コード例 #1
0
        public void CheckedAll(bool _CheckAll, Enum_Classe _OwnerClasse)
        {
            foreach (MyCheckBox CheckBox in this.ListMyCheckBox)
            {
                if (CheckBox.GetEnumType != _OwnerClasse)
                {
                    CheckBox.ChangeMeCheck(_CheckAll);
                }
            }

            if (_CheckAll)
            {
                this.ChampionOnCurrentFilter = new ArrayList();

                foreach (SlotChampion SlotChamp in this.ListSlotChampion)
                {
                    SlotChamp.Visibility = Visibility.Visible;
                    this.ChampionOnCurrentFilter.Add(SlotChamp);
                }

                this.Actual_Listed.Text = $"{this.ChampionOnCurrentFilter.Count.ToString()}/{this.ListSlotChampion.Count.ToString()}";
                this.ApplyFilter(false);
            }
            else
            {
                this.CheckedModified();
            }
        }
コード例 #2
0
        public OrigineClasse(Enum_Classe _ClasseType, bool _IsClasse, string _Description, Dictionary <int, string> _Bonus)
        {
            this.ClasseType = _ClasseType;
            this.Name       = this.ClasseType.ToString();
            this.Icon       = new BitmapImage(new Uri($"/Antize TFT;component/Ressources/Classes/{this.ClasseType}.png", UriKind.Relative));

            this.Description = _Description;
            this.Bonus       = _Bonus;

            this.IsClasse = _IsClasse;
        }
コード例 #3
0
        public Champion(int _Tier, string _Name, string _Health, string _Damage, Enum_Classe _Classe_TypeOne, Enum_Classe _Classe_TypeTwo, Enum_Classe _Classe_TypeThree, string _IconPath)
        {
            this.ChampionIcon = new BitmapImage(new Uri(_IconPath, UriKind.RelativeOrAbsolute));

            this.Name   = _Name;
            this.Health = _Health;
            this.Damage = _Damage;

            this.Classe_TypeOne   = _Classe_TypeOne;
            this.Classe_TypeTwo   = _Classe_TypeTwo;
            this.Classe_TypeThree = _Classe_TypeThree;

            this.Tier = _Tier;

            this.MyItem = new Items[3] {
                null, null, null
            };

            this.GetDebugPath = _IconPath;
        }