public void ShowLoosePanel(int jiangbei, int jinbi, int myMedel, int oppMedel) { CupNumChange = jiangbei; GoldNumChange = jinbi; MedelMe = myMedel; MedelOppo = oppMedel; _enumFightResult = EnumFightResult.Lose; Invoke("Part1_ForInVoke", 1f); //“战斗结束”出现到结束0.8秒 Fightfinish.SetActive(true); Destroy(Fightfinish, 0.8f); }
public void ShowDrawPanel(int jiangbei, int jinbi, int myMedel, int oppMedel) { CupNumChange = jiangbei; GoldNumChange = jinbi; MedelMe = myMedel; MedelOppo = oppMedel; _enumFightResult = EnumFightResult.Draw; //“战斗结束背鱿值浇崾?8秒 Fightfinish.SetActive(true); Destroy(Fightfinish, 0.8f); Show2Close1(); }
void Update() { #if KeyboardTest if (Input.GetKeyDown(KeyCode.W)) { _enumFightResult = EnumFightResult.Win; Invoke("Part1_ForInVoke", 1f); Fightfinish.SetActive(true); Destroy(Fightfinish, 0.8f); } else if (Input.GetKeyDown(KeyCode.L)) { _enumFightResult = EnumFightResult.Lose; Invoke("Part1_ForInVoke", 1f); Fightfinish.SetActive(true); Destroy(Fightfinish, 0.8f); } else if (Input.GetKeyDown(KeyCode.D)) { _enumFightResult = EnumFightResult.Draw; Fightfinish.SetActive(true); Destroy(Fightfinish, 0.8f); Show2Close1(); } #endif }