コード例 #1
0
ファイル: GalagaHelper.cs プロジェクト: pcast01/GalagaRemake
    /// <summary>
    /// Gets an array of type Transform returning the flight path used by the enemy.
    /// </summary>
    /// <param name="pattern"></param>
    /// <returns></returns>
    public static Transform[] EntrancePatterns(EntranceFlightPatterns pattern)
    {
        EnemySpawner spawner         = GameObject.Find("Round1Phase1EnemyFormation").GetComponent <EnemySpawner>();
        GameObject   middlePt        = GameObject.FindGameObjectWithTag("Point2");
        GameObject   rightEntrancePt = GameObject.FindGameObjectWithTag("begin_Right");
        GameObject   leftEntrancePt  = GameObject.FindGameObjectWithTag("begin_Left");

        // Get next spawn position from spawner script on current formation.
        Transform nextSpawnPos = spawner.currentSpawnPos;

        switch (pattern)
        {
        case EntranceFlightPatterns.round1_DownLeft:
            Transform[] rd1_Flight1 = new Transform[5];
            rd1_Flight1[0] = RespawnPoint("Round1Phase1EnemyFormation", true);
            //Debug.Log("<color=green>SpawnPoint:</color> " + spawnPt.transform);
            rd1_Flight1[1] = middlePt.transform;
            rd1_Flight1[2] = leftEntrancePt.transform;
            rd1_Flight1[3] = spawner.gameObject.transform;
            rd1_Flight1[4] = nextSpawnPos;
            return(rd1_Flight1);

            break;

        case EntranceFlightPatterns.round1_DownRight:
            Transform[] rd1_Flight2 = new Transform[5];
            rd1_Flight2[0] = RespawnPoint("Round1Phase1EnemyFormation", false);
            rd1_Flight2[1] = middlePt.transform;
            rd1_Flight2[2] = rightEntrancePt.transform;
            rd1_Flight2[3] = spawner.gameObject.transform;
            rd1_Flight2[4] = nextSpawnPos;
            return(rd1_Flight2);

            break;

        default:
            Transform[] test = new Transform[2];
            //test[0] = spawnPt.transform;
            //test[1] = middlePt.transform;
            return(test);

            break;
        }
    }
コード例 #2
0
ファイル: GalagaHelper.cs プロジェクト: pcast01/GalagaRemake
    /// <summary>
    /// Gets an array of type Transform returning the flight path used by the enemy.
    /// </summary>
    /// <param name="pattern"></param>
    /// <returns></returns>
    public static Transform[] EntrancePatterns(EntranceFlightPatterns pattern)
    {
        EnemySpawner spawner = GameObject.Find("Round1Phase1EnemyFormation").GetComponent<EnemySpawner>();
        GameObject middlePt = GameObject.FindGameObjectWithTag("Point2");
        GameObject rightEntrancePt = GameObject.FindGameObjectWithTag("begin_Right");
        GameObject leftEntrancePt = GameObject.FindGameObjectWithTag("begin_Left");

        // Get next spawn position from spawner script on current formation.
        Transform nextSpawnPos = spawner.currentSpawnPos;

        switch (pattern)
        {
            case EntranceFlightPatterns.round1_DownLeft:
                Transform[] rd1_Flight1 = new Transform[5];
                rd1_Flight1[0] = RespawnPoint("Round1Phase1EnemyFormation",true);
                //Debug.Log("<color=green>SpawnPoint:</color> " + spawnPt.transform);
                rd1_Flight1[1] = middlePt.transform;
                rd1_Flight1[2] = leftEntrancePt.transform;
                rd1_Flight1[3] = spawner.gameObject.transform;
                rd1_Flight1[4] = nextSpawnPos;
                return rd1_Flight1;
                break;
            case EntranceFlightPatterns.round1_DownRight:
                Transform[] rd1_Flight2 = new Transform[5];
                rd1_Flight2[0] = RespawnPoint("Round1Phase1EnemyFormation", false);
                rd1_Flight2[1] = middlePt.transform;
                rd1_Flight2[2] = rightEntrancePt.transform;
                rd1_Flight2[3] = spawner.gameObject.transform;
                rd1_Flight2[4] = nextSpawnPos;
                return rd1_Flight2;
                break;
            default:
                Transform[] test = new Transform[2];
                //test[0] = spawnPt.transform;
                //test[1] = middlePt.transform;
                return test;
                break;
        }
    }