コード例 #1
0
        public void ComputeAverageRoomTemplatesEntropy_BasicTest()
        {
            var transformations = TransformationGrid2DHelper.GetAllTransformationsOld().ToList();
            var roomTemplate1   = new RoomTemplate(PolygonGrid2D.GetSquare(10), new SimpleDoorMode(1, 0), transformations);
            var roomTemplate2   = new RoomTemplate(PolygonGrid2D.GetRectangle(5, 10), new SimpleDoorMode(1, 0), transformations);

            var roomDescription1 = new BasicRoomDescription(new List <RoomTemplate>()
            {
                roomTemplate1, roomTemplate2
            });

            var mapDescription = new MapDescription <int>();

            mapDescription.AddRoom(0, roomDescription1);
            mapDescription.AddRoom(1, roomDescription1);
            mapDescription.AddConnection(0, 1);

            var dungeonGenerator = new DungeonGenerator <int>(mapDescription);

            dungeonGenerator.InjectRandomGenerator(new Random(0));

            var layouts = new List <MapLayout <int> >();

            for (int i = 0; i < 10; i++)
            {
                layouts.Add(dungeonGenerator.GenerateLayout());
            }

            var entropy = entropyCalculator.ComputeAverageRoomTemplatesEntropy(mapDescription, layouts);

            Assert.That(entropy, Is.GreaterThanOrEqualTo(0));
            Assert.That(entropy, Is.LessThanOrEqualTo(1));
        }
コード例 #2
0
        protected override Individual <TNode> EvaluateIndividual(Individual <TNode> individual)
        {
            Logger.WriteLine($"Evaluating individual {individual}");

            var scenario = new BenchmarkScenario <IMapDescription <TNode> >("SimulatedAnnealingParameters",
                                                                            input =>
            {
                // Setup early stopping
                if (individual.Parent != null)
                {
                    individual.Configuration.EarlyStopIfIterationsExceeded = Math.Min(50 * (int)individual.Parent.Iterations, InitialIndividual.Configuration.EarlyStopIfIterationsExceeded ?? int.MaxValue);
                }
                else
                {
                    // TODO: how to do this?
                    // individual.Configuration.EarlyStopIfIterationsExceeded = null;
                }

                var layoutGenerator = new DungeonGenerator <TNode>(input.MapDescription, individual.Configuration);
                layoutGenerator.InjectRandomGenerator(new Random(0));

                var generatorRunner = new LambdaGeneratorRunner(() =>
                {
                    var simulatedAnnealingArgsContainer = new List <SimulatedAnnealingEventArgs>();
                    void SimulatedAnnealingEventHandler(object sender, SimulatedAnnealingEventArgs eventArgs)
                    {
                        simulatedAnnealingArgsContainer.Add(eventArgs);
                    }

                    layoutGenerator.OnSimulatedAnnealingEvent += SimulatedAnnealingEventHandler;
                    var layout = layoutGenerator.GenerateLayout();
                    layoutGenerator.OnSimulatedAnnealingEvent -= SimulatedAnnealingEventHandler;

                    var additionalData = new AdditionalRunData <TNode>()
                    {
                        GeneratedLayout             = layout,
                        SimulatedAnnealingEventArgs = simulatedAnnealingArgsContainer,
                    };

                    var generatorRun = new GeneratorRun <AdditionalRunData <TNode> >(layout != null, layoutGenerator.TimeTotal, layoutGenerator.IterationsCount, additionalData);

                    return(generatorRun);
                });

                if (individual.Parent != null)
                {
                    return(new EarlyStoppingGeneratorRunner(generatorRunner, individual.Parent.Iterations, (successful, time, iterations) => new GeneratorRun <AdditionalRunData <TNode> >(successful, time, iterations, null)));
                }
                else
                {
                    return(generatorRunner);
                }
            });

            var scenarioResult = benchmarkRunner.Run(scenario, new List <GeneratorInput <IMapDescription <TNode> > >()
            {
                new GeneratorInput <IMapDescription <TNode> >("DungeonGeneratorEvolution", mapDescription)
            }, Options.EvaluationIterations, new BenchmarkOptions()
            {
                WithConsoleOutput = false,
                WithFileOutput    = false,
            });
            var generatorRuns = scenarioResult
                                .BenchmarkResults
                                .First()
                                .Runs
                                .Cast <IGeneratorRun <AdditionalRunData <TNode> > >()
                                .ToList();

            var generatorEvaluation = new GeneratorEvaluation <AdditionalRunData <TNode> >(generatorRuns); // TODO: ugly

            individual.ConfigurationEvaluation = generatorEvaluation;

