description;

            this.ItemType = _ItemType;
            this.ItemIcon = new BitmapImage(new Uri($"/Antize TFT;component/Ressources/Items/{this.ItemType.ToString()}.png", UriKind.Relative));

            this.Needed_Type1 = _Needed_Type1;
            this.Needed_Type2 = _Needed_Type2;
        }