コード例 #1
0
        public void AddComponent_overrides_preexisting_components()
        {
            var entityTemplate = new EntityTemplate();

            entityTemplate.AddComponent(new Position.Snapshot(new Coordinates(10, 10, 10)), "worker");
            entityTemplate.AddComponent(new PlayerHeartbeatClient.Snapshot(), "test");

            var snapshot = entityTemplate.GetEntitySnapshot();

            snapshot.AddComponentSnapshot(new Position.Snapshot(new Coordinates(100, 100, 100)));
            Assert.IsTrue(snapshot.TryGetComponentSnapshot <Position.Snapshot>(out var outPosition));
            Assert.AreEqual(outPosition.Coords.X, 100, Double.Epsilon);
        }
コード例 #2
0
        public void Can_create_from_entity_template()
        {
            // Note this tests the internal EntitySnapshot(Entity entity) constructor too!
            var entityTemplate = new EntityTemplate();

            entityTemplate.AddComponent(new Position.Snapshot(new Coordinates(10, 10, 10)), "worker");
            entityTemplate.AddComponent(new PlayerHeartbeatClient.Snapshot(), "test");

            var snapshot = entityTemplate.GetEntitySnapshot();

            Assert.IsTrue(snapshot.TryGetComponentSnapshot <Position.Snapshot>(out var position));
            Assert.IsTrue(snapshot.TryGetComponentSnapshot <PlayerHeartbeatClient.Snapshot>(out var playerHeartbeat));
            Assert.AreEqual(position.Coords.X, 10, Double.Epsilon);
        }