/// <summary> /// Constructor /// </summary> public BishopRectangle(EnumPieceColor aPieceColor) { if (aPieceColor == EnumPieceColor.White) image = ReadImage("WHITEBISHOP"); else image = ReadImage("BLACKBISHOP"); }
/// <summary> /// Construct a Chess Player /// </summary> /// <param name="aType"></param> /// <param name="aName"></param> /// <param name="aColor"></param> public ChessPlayer(EnumPlayerType aType, string aName, EnumPieceColor aColor) { isTurn = false; playerType = aType; name = aName; pieceColor = aColor; isCheck = false; }
/// <summary> /// ChessPiece Constructor /// </summary> /// <param name="aPieceColor"></param> /// <param name="aPieceType"></param> /// <param name="aChessSquare"></param> internal ChessPiece(EnumPieceColor aPieceColor, EnumPieceType aPieceType, ChessSquare aChessSquare) { chessPieceColor = aPieceColor; chessPieceType = aPieceType; chessPieceID = (EnumPieceID)((int)chessPieceColor + (int)chessPieceType); chessSquare = aChessSquare; EnumSquareID sid = chessSquare.GetSquareID(); ChessImageConstants.parserChessBoardSquares[sid] = chessPieceID; isEnabled = true; }
/// <summary> /// ChessPiece Constructor /// </summary> /// <param name="aPieceColor"></param> /// <param name="aPieceType"></param> /// <param name="aChessSquare"></param> internal ChessPiece(EnumPieceColor aPieceColor, EnumPieceType aPieceType, ChessSquare aChessSquare) { chessPieceColor = aPieceColor; chessPieceType = aPieceType; chessPieceID = (EnumPieceID)((int)chessPieceColor + (int)chessPieceType); chessSquare = aChessSquare; EnumSquareID sid = chessSquare.GetSquareID(); ChessImageConstants.parserChessBoardSquares[sid] = chessPieceID; isCastlingPossible = ((aPieceType == EnumPieceType.King) || ((aPieceType == EnumPieceType.Rook))); isEnabled = true; // TODO was false }
/// <summary> /// GetChessPieceRectangle by type and color /// </summary> /// <param name="aPieceType"></param> /// <param name="aPieceColor"></param> /// <returns>ChessPieceRectangle</returns> public ChessPieceRectangle GetChessPieceRectangle(EnumPieceType aPieceType, EnumPieceColor aPieceColor) { switch(aPieceType) { case EnumPieceType.Pawn: if (aPieceColor == EnumPieceColor.White) return whitePawnRectangle; else return blackPawnRectangle; case EnumPieceType.Rook: if (aPieceColor == EnumPieceColor.White) return whiteRookRectangle; else return blackRookRectangle; case EnumPieceType.Knight: if (aPieceColor == EnumPieceColor.White) return whiteKnightRectangle; else return blackKnightRectangle; case EnumPieceType.Bishop: if (aPieceColor == EnumPieceColor.White) return whiteBishopRectangle; else return blackBishopRectangle; case EnumPieceType.Queen: if (aPieceColor == EnumPieceColor.White) return whiteQueenRectangle; else return blackQueenRectangle; case EnumPieceType.King: if (aPieceColor == EnumPieceColor.White) return whiteKingRectangle; else return blackKingRectangle; case EnumPieceType.None: return null; } throw( new Exception("ChessPieceFactory.GetChessPieceRectangle : Unknown EnumPieceType") ); }
/// <summary> /// ChessPiece Constructor /// </summary> /// <param name="aChessPieceID"></param> internal ChessPiece(EnumPieceID aChessPieceID, ChessSquare aChessSquare) { chessSquare = aChessSquare; if (aChessPieceID == EnumPieceID.BlackKing) { chessPieceType = EnumPieceType.King; chessPieceColor = EnumPieceColor.Black; } else if (aChessPieceID == EnumPieceID.WhiteKing) { chessPieceType = EnumPieceType.King; chessPieceColor = EnumPieceColor.White; } chessPieceID = aChessPieceID; isEnabled = false; }
/// <summary> /// ChessPiece Constructor /// </summary> /// <param name="aChessPieceID"></param> internal ChessPiece(EnumPieceID aChessPieceID, ChessSquare aChessSquare) { chessSquare = aChessSquare; if (aChessPieceID == EnumPieceID.BlackKing) { chessPieceType = EnumPieceType.King; chessPieceColor = EnumPieceColor.Black; } else if (aChessPieceID == EnumPieceID.WhiteKing) { chessPieceType = EnumPieceType.King; chessPieceColor = EnumPieceColor.White; } chessPieceID = aChessPieceID; isCastlingPossible = ((chessPieceType == EnumPieceType.King) || ((chessPieceType == EnumPieceType.Rook))); isEnabled = false; }
/// <summary> /// CreateChessPiece by square piece type and piece color /// </summary> /// <param name="aChessSquare"></param> /// <param name="aChessPieceType"></param> /// <param name="aChessPieceColor"></param> /// <returns>ChessPiece</returns> private ChessPiece CreateChessPiece(ChessSquare aChessSquare, EnumPieceType aChessPieceType, EnumPieceColor aChessPieceColor) { ChessPiece chessPiece = new ChessPiece(aChessPieceColor, aChessPieceType, aChessSquare); EnumSquareID squareID = aChessSquare.GetSquareID(); Point aLocation = new Point(aChessSquare.GetStartLocation().X + ChessImageConstants.ChessPieceLeft, aChessSquare.GetStartLocation().Y + ChessImageConstants.ChessPieceTop); chessPiece.SetStartLocation(aLocation); chessPiece.SetChessSquare(aChessSquare); aChessSquare.SetChessPiece(chessPiece); if (aChessPieceColor == EnumPieceColor.White) { whitePieceList.Add(chessPiece); } else { blackPieceList.Add(chessPiece); } return chessPiece; }
/// <summary> /// Constructor /// </summary> public RookRectangle(EnumPieceColor aPieceColor) { if (aPieceColor == EnumPieceColor.White) image = ReadImage("WHITEROOK"); else image = ReadImage("BLACKROOK"); }
/// <summary> /// Constructor /// </summary> public QueenRectangle(EnumPieceColor aPieceColor) { if (aPieceColor == EnumPieceColor.White) image = ReadImage("WHITEQUEEN"); else image = ReadImage("BLACKQUEEN"); }
/// <summary> /// Constructor /// </summary> /// <param name="aPieceColor"></param> public PawnRectangle(EnumPieceColor aPieceColor) { if (aPieceColor == EnumPieceColor.White) image = ReadImage("WHITEPAWN"); else image = ReadImage("BLACKPAWN"); }
/// <summary> /// Constructor /// </summary> public KnightRectangle(EnumPieceColor aPieceColor) { if (aPieceColor == EnumPieceColor.White) image = ReadImage("WHITEKNIGHT"); else image = ReadImage("BLACKKNIGHT"); }
/// <summary> /// Constructor /// </summary> public KingRectangle(EnumPieceColor aPieceColor) { if (aPieceColor == EnumPieceColor.White) image = ReadImage("WHITEKING"); else image = ReadImage("BLACKKING"); }
/// <summary> /// SetPieceColor /// </summary> /// <param name="aChessPieceColor"></param> internal void SetPieceColor(EnumPieceColor aChessPieceColor) { chessPieceColor = aChessPieceColor; }