コード例 #1
0
        void CreateContainerElementRuntime()
        {
            EntitySave containerEntitySave = new EntitySave {
                Name = "ContainerVariableSetting"
            };

            ObjectFinder.Self.GlueProject.Entities.Add(containerEntitySave);
            NamedObjectSave nos = new NamedObjectSave();

            nos.SourceType      = SourceType.Entity;
            nos.InstanceName    = mEntitySave.Name + "Instance";
            nos.SourceClassType = mEntitySave.Name;
            containerEntitySave.NamedObjects.Add(nos);

            nos.UpdateCustomProperties();
            nos.SetPropertyValue("CurrentStateSaveCategoryState", "SecondState");

            mContainedElementRuntime = new ElementRuntime();
            mContainedElementRuntime.Initialize(containerEntitySave, null, null, null, null);

            // This thing is attached - we need to check its relativeX
            //if (mContainedElementRuntime.ContainedElements[0].X != -10.0f)
            if (mContainedElementRuntime.ContainedElements[0].RelativeX != -10.0f)
            {
                throw new Exception("Categorized states on contained NamedObjectSave Elements aren't setting values properly");
            }
        }
コード例 #2
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        public EntityTreeNode EntityTreeNode(EntitySave entitySave)
        {
            // Vic says: I don't know why I had code duplication here, but let's fix it:
            //return GetEntityTreeNode(entitySave.Name);
            // Vic says:  Update on Sept. 13 2010 - Turns out that the GetEntityTreeNode call above uses the name.  But this one
            // does an actual comparison between the EntitySave referenced by the tree node so it doesn't depend
            // on the Entity's name.  Very important when doing renaming!

            string containingDirectory = FileManager.MakeRelative(FileManager.GetDirectory(entitySave.Name));

            TreeNode treeNodeToAddTo = GlueState.Self.Find.TreeNodeForDirectoryOrEntityNode(containingDirectory.Substring("Entities/".Length), ElementViewWindow.EntitiesTreeNode);


            for (int i = 0; i < treeNodeToAddTo.Nodes.Count; i++)
            {
                if (treeNodeToAddTo.Nodes[i] is EntityTreeNode)
                {
                    EntityTreeNode asEntityTreeNode = treeNodeToAddTo.Nodes[i] as EntityTreeNode;
                    if (asEntityTreeNode.EntitySave == entitySave)
                    {
                        return(asEntityTreeNode);
                    }
                }
            }

            return(null);
        }
コード例 #3
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 private void GenerateIgnoresParentVisibility(ICodeBlock codeBlock, EntitySave entitySave)
 {
     if (!entitySave.GetInheritsFromIVisible())
     {
         codeBlock.AutoProperty("public bool", "IgnoresParentVisibility");
     }
 }
コード例 #4
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        private TreeNode MoveEntityOntoElement(EntityTreeNode treeNodeMoving, TreeNode targetNode, TreeNode newTreeNode)
        {
            EntitySave entitySaveMoved = treeNodeMoving.EntitySave;

            #region Get the IElement elementToCreateIn

            IElement elementToCreateIn = null;

            if (targetNode.IsRootNamedObjectNode())
            {
                BaseElementTreeNode baseElementTreeNode = targetNode.Parent as BaseElementTreeNode;
                elementToCreateIn = baseElementTreeNode.SaveObject;
            }
            else
            {
                elementToCreateIn = ((BaseElementTreeNode)targetNode).SaveObject;
            }

            #endregion

            // We used to ask the user if they're sure, but this isn't a destructive action so just do it:
            //DialogResult result =
            //    MessageBox.Show("Create a new Object in\n\n" + elementToCreateIn.Name + "\n\nusing\n\n\t" + entitySaveMoved.Name + "?", "Create new Object?", MessageBoxButtons.YesNo);

            NamedObjectSave newNamedObject = CreateNewNamedObjectInElement(elementToCreateIn, entitySaveMoved);
            newTreeNode = GlueState.Self.Find.NamedObjectTreeNode(newNamedObject);

            return(newTreeNode);
        }
コード例 #5
0
ファイル: MainController.cs プロジェクト: Kr3m/FlatRedBall
        private static void GenerateCsv(EntitySave entity, TopDownEntityViewModel viewModel)
        {
            TaskManager.Self.Add(
                () => CsvGenerator.Self.GenerateFor(entity, viewModel),
                "Generating Top Down CSV for " + entity.Name);


