void Awake() { // Set initial values _occupied = false; _index = 0; _keyModel = null; // Get required components _handler = GetComponent<EntryBoxHandler> (); }
// Use this for initialization void Start() { // Set initial values _fingerId = -1; _speed = 10f; _drag = true; _animateLerpUp = false; _animateLerpDown = false; _maxDragDistance = Screen.height * 0.14f; // Get required components _model = GetComponent<EntryBoxModel> (); _handler = GetComponent<EntryBoxHandler> (); _wordBuilder = GameObject.Find ("Builder").GetComponent<WordBuilder>(); // Hook event handlers ConnectEvents (); }