            individual.Iterations = generatorRuns.Average(x => x.Iterations);
            individual.Time       = generatorRuns.Average(x => x.Time);
            individual.Fitness    = Options.FitnessType == FitnessType.Iterations ? individual.Iterations : individual.Time;

            individual.SuccessRate = generatorRuns.Count(x => x.IsSuccessful) / (double)generatorRuns.Count;

            var layouts = generatorRuns
                          .Where(x => x.IsSuccessful)
                          .Select(x => x.AdditionalData.GeneratedLayout)
                          .ToList();

            var layoutsForClustering = layouts.Take(Math.Min(layouts.Count, 250)).ToList();

            var roomTemplatesEntropy     = entropyCalculator.ComputeAverageRoomTemplatesEntropy(mapDescription, layouts);
            var averageRoomTemplateSize  = LayoutsDistance.GetAverageRoomTemplateSize(mapDescription);
            var positionOnlyClusters     = layoutsClustering.GetClusters(layoutsForClustering, LayoutsDistance.PositionOnlyDistance, averageRoomTemplateSize);
            var positionAndShapeClusters = layoutsClustering.GetClusters(layoutsForClustering, (x1, x2) => LayoutsDistance.PositionAndShapeDistance(x1, x2, averageRoomTemplateSize), averageRoomTemplateSize);

            var summary = "";

            var fitnessDifferenceParent = individual.Parent != null?
                                          StatisticsUtils.DifferenceToReference(individual, individual.Parent, x => x.Fitness) : 0;

            var fitnessDifferenceTotal =
                StatisticsUtils.DifferenceToReference(individual, InitialIndividual, x => x.Fitness);

            var iterationsDifferenceParent = individual.Parent != null?
                                             StatisticsUtils.DifferenceToReference(individual, individual.Parent, x => x.Iterations) : 0;

            var iterationsDifferenceTotal =
                StatisticsUtils.DifferenceToReference(individual, InitialIndividual, x => x.Iterations);

            var timeDifferenceParent = individual.Parent != null?
                                       StatisticsUtils.DifferenceToReference(individual, individual.Parent, x => x.Time) : 0;

            var timeDifferenceTotal =
                StatisticsUtils.DifferenceToReference(individual, InitialIndividual, x => x.Time);

            summary += $"  fitness {individual.Fitness:F}, {(fitnessDifferenceParent > 0 ? "+" : "")}{fitnessDifferenceParent:F}%, {(fitnessDifferenceTotal > 0 ? "+" : "")}{fitnessDifferenceTotal:F}% total  \n";
            summary += $"  iterations {individual.Iterations:F}, {(iterationsDifferenceParent > 0 ? "+" : "")}{iterationsDifferenceParent:F}%, {(iterationsDifferenceTotal > 0 ? "+" : "")}{iterationsDifferenceTotal:F}% total  \n";
            summary += $"  time {individual.Time:F}, {(timeDifferenceParent > 0 ? "+" : "")}{timeDifferenceParent:F}%, {(timeDifferenceTotal > 0 ? "+" : "")}{timeDifferenceTotal:F}% total  \n";
            summary += $"  entropy {roomTemplatesEntropy:F}, clusters {positionOnlyClusters.Count}/{positionAndShapeClusters.Count} \n";
            summary += $"  success rate {individual.SuccessRate * 100:F}%\n";


            Logger.WriteLine(summary);

            // Directory.CreateDirectory($"{ResultsDirectory}/{individual.Id}");

            for (int i = 0; i < generatorRuns.Count; i++)
            {
                var generatorRun = generatorRuns[i];

                if (generatorRun.IsSuccessful)
                {
                    var layout = generatorRun.AdditionalData.GeneratedLayout;
                    var svg    = layoutDrawer.DrawLayout(layout, 800, forceSquare: true);
                    // File.WriteAllText($"{ResultsDirectory}/{individual.Id}/{i}.svg", svg);
                    generatorRun.AdditionalData.GeneratedLayout    = null;
                    generatorRun.AdditionalData.GeneratedLayoutSvg = svg;
                }
            }

            var resultSaver = new BenchmarkResultSaver();

            resultSaver.SaveResultDefaultLocation(scenarioResult, $"{individual.Id}_benchmarkResults", ResultsDirectory, withDatetime: false);

            using (var file =
                       new StreamWriter(Path.Combine(ResultsDirectory, $"{individual.Id}_visualization.txt")))
            {
                file.WriteLine(summary);

                if (generatorRuns.Any(x => x.IsSuccessful))
                {
                    var dataVisualization = new ChainStatsVisualization <GeneratorData>();
                    dataVisualization.Visualize(generatorEvaluation, file);
                }
            }

            return(individual);
        }