void GetAttackerInfo(GameObject attacker) { attackerCurrAttpoint = entityStats.GetCurrAttackPoint(attacker); attackerDmg = entityStats.GetCurrAttackDmg(attacker); attackerRangeDmg = entityStats.GetCurrRangedAttackDmg(attacker); attackerCurrHealth = entityStats.GetCurrHealth(attacker); attackerRange = entityStats.GetCurrRange(attacker); attackerArmor = entityStats.GetCurrArmor(attacker); attackerArmorPiercing = entityStats.GetCurrArmorPiercing(attacker); }