/// <summary> /// Wait of initializat all static data /// </summary> /// <returns></returns> private IEnumerator CheckOnInitialized() { bool allInitializated = false; while (!allInitializated) { allInitializated = true; foreach (Collection initilizationClass in _initializationData) { if (!initilizationClass.allInitializated) { allInitializated = false; yield return(null); } if (initilizationClass.initializationStatus == EnumInitializationStatus.initializationError) { yield break; } } } _allStaticData = new Dictionary <EnumStaticDataType, CollectionOfData>(); for (int i = 0; i < _initializationData.Count; i++) { _allStaticData.Add(_initializationData[i].Type, _initializationData[i].CollectionOfData); } _initializationStatus = EnumInitializationStatus.initializated; yield break; }
private IEnumerator CheckOfInitializateAllScreens() { while (true) { foreach (IInitilizationProcess pair in _uiScreens.Values) { if (pair.initializationStatus == EnumInitializationStatus.initializationError) { LoggingManager.AddErrorToLog("Problem with " + pair.ClassNameInInitialization); _initializationStatus = EnumInitializationStatus.initializationError; yield break; } if (!pair.allInitializated) { yield return(null); } } if (MainInitializationProcess.Instance.FirstScreen != EnumUIScreenID.withOutName) { ShowScreenByID(MainInitializationProcess.Instance.FirstScreen); } _initializationStatus = EnumInitializationStatus.initializated; yield break; } yield break; }
private string GetInitializationStatusByEnum(EnumInitializationStatus initializationStatus) { string res = ""; switch (initializationStatus) { case EnumInitializationStatus.waiting: res = "Waiting"; break; case EnumInitializationStatus.inProgress: res = "<color=yellow>In Progress</color>"; break; case EnumInitializationStatus.initializated: res = "<color=green>Initializated</color>"; break; case EnumInitializationStatus.initializationError: res = "<color=red>Initialization Error</color>"; break; default: break; } return(res); }
public void InitCollaction <T>(string staticFileName) where T : DataVO { StartInitialization(); T traceValue; LoggingManager.Log(typeof(T) + " Start initialization"); _collactionName = staticFileName; StaticResourcesXmlLoader <T> container = StaticResourcesXmlLoader <T> .LoadContainer(UrlXmls.staticData + staticFileName); _collaction = new Dictionary <string, IStaticData>(); _listOfAllNames = new List <string>(); foreach (T data in container.dataList) { if (!_collaction.ContainsKey(data.Name)) { _collaction.Add(data.Name, data); _listOfAllNames.Add(data.Name); } else { LoggingManager.AddErrorToLog("Repeated static data element with id " + data.Name); } } LoggingManager.Log(typeof(T) + " Finish initialization"); _initializationStatus = EnumInitializationStatus.initializated; }
public void StartInitialization() { _initializationStatus = EnumInitializationStatus.inProgress; //get game obgect by his tag, where must be all ui screens GameObject uiScreenContainer = GameObject.FindGameObjectWithTag(TagNames.TAG_UI_SCREEN_CONTAINER); if (uiScreenContainer == null) { LoggingManager.AddErrorToLog("Didn't found game object by tag " + TagNames.TAG_UI_SCREEN_CONTAINER); _initializationStatus = EnumInitializationStatus.initializationError; return; } Dictionary <EnumUIScreenID, string> screenList = GetScreenList(); //add all screens to dictionary by his id _uiScreens = new Dictionary <EnumUIScreenID, IUIScreenController>(); foreach (KeyValuePair <EnumUIScreenID, string> pair in screenList) { if (!_uiScreens.ContainsKey(pair.Key)) { _uiScreens.Add(pair.Key, PrefabCreatorManager.Instance.InstanceComponent <IUIScreenController>(pair.Value, uiScreenContainer)); _uiScreens[pair.Key].SetDefaulStartPosition(); } else { LoggingManager.AddErrorToLog("Found repeat screen id " + pair.Key); } } StartCoroutine(CheckOfInitializateAllScreens()); }
// set server time private void SetTimer(double value) { _serverTimer = value; _startSession = DateTime.Now; StartCoroutine(LocalTimerTic()); _initializationStatus = EnumInitializationStatus.initializated; }
private IEnumerator CheckOnAllInitializate() { while (_nextUIScreenTween == null || _currentUIScreenTween == null || _display == null) { yield return(null); } _initializationStatus = EnumInitializationStatus.initializated; yield break; }
private void Start() { IUIScreenNavigationController[] uiNavigationControllerArray = gameObject.GetComponentsInChildren <IUIScreenNavigationController>(); for (int i = 0; i < uiNavigationControllerArray.Length; i++) { uiNavigationControllerArray[i].Source = gameObject; } AfterStart(); _initializationStatus = EnumInitializationStatus.initializated; }
