コード例 #1
0
ファイル: JxDesignApp.cs プロジェクト: nistck/Jx
        protected override bool OnCreate()
        {
            if (!base.OnCreate())
            {
                return(false);
            }

            LongOperationNotifier.Setup();

            Log.Info(">> 初始化 EntitySystemWorld...");
            if (!EntitySystemWorld.Init(new EntitySystemWorld()))
            {
                Log.Info(">> EntitySystemWorld 初始化失败!");
                return(false);
            }

            WorldType worldType = EntitySystemWorld.Instance.DefaultWorldType;

            if (!EntitySystemWorld.Instance.WorldCreate(WorldSimulationTypes.Editor, worldType))
            {
                Log.Info(">> 创建世界失败, WorldType: {0}", worldType);
                return(false);
            }

            instance = this;

            DesignerInterface.Init(new DesignerInterfaceImpl());
            EntityWorld.Setup();

            if (MainForm.Instance != null)
            {
                /*
                 * if (MainForm.Instance.ResourcesForm != null)
                 * {
                 *  MainForm.Instance.ResourcesForm.ResourceChange += new ResourcesForm.ResourceChangeDelegate(this.OnResourceChange);
                 *  MainForm.Instance.ResourcesForm.IsResourceEditModeActive += new ResourcesForm.IsResourceEditModeActiveDelegate(this.OnIsResourceEditMode);
                 *  MainForm.Instance.ResourcesForm.ResourceBeginEditMode += new ResourcesForm.ResourceBeginEditModeDelegate(this.OnResourceBeginEditMode);
                 *  MainForm.Instance.ResourcesForm.ResourceRename += new ResourcesForm.ResourceRenameDelegate(this.OnResourceRename);
                 * }
                 * //*/
                if (MainForm.Instance.PropertiesForm != null)
                {
                    MainForm.Instance.PropertiesForm.ReadOnly = true;
                }
            }
            ResourceUtils.OnUITypeEditorEditValue += ResourceUtils_OnUITypeEditorEditValue;

            AddonManager.PreInit();
            InitResourceTypeManager();

            UndoSystem.Init(64);

            //EntitySystemWorld.Instance.Simulation = true;
            return(true);
        }
コード例 #2
0
ファイル: JxMainApp.cs プロジェクト: nistck/Jx
        protected override bool OnCreate()
        {
            Log.Info(">> 初始化 EntitySystemWorld...");
            if (!EntitySystemWorld.Init(new EntitySystemWorld()))
            {
                Log.Info(">> EntitySystemWorld 初始化失败!");
                return(false);
            }

            /*
             * WorldType worldType = EntitySystemWorld.Instance.DefaultWorldType;
             * if ( !EntitySystemWorld.Instance.WorldCreate(WorldSimulationTypes.Editor, worldType) )
             * {
             *  Log.Info(">> 创建世界失败, WorldType: {0}", worldType);
             *  return false;
             * }
             * //*/

            EntitySystemWorld.Instance.Simulation = true;
            return(true);
        }
コード例 #3
0
        protected override bool OnCreate()
        {
            if (!base.OnCreate())
            {
                return(false);
            }

            RendererWorld.Instance.DefaultCamera.Visible = false;

            ControlsWorld.Init();

            if (!EntitySystemWorld.Init(new EntitySystemWorld()))
            {
                return(false);
            }

            if (automaticTicks)
            {
                CreateTickTimer();
            }

            return(true);
        }
コード例 #4
0
ファイル: GameEngineApp.cs プロジェクト: gsaone/forklift
        protected override bool OnCreate()
        {
            instance = this;

            ChangeToBetterDefaultSettings();

            if (!base.OnCreate())
            {
                return(false);
            }

            SoundVolume = soundVolume;
            MusicVolume = musicVolume;

            controlManager = new ScreenControlManager(ScreenGuiRenderer);
            if (!ControlsWorld.Init())
            {
                return(false);
            }

            _ShowSystemCursor = _ShowSystemCursor;
            _DrawFPS          = _DrawFPS;
            MaterialScheme    = materialScheme;

