コード例 #1
0
        public void BuildEntryCreateOrMoveInfoByRules_ExistsMatchedRule_BuildInfoCorrectly()
        {
            // Set up.
            var          dummyFolderPath    = $"Assets/{Paths.GetAddressablesFolderName()}";
            var          dummyAssetPath     = $"{dummyFolderPath}/Prefabs/prefab_dummy_0001.prefab";
            const string dummyAssetFileName = "prefab_dummy_0001.prefab";
            var          rule = new EntryRule();

            rule.SetAddressablePathRule(@"Prefabs/prefab_dummy_(?<id>[0-9]{4})\.prefab");
            rule.SetAddressingMode(AddressingMode.AssetName);
            rule.SetGroupNameRule("Group_${id}");
            var rules = new EntryRuleSet();

            rules.Add(rule);
            var assetDatabaseAdapter  = new FakeAssetDatabaseAdapter();
            var addressableFolderGuid = assetDatabaseAdapter.CreateTestAsset(dummyFolderPath, new Object());
            var service = CreateBuildService(assetDatabaseAdapter);

            // Test.
            var entryOperationInfo = service.BuildEntryCreateOrMoveInfoByRules(dummyAssetPath, rules,
                                                                               addressableFolderGuid);

            Assert.That(entryOperationInfo.AssetPath, Is.EqualTo(dummyAssetPath));
            Assert.That(entryOperationInfo.Address, Is.EqualTo(dummyAssetFileName));
        }
コード例 #2
0
        public void BuildEntryCreateOrMoveInfo_NoRulesMatched_UseDefault()
        {
            // Set up.
            var          dummyFolderPath       = $"Assets/{Paths.GetAddressablesFolderName()}";
            var          dummyAssetPath        = $"{dummyFolderPath}/Prefabs/prefab_dummy_0001.prefab";
            const string address               = "prefab_dummy_0001.prefab";
            var          assetDatabaseAdapter  = new FakeAssetDatabaseAdapter();
            var          addressableFolderGuid = assetDatabaseAdapter.CreateTestAsset(dummyFolderPath, new Object());
            var          service               = CreateBuildService(assetDatabaseAdapter);
            var          addressingMode        = AddressingMode.AssetName;
            var          packingMode           = PackingMode.PackTogether;
            var          rule = new EntryRule();

            rule.SetAddressablePathRule(@"__Prefabs/prefab_dummy_(?<id>[0-9]{4})\.prefab");
            rule.SetAddressingMode(AddressingMode.AssetName);
            rule.SetGroupNameRule("Group_${id}");
            var rules = new EntryRuleSet();

            rules.Add(rule);

            // Test.
            var entryOperationInfo = service.BuildEntryCreateOrMoveInfo(dummyAssetPath, addressingMode, packingMode,
                                                                        addressableFolderGuid, rules);

            Assert.That(entryOperationInfo.AssetPath, Is.EqualTo(dummyAssetPath));
            Assert.That(entryOperationInfo.Address, Is.EqualTo(address));
        }
コード例 #3
0
        /// <summary>
        ///     Build <see cref="EntryCreateOrMoveOperationInfo" />.
        /// </summary>
        /// <param name="assetPath"></param>
        /// <param name="defaultAddressingMode"></param>
        /// <param name="defaultPackingMode"></param>
        /// <param name="defaultGroupTemplateGuid"></param>
        /// <param name="rules"></param>
        /// <returns></returns>
        public EntryCreateOrMoveOperationInfo BuildEntryCreateOrMoveInfo(string assetPath,
                                                                         AddressingMode defaultAddressingMode, PackingMode defaultPackingMode, string defaultGroupTemplateGuid,
                                                                         EntryRuleSet rules)
        {
            Assert.IsFalse(string.IsNullOrEmpty(assetPath));
            Assert.IsFalse(string.IsNullOrEmpty(_assetDatabaseAdapter.GUIDToAssetPath(defaultGroupTemplateGuid)));

            // Do not process the folder.
            if (Directory.Exists(assetPath))
            {
                return(null);
            }

            var addressablePath = _addressablePathGenerateService.GenerateFromAssetPath(assetPath);

            if (string.IsNullOrEmpty(addressablePath))
            {
                return(null);
            }

            // Determine all rules.
            if (rules != null)
            {
                var info = BuildEntryCreateOrMoveInfoByRules(assetPath, rules, defaultGroupTemplateGuid);
                if (info != null)
                {
                    return(info);
                }
            }

            // Apply the default settings if none of the rules are matched.
            var address =
                _addressGenerateDomainService.GenerateFromAddressablePath(addressablePath, defaultAddressingMode);
            var groupName         = _groupNameGenerateService.GenerateFromAssetPath(assetPath, defaultPackingMode);
            var groupTemplateGuid = defaultGroupTemplateGuid;

            return(new EntryCreateOrMoveOperationInfo(assetPath, address, groupName, groupTemplateGuid, null));
        }
コード例 #4
0
 /// <summary>
 ///     Call this before you process.
 /// </summary>
 public void Setup()
 {
     _setting = _settingsRepository.Fetch();
     _rules   = _rulesRepository.Fetch();
 }
コード例 #5
0
        /// <summary>
        ///     Build <see cref="EntryCreateOrMoveOperationInfo" /> using <see cref="EntryRuleSet" />.
        /// </summary>
        /// <param name="assetPath"></param>
        /// <param name="rules"></param>
        /// <param name="defaultGroupTemplateGuid"></param>
        /// <returns></returns>
        public EntryCreateOrMoveOperationInfo BuildEntryCreateOrMoveInfoByRules(string assetPath, EntryRuleSet rules,
                                                                                string defaultGroupTemplateGuid)
        {
            Assert.IsNotNull(rules);
            Assert.IsFalse(string.IsNullOrEmpty(assetPath));
            Assert.IsFalse(string.IsNullOrEmpty(_assetDatabaseAdapter.GUIDToAssetPath(defaultGroupTemplateGuid)));

            foreach (var rule in rules)
            {
                var info = BuildEntryCreateOrMoveInfoByRule(assetPath, rule, defaultGroupTemplateGuid);
                if (info != null)
                {
                    return(info);
                }
            }

            return(null);
        }