public static bool Init(RandomizationOption option) { var hmmHir = NonSharedPackageCache.Cache.GetCachedPackage("BIOG_HMM_HIR_PRO_R.pcc"); var hmfHir = NonSharedPackageCache.Cache.GetCachedPackage("BIOG_HMF_HIR_PRO.pcc"); //var jenyaHairP = MEPackageHandler.OpenMEPackageFromStream(new MemoryStream(Utilities.GetEmbeddedStaticFilesBinaryFile("correctedmeshes.body.JenyaHair.pcc"))); // Prepare items for porting in by forcing all items to use the correct idxLink for relinker EntryExporter.PrepareGlobalFileForPorting(hmmHir, "BIOG_HMM_HIR_PRO_R"); EntryExporter.PrepareGlobalFileForPorting(hmfHir, "BIOG_HMF_HIR_PRO"); // Get a list of all hairs we can use HairListMale.AddRange(hmmHir.Exports.Where(x => x.ClassName == "SkeletalMesh" && x.ObjectName.Name.StartsWith("HMM_HIR_"))); // Filter out the bad ones HairListFemale.AddRange(hmfHir.Exports.Where(x => x.ClassName == "SkeletalMesh" && x.ObjectName.Name.StartsWith("HMF_HIR_"))); // Filter out the bad ones (?) //HairListFemale.AddRange(jenyaHairP.Exports.Where(x => x.ClassName == "SkeletalMesh" && x.ObjectName.Name.StartsWith("HMF_HIR_")); //&& //(x.ObjectName.Name.Contains("Ptl") //|| x.ObjectName.Name.Contains("Lbn") //|| x.ObjectName.Name.Contains("IBun")))); return(true); }
/// <summary> /// Ports a power into a package /// </summary> /// <param name="targetPackage"></param> /// <param name="powerInfo"></param> /// <param name="additionalPowers">A list of additioanl powers that are referenced when this powerinfo is an import only power (prevent re-opening package)</param> /// <returns></returns> public static IEntry PortPowerIntoPackage(IMEPackage targetPackage, PowerInfo powerInfo, out IMEPackage sourcePackage) { if (powerInfo.IsCorrectedPackage) { var sourceData = MERUtilities.GetEmbeddedStaticFilesBinaryFile("correctedloadouts.powers." + powerInfo.PackageFileName); sourcePackage = MEPackageHandler.OpenMEPackageFromStream(new MemoryStream(sourceData)); } else { sourcePackage = NonSharedPackageCache.Cache.GetCachedPackage(powerInfo.PackageFileName); } if (sourcePackage != null) { var sourceExport = sourcePackage.GetUExport(powerInfo.SourceUIndex); if (!sourceExport.InheritsFrom("SFXPower") || sourceExport.IsDefaultObject) { throw new Exception("Wrong setup!"); } if (sourceExport.Parent != null && sourceExport.Parent.ClassName != "Package") { throw new Exception("Cannot port power - parent object is not Package!"); } var newParent = EntryExporter.PortParents(sourceExport, targetPackage); IEntry newEntry; if (powerInfo.ImportOnly) { //Debug.WriteLine($"ImportOnly in file {targetPackage.FilePath}"); if (powerInfo.RequiresStartupPackage) { ThreadSafeDLCStartupPackage.AddStartupPackage(Path.GetFileNameWithoutExtension(powerInfo.PackageFileName)); if (powerInfo.IsCorrectedPackage) { // File must be added to MERFS DLC var outP = Path.Combine(MERFileSystem.DLCModCookedPath, powerInfo.PackageFileName); if (!File.Exists(outP)) { sourcePackage.Save(outP, true); } } } newEntry = PackageTools.CreateImportForClass(sourceExport, targetPackage, newParent); // Port in extra imports so the calling class can reference them as necessary. foreach (var addlPow in powerInfo.AdditionalRequiredPowers) { var addlSourceExp = sourcePackage.FindExport(addlPow); PackageTools.CreateImportForClass(addlSourceExp, targetPackage, EntryExporter.PortParents(addlSourceExp, targetPackage)); } } else { #if DEBUG // DEBUG ONLY----------------------------------- //var defaults = sourceExport.GetDefaults(); //defaults.RemoveProperty("VFX"); //var vfx = defaults.GetProperty<ObjectProperty>("VFX").ResolveToEntry(sourcePackage) as ExportEntry; //vxx.RemoveProperty("PlayerCrust"); //vfx.FileRef.GetUExport(1544).RemoveProperty("oPrefab"); ////vfx = defaults.FileRef.GetUExport(6211); // Prefab ////vfx.RemoveProperty("WorldImpactVisualEffect"); //MERPackageCache cached = new MERPackageCache(); //EntryExporter.ExportExportToPackage(vfx, targetPackage, out newEntry, cached); //PackageTools.AddReferencesToWorld(targetPackage, new [] {newEntry as ExportEntry}); //return null; // END DEBUG ONLY-------------------------------- #endif List <EntryStringPair> relinkResults = null; if ((powerInfo.IsCorrectedPackage || (PackageTools.IsPersistentPackage(powerInfo.PackageFileName) && MERFileSystem.GetPackageFile(powerInfo.PackageFileName.ToLocalizedFilename()) == null))) { // Faster this way, without having to check imports Dictionary <IEntry, IEntry> crossPCCObjectMap = new Dictionary <IEntry, IEntry>(); // Not sure what this is used for these days. SHould probably just be part of the method relinkResults = EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, sourceExport, targetPackage, newParent, true, out newEntry, crossPCCObjectMap); } else { // MEMORY SAFE (resolve imports to exports) MERPackageCache cache = new MERPackageCache(); relinkResults = EntryExporter.ExportExportToPackage(sourceExport, targetPackage, out newEntry, cache); } if (relinkResults.Any()) { Debugger.Break(); } } return(newEntry); } return(null); // No package was found }
public static IEntry PortWeaponIntoPackage(IMEPackage targetPackage, GunInfo gunInfo) { IMEPackage sourcePackage; if (gunInfo.IsCorrectedPackage) { var sourceData = MERUtilities.GetEmbeddedStaticFilesBinaryFile("correctedloadouts.weapons." + gunInfo.PackageFileName); sourcePackage = MEPackageHandler.OpenMEPackageFromStream(new MemoryStream(sourceData)); if (gunInfo.ImportOnly) { // We need to install this file var outfname = Path.Combine(MERFileSystem.DLCModCookedPath, gunInfo.PackageFileName); if (!File.Exists(outfname)) { sourcePackage.Save(outfname, true); ThreadSafeDLCStartupPackage.AddStartupPackage(Path.GetFileNameWithoutExtension(gunInfo.PackageFileName)); } } } else { sourcePackage = NonSharedPackageCache.Cache.GetCachedPackage(gunInfo.PackageFileName); } if (sourcePackage != null) { var sourceExport = sourcePackage.GetUExport(gunInfo.SourceUIndex); if (!sourceExport.InheritsFrom("SFXWeapon") || sourceExport.IsDefaultObject) { throw new Exception("Wrong setup!"); } if (sourceExport.Parent != null && sourceExport.Parent.ClassName != "Package") { throw new Exception("Cannot port weapon - parent object is not Package!"); } // 1. Setup the link that will be used. //var newParent = EntryExporter.PortParents(sourceExport, targetPackage); var newParent = EntryExporter.PortParents(sourceExport, targetPackage, gunInfo.ImportOnly); void errorOccuredCB(string s) { Debugger.Break(); } IEntry newEntry = null; if (gunInfo.ImportOnly) { Debug.WriteLine($"Gun ImportOnly in file {targetPackage.FilePath}"); if (gunInfo.RequiresStartupPackage) { ThreadSafeDLCStartupPackage.AddStartupPackage(Path.GetFileNameWithoutExtension(gunInfo.PackageFileName)); } newEntry = PackageTools.CreateImportForClass(sourceExport, targetPackage, newParent); } else { List <EntryStringPair> relinkResults = null; if (gunInfo.IsCorrectedPackage || (PackageTools.IsPersistentPackage(gunInfo.PackageFileName) && MERFileSystem.GetPackageFile(gunInfo.PackageFileName.ToLocalizedFilename()) == null)) { // Faster this way, without having to check imports Dictionary <IEntry, IEntry> crossPCCObjectMap = new Dictionary <IEntry, IEntry>(); // Not sure what this is used for these days. SHould probably just be part of the method relinkResults = EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, sourceExport, targetPackage, newParent, true, out newEntry, crossPCCObjectMap); } else { // MEMORY SAFE (resolve imports to exports) MERPackageCache cache = new MERPackageCache(); relinkResults = EntryExporter.ExportExportToPackage(sourceExport, targetPackage, out newEntry, cache); } if (relinkResults.Any()) { Debugger.Break(); } } return(newEntry); } else { Debug.WriteLine($"Package for gun porting not found: {gunInfo.PackageFileName}"); } return(null); // No package was found }