/// <summary> /// Add static data to initialization list, for initializat it /// </summary> public void StartInitialization() { _initializationStatus = EnumInitializationStatus.inProgress; _initializationData = new List <Collection>(); _initializationData.Add(new Collection(EnumStaticDataType.carriage)); _initializationData.Add(new Collection(EnumStaticDataType.mission)); _initializationData.Add(new Collection(EnumStaticDataType.railway)); _initializationData.Add(new Collection(EnumStaticDataType.terminal)); _initializationData.Add(new Collection(EnumStaticDataType.train)); StartCoroutine(CheckOnInitialized()); }
public void StartInitialization() { _initializationStatus = EnumInitializationStatus.inProgress; _container = GameObject.FindGameObjectWithTag(TagNames.TAG_GAME_VIEW_CONTAINER); if (_container == null) { LoggingManager.AddErrorToLog("Didn't found game object by tag " + TagNames.TAG_GAME_VIEW_CONTAINER); _initializationStatus = EnumInitializationStatus.initializationError; return; } //creat prefab with train game view manager for view train _locomotiveViewManager = PrefabCreatorManager.Instance.InstanceComponent <LocomotiveViewManager>(PrefabsURL.LOCOMOTIVE_GAME_VIEW, _container, EnumPositioning.local, new Vector3(0, 0, 0)); _locationViewManager = PrefabCreatorManager.Instance.InstanceComponent <LocationViewManager>(PrefabsURL.LOCATION_GAME_VIEW, _container, EnumPositioning.local, new Vector3(0, 0, 10)); _initializationStatus = EnumInitializationStatus.initializated; }
public void StartInitialization() { _initializationStatus = EnumInitializationStatus.inProgress; //get game obgect by his tag, where must be all ui screens GameObject uiMenuContainer = GameObject.FindGameObjectWithTag(TagNames.TAG_UI_MENU_CONTAINER); if (uiMenuContainer == null) { LoggingManager.AddErrorToLog("Didn't found game object by tag " + TagNames.TAG_UI_MENU_CONTAINER); _initializationStatus = EnumInitializationStatus.initializationError; return; } Dictionary <EnumUIMenuID, string> menuList = GetMenuList(); //add all screens to dictionary by his id _uiMenus = new Dictionary <EnumUIMenuID, IUIMenuController>(); foreach (KeyValuePair <EnumUIMenuID, string> pair in menuList) { if (!_uiMenus.ContainsKey(pair.Key)) { _uiMenus.Add(pair.Key, PrefabCreatorManager.Instance.InstanceComponent <IUIMenuController>(pair.Value, uiMenuContainer)); } else { LoggingManager.AddErrorToLog("Found repeat menu id " + pair.Key); } } //show menu wat should be add in start game for (int i = 0; i < MainInitializationProcess.Instance.ActivateMenu.Count; i++) { ShowMenu(MainInitializationProcess.Instance.ActivateMenu[i], null); } _initializationStatus = EnumInitializationStatus.initializated; }
//initializat all model step by step private IEnumerator CheckOnInitialization() { bool allInitializated = false; while (!allInitializated) { allInitializated = true; foreach (IInitilizationProcess initilizationClass in _initializationList) { if (!initilizationClass.allInitializated) { allInitializated = false; yield return(null); } if (initilizationClass.initializationStatus == EnumInitializationStatus.initializationError) { yield break; } } } initializationStatus = EnumInitializationStatus.initializated; yield break; }
public void UpdateClassInitializationStatus(string localClassName, EnumInitializationStatus status) { return; //MB it wiil be halpful if (_isLoading == null) { return; } if (!_initializationProcess.ContainsKey(localClassName)) { _initializationProcess.Add(localClassName, status); UpdateLoadingProgressView(); } else { if (_initializationProcess[localClassName] != status) { _initializationProcess[localClassName] = status; UpdateLoadingProgressView(); } } }
public void StartInitialization() { _initializationStatus = EnumInitializationStatus.inProgress; }
public void StartInitialization() { _initializationStatus = EnumInitializationStatus.inProgress; MainGameController.Instance.gamePlaywordTouchDispatcher += WordTouchListener; _initializationStatus = EnumInitializationStatus.initializated; }
public void StartInitialization() { //TODO send request to get server time _initializationStatus = EnumInitializationStatus.inProgress; SetTimer(TimeUtil.ConvertToTimestamp(DateTime.Now)); }
public void StartInitialization() { _initializationStatus = EnumInitializationStatus.inProgress; StartCoroutine(CheckOnAllInitializate()); }
public void StartInitialization() { _mainCamera = Camera.main; _initializationStatus = EnumInitializationStatus.initializated; }
public void StartInitialization() { InputController.Instance.wordTouchDispatcher += InputReaction; _gameFlowState = EnumGameFlowState.mainMenu; _initializationStatus = EnumInitializationStatus.initializated; }
public void StartInitialization() { _initializationStatus = EnumInitializationStatus.initializated; }