public void ComputeAverageRoomTemplatesEntropy_BasicTest() { var transformations = TransformationGrid2DHelper.GetAllTransformationsOld().ToList(); var roomTemplate1 = new RoomTemplate(PolygonGrid2D.GetSquare(10), new SimpleDoorMode(1, 0), transformations); var roomTemplate2 = new RoomTemplate(PolygonGrid2D.GetRectangle(5, 10), new SimpleDoorMode(1, 0), transformations); var roomDescription1 = new BasicRoomDescription(new List <RoomTemplate>() { roomTemplate1, roomTemplate2 }); var mapDescription = new MapDescription <int>(); mapDescription.AddRoom(0, roomDescription1); mapDescription.AddRoom(1, roomDescription1); mapDescription.AddConnection(0, 1); var dungeonGenerator = new DungeonGenerator <int>(mapDescription); dungeonGenerator.InjectRandomGenerator(new Random(0)); var layouts = new List <MapLayout <int> >(); for (int i = 0; i < 10; i++) { layouts.Add(dungeonGenerator.GenerateLayout()); } var entropy = entropyCalculator.ComputeAverageRoomTemplatesEntropy(mapDescription, layouts); Assert.That(entropy, Is.GreaterThanOrEqualTo(0)); Assert.That(entropy, Is.LessThanOrEqualTo(1)); }
protected override Individual <TNode> EvaluateIndividual(Individual <TNode> individual) { Logger.WriteLine($"Evaluating individual {individual}"); var scenario = new BenchmarkScenario <IMapDescription <TNode> >("SimulatedAnnealingParameters", input => { // Setup early stopping if (individual.Parent != null) { individual.Configuration.EarlyStopIfIterationsExceeded = Math.Min(50 * (int)individual.Parent.Iterations, InitialIndividual.Configuration.EarlyStopIfIterationsExceeded ?? int.MaxValue); } else { // TODO: how to do this? // individual.Configuration.EarlyStopIfIterationsExceeded = null; } var layoutGenerator = new DungeonGenerator <TNode>(input.MapDescription, individual.Configuration); layoutGenerator.InjectRandomGenerator(new Random(0)); var generatorRunner = new LambdaGeneratorRunner(() => { var simulatedAnnealingArgsContainer = new List <SimulatedAnnealingEventArgs>(); void SimulatedAnnealingEventHandler(object sender, SimulatedAnnealingEventArgs eventArgs) { simulatedAnnealingArgsContainer.Add(eventArgs); } layoutGenerator.OnSimulatedAnnealingEvent += SimulatedAnnealingEventHandler; var layout = layoutGenerator.GenerateLayout(); layoutGenerator.OnSimulatedAnnealingEvent -= SimulatedAnnealingEventHandler; var additionalData = new AdditionalRunData <TNode>() { GeneratedLayout = layout, SimulatedAnnealingEventArgs = simulatedAnnealingArgsContainer, }; var generatorRun = new GeneratorRun <AdditionalRunData <TNode> >(layout != null, layoutGenerator.TimeTotal, layoutGenerator.IterationsCount, additionalData); return(generatorRun); }); if (individual.Parent != null) { return(new EarlyStoppingGeneratorRunner(generatorRunner, individual.Parent.Iterations, (successful, time, iterations) => new GeneratorRun <AdditionalRunData <TNode> >(successful, time, iterations, null))); } else { return(generatorRunner); } }); var scenarioResult = benchmarkRunner.Run(scenario, new List <GeneratorInput <IMapDescription <TNode> > >() { new GeneratorInput <IMapDescription <TNode> >("DungeonGeneratorEvolution", mapDescription) }, Options.EvaluationIterations, new BenchmarkOptions() { WithConsoleOutput = false, WithFileOutput = false, }); var generatorRuns = scenarioResult .BenchmarkResults .First() .Runs .Cast <IGeneratorRun <AdditionalRunData <TNode> > >() .ToList(); var generatorEvaluation = new GeneratorEvaluation <AdditionalRunData <TNode> >(generatorRuns); // TODO: ugly individual.ConfigurationEvaluation = generatorEvaluation; individual.Iterations = generatorRuns.Average(x => x.Iterations); individual.Time = generatorRuns.Average(x => x.Time); individual.Fitness = Options.FitnessType == FitnessType.Iterations ? individual.Iterations : individual.Time; individual.SuccessRate = generatorRuns.Count(x => x.IsSuccessful) / (double)generatorRuns.Count; var layouts = generatorRuns .Where(x => x.IsSuccessful) .Select(x => x.AdditionalData.GeneratedLayout) .ToList(); var layoutsForClustering = layouts.Take(Math.Min(layouts.Count, 250)).ToList(); var roomTemplatesEntropy = entropyCalculator.ComputeAverageRoomTemplatesEntropy(mapDescription, layouts); var averageRoomTemplateSize = LayoutsDistance.GetAverageRoomTemplateSize(mapDescription); var positionOnlyClusters = layoutsClustering.GetClusters(layoutsForClustering, LayoutsDistance.PositionOnlyDistance, averageRoomTemplateSize); var positionAndShapeClusters = layoutsClustering.GetClusters(layoutsForClustering, (x1, x2) => LayoutsDistance.PositionAndShapeDistance(x1, x2, averageRoomTemplateSize), averageRoomTemplateSize); var summary = ""; var fitnessDifferenceParent = individual.Parent != null? StatisticsUtils.DifferenceToReference(individual, individual.Parent, x => x.Fitness) : 0; var fitnessDifferenceTotal = StatisticsUtils.DifferenceToReference(individual, InitialIndividual, x => x.Fitness); var iterationsDifferenceParent = individual.Parent != null? StatisticsUtils.DifferenceToReference(individual, individual.Parent, x => x.Iterations) : 0; var iterationsDifferenceTotal = StatisticsUtils.DifferenceToReference(individual, InitialIndividual, x => x.Iterations); var timeDifferenceParent = individual.Parent != null? StatisticsUtils.DifferenceToReference(individual, individual.Parent, x => x.Time) : 0; var timeDifferenceTotal = StatisticsUtils.DifferenceToReference(individual, InitialIndividual, x => x.Time); summary += $" fitness {individual.Fitness:F}, {(fitnessDifferenceParent > 0 ? "+" : "")}{fitnessDifferenceParent:F}%, {(fitnessDifferenceTotal > 0 ? "+" : "")}{fitnessDifferenceTotal:F}% total \n"; summary += $" iterations {individual.Iterations:F}, {(iterationsDifferenceParent > 0 ? "+" : "")}{iterationsDifferenceParent:F}%, {(iterationsDifferenceTotal > 0 ? "+" : "")}{iterationsDifferenceTotal:F}% total \n"; summary += $" time {individual.Time:F}, {(timeDifferenceParent > 0 ? "+" : "")}{timeDifferenceParent:F}%, {(timeDifferenceTotal > 0 ? "+" : "")}{timeDifferenceTotal:F}% total \n"; summary += $" entropy {roomTemplatesEntropy:F}, clusters {positionOnlyClusters.Count}/{positionAndShapeClusters.Count} \n"; summary += $" success rate {individual.SuccessRate * 100:F}%\n"; Logger.WriteLine(summary); // Directory.CreateDirectory($"{ResultsDirectory}/{individual.Id}"); for (int i = 0; i < generatorRuns.Count; i++) { var generatorRun = generatorRuns[i]; if (generatorRun.IsSuccessful) { var layout = generatorRun.AdditionalData.GeneratedLayout; var svg = layoutDrawer.DrawLayout(layout, 800, forceSquare: true); // File.WriteAllText($"{ResultsDirectory}/{individual.Id}/{i}.svg", svg); generatorRun.AdditionalData.GeneratedLayout = null; generatorRun.AdditionalData.GeneratedLayoutSvg = svg; } } var resultSaver = new BenchmarkResultSaver(); resultSaver.SaveResultDefaultLocation(scenarioResult, $"{individual.Id}_benchmarkResults", ResultsDirectory, withDatetime: false); using (var file = new StreamWriter(Path.Combine(ResultsDirectory, $"{individual.Id}_visualization.txt"))) { file.WriteLine(summary); if (generatorRuns.Any(x => x.IsSuccessful)) { var dataVisualization = new ChainStatsVisualization <GeneratorData>(); dataVisualization.Visualize(generatorEvaluation, file); } } return(individual); }