/// <summary> /// Ports an export into a package. Checks if the export already exists, and if it does, returns that instead. /// </summary> /// <param name="targetPackage">The target package to port into.</param> /// <param name="sourceExport">The source export to port over, including all dependencies and references.</param> /// <param name="targetLink">The target link UIndex. Only used if createParentPackages is false.</param> /// <param name="createParentPackages">If the export should be ported in the same way as it was cooked into the package natively, e.g. create the parent package paths. The export must directly sit under a Package or an exception will be thrown.</param> /// <param name="ensureMemoryUniqueness">If this object is an instance, such as a sequence object, and should be made memory-unique so it is properly used</param> /// <returns></returns> public static ExportEntry PortExportIntoPackage(IMEPackage targetPackage, ExportEntry sourceExport, int targetLink = 0, bool createParentPackages = true, bool ensureMemoryUniqueness = false, bool useMemorySafeImport = false, PackageCache cache = null) { #if DEBUG // in preprocessor to prevent this from running in release mode if (sourceExport.FileRef.FilePath != null && targetPackage.FilePath != null) { Debug.WriteLine($"Porting {sourceExport.InstancedFullPath} from {Path.GetFileName(sourceExport.FileRef.FilePath)} into {Path.GetFileName(targetPackage.FilePath)}"); } #endif var existing = targetPackage.FindExport(sourceExport.InstancedFullPath); if (existing != null) { return(existing); } // Create parent hierarchy IEntry newParent = null; if (createParentPackages) { List <IEntry> parents = new List <IEntry>(); var parent = sourceExport.Parent; while (parent != null) { if (parent.ClassName != "Package") { throw new Exception("Parent is not package!"); } parents.Add(parent); parent = parent.Parent; } // Create the parents parents.Reverse(); foreach (var p in parents) { var sourceFullPath = p.InstancedFullPath; var matchingParent = targetPackage.FindEntry(sourceFullPath); if (matchingParent != null) { newParent = matchingParent; continue; } newParent = ExportCreator.CreatePackageExport(targetPackage, p.ObjectName, newParent); } } else { newParent = targetPackage.GetEntry(targetLink); } IEntry newEntry; if (!useMemorySafeImport) { Dictionary <IEntry, IEntry> crossPCCObjectMap = new Dictionary <IEntry, IEntry>(); // Not sure what this is used for these days. Should probably just be part of the method var relinkResults = EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, sourceExport, targetPackage, newParent, true, out newEntry, crossPCCObjectMap); if (relinkResults.Any()) { Debugger.Break(); } } else { // Memory safe, fixes upstream var relinkedResults = EntryExporter.ExportExportToPackage(sourceExport, targetPackage, out newEntry, MERFileSystem.GetGlobalCache(), cache); if (relinkedResults.Any()) { Debugger.Break(); } } #if DEBUG //(sourceExport.FileRef as MEPackage).CompareToPackageDetailed(targetPackage); #endif // Helps ensure we don't have memory duplicates if (ensureMemoryUniqueness) { newEntry.ObjectName = targetPackage.GetNextIndexedName(newEntry.ObjectName); } return(newEntry as ExportEntry); }