            Log.Handlers.InfoHandler    += Log_Handlers_InfoHandler;
            Log.Handlers.WarningHandler += Log_Handlers_WarningHandler;
            Log.Handlers.ErrorHandler   += Log_Handlers_ErrorHandler;
            Log.Handlers.FatalHandler   += Log_Handlers_FatalHandler;

            //Camera
            Camera camera = RendererWorld.Instance.DefaultCamera;

            camera.NearClipDistance = .1f;
            camera.FarClipDistance  = 1000.0f;
            camera.FixedUp          = Vec3.ZAxis;
            camera.Fov      = 90;
            camera.Position = new Vec3(-10, -10, 10);
            camera.LookAt(new Vec3(0, 0, 0));

            EControl programLoadingWindow = ControlDeclarationManager.Instance.CreateControl(
                "Gui\\ProgramLoadingWindow.gui");

            if (programLoadingWindow != null)
            {
                controlManager.Controls.Add(programLoadingWindow);
            }

            //Subcribe to callbacks during engine loading. We will render scene from callback.
            LongOperationCallbackManager.Subscribe(LongOperationCallbackManager_LoadingCallback,
                                                   programLoadingWindow);

            if (!HighLevelMaterialManager.Instance.LoadAllMaterials())
            {
                LongOperationCallbackManager.Unsubscribe();
                return(true);
            }

            RenderScene();

            //Game controls
            GameControlsManager.Init();

            //EntitySystem
            if (!EntitySystemWorld.Init(new EntitySystemWorld()))
            {
                LongOperationCallbackManager.Unsubscribe();
                return(true);
            }

            LongOperationCallbackManager.Unsubscribe();

            //close loading window.
            if (programLoadingWindow != null)
            {
                programLoadingWindow.SetShouldDetach();
            }

            string mapName = "";

            if (autorunMapName != "" && autorunMapName.Length > 2)
            {
                mapName = autorunMapName;
                if (!mapName.Contains("\\") && !mapName.Contains("/"))
                {
                    mapName = "Maps/" + mapName + "/Map.map";
                }
            }

            if (!WebPlayerMode)
            {
                string[] commandLineArgs = Environment.GetCommandLineArgs();
                if (commandLineArgs.Length > 1)
                {
                    string name = commandLineArgs[1];
                    if (name[0] == '\"' && name[name.Length - 1] == '\"')
                    {
                        name = name.Substring(1, name.Length - 2);
                    }
                    name = name.Replace('/', '\\');

                    string dataDirectory = VirtualFileSystem.ResourceDirectoryPath;
                    dataDirectory = dataDirectory.Replace('/', '\\');

                    if (name.Length > dataDirectory.Length)
                    {
                        if (string.Compare(name.Substring(0, dataDirectory.Length), dataDirectory, true) == 0)
                        {
                            name = name.Substring(dataDirectory.Length + 1);
                        }
                    }

                    mapName = name;
                }
            }

            if (mapName != "")
            {
                if (!ServerOrSingle_MapLoad(mapName, EntitySystemWorld.Instance.DefaultWorldType, false))
                {
                    //Error
                    foreach (EControl control in controlManager.Controls)
                    {
                        if (control is MessageBoxWindow && !control.IsShouldDetach())
                        {
                            return(true);
                        }
                    }

                    GameMusic.MusicPlay("Sounds\\Music\\MainMenu.ogg", true);
                    controlManager.Controls.Add(new EngineLogoWindow());
                }
            }
            else
            {
                GameMusic.MusicPlay("Sounds\\Music\\MainMenu.ogg", true);
                controlManager.Controls.Add(new EngineLogoWindow());
            }

            //showDebugInformation console command
            if (EngineConsole.Instance != null)
            {
                EngineConsole.Instance.AddCommand("showDebugInformationWindow",
                                                  ConsoleCommand_ShowDebugInformationWindow);
            }

            //example of custom input device
            //ExampleCustomInputDevice.InitDevice();

            return(true);
        }