コード例 #1
0
 private void Init(GameObject target, List <IComponent> components, EntityWindowTabs tabs)
 {
     _target           = target;
     _entityComponents = components;
     _tabs             = tabs;
 }
コード例 #2
0
        public static void Show(GameObject target, List <IComponent> components, EntityWindowTabs tabs = EntityWindowTabs.Blueprints | EntityWindowTabs.Components)
        {
            var window = GetWindow <BuildEntityWindow>(true, "Build Entity");

            window.Init(target, components, tabs);
        }