            TaskManager.Self.Add(
                () =>
            {
                string rfsName      = entity.Name.Replace("\\", "/") + "/" + CsvGenerator.RelativeCsvFile;
                bool isAlreadyAdded = entity.ReferencedFiles.FirstOrDefault(item => item.Name == rfsName) != null;

                if (!isAlreadyAdded)
                {
                    GlueCommands.Self.GluxCommands.AddSingleFileTo(
                        CsvGenerator.Self.CsvFileFor(entity).FullPath,
                        CsvGenerator.RelativeCsvFile,
                        "",
                        null,
                        false,
                        null,
                        entity,
                        null
                        );
                }

                var rfs = entity.ReferencedFiles.FirstOrDefault(item => item.Name == rfsName);

                if (rfs != null && rfs.CreatesDictionary == false)
                {
                    rfs.CreatesDictionary = true;
                    GlueCommands.Self.GluxCommands.SaveGlux();
                    GlueCommands.Self.GenerateCodeCommands.GenerateElementCode(entity);
                }

                const string customClassName = "TopDownValues";
                if (GlueState.Self.CurrentGlueProject.CustomClasses.Any(item => item.Name == customClassName) == false)
                {
                    CustomClassSave throwaway;
                    GlueCommands.Self.GluxCommands.AddNewCustomClass(customClassName, out throwaway);
                }

                var customClass = GlueState.Self.CurrentGlueProject.CustomClasses
                                  .FirstOrDefault(item => item.Name == customClassName);

                if (rfs != null)
                {
                    if (customClass != null && customClass.CsvFilesUsingThis.Contains(rfs.Name) == false)
                    {
                        FlatRedBall.Glue.CreatedClass.CustomClassController.Self.SetCsvRfsToUseCustomClass(rfs, customClass, force: true);

                        GlueCommands.Self.GluxCommands.SaveGlux();
                    }
                }
            },
                "Adding csv to top down entity"
                );
        }
コード例 #6
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        public void SetProperty <T>(EntitySave entitySave, string name, T value)
        {
            string newValue;

            FileManager.XmlSerialize(value, out newValue);

            entitySave.Properties.SetValue(name, newValue);
        }
コード例 #7
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 private void GenerateAbsoluteVisible(ICodeBlock codeBlock, EntitySave entitySave)
 {
     if (!entitySave.GetInheritsFromIVisible())
     {
         var prop = codeBlock.Property("AbsoluteVisible", Public: true, Override: false, Type: "bool");
         prop.Get().Line("return Visible && (Parent == null || IgnoresParentVisibility || Parent is FlatRedBall.Graphics.IVisible == false || (Parent as FlatRedBall.Graphics.IVisible).AbsoluteVisible);");
     }
 }
コード例 #8
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        public void TestLayerOrthoValues()
        {
            EntitySave entitySave = new EntitySave();

            entitySave.Name = "LayerTestTestLayerOrthoValuesEntity";

            NamedObjectSave nos = new NamedObjectSave();

            nos.SourceType          = SourceType.FlatRedBallType;
            nos.SourceClassType     = "Layer";
            nos.InstanceName        = "Layer1";
            nos.IndependentOfCamera = true;
            nos.Is2D = true;
            nos.LayerCoordinateUnit = LayerCoordinateUnit.Pixel;
            nos.LayerCoordinateType = LayerCoordinateType.MatchCamera;
            entitySave.NamedObjects.Add(nos);

            nos                      = new NamedObjectSave();
            nos.SourceType           = SourceType.FlatRedBallType;
            nos.SourceClassType      = "Layer";
            nos.InstanceName         = "Layer2";
            nos.IndependentOfCamera  = true;
            nos.Is2D                 = true;
            nos.LayerCoordinateUnit  = LayerCoordinateUnit.Pixel;
            nos.LayerCoordinateType  = LayerCoordinateType.MatchCamera;
            nos.DestinationRectangle = new FloatRectangle(0, 0, 80, 64);
            entitySave.NamedObjects.Add(nos);

            SpriteManager.Camera.Orthogonal       = true;
            SpriteManager.Camera.OrthogonalWidth  = 800;
            SpriteManager.Camera.OrthogonalHeight = 640;


            ElementRuntime elementRuntime = new ElementRuntime();

            elementRuntime.Initialize(entitySave,
                                      null,
                                      null,
                                      null,
                                      null);

            Layer layer = (elementRuntime.ContainedElements[0].DirectObjectReference as Layer);

            if (layer.LayerCameraSettings.OrthogonalWidth != 800 ||
                layer.LayerCameraSettings.OrthogonalHeight != 640)
            {
                throw new Exception("A Layer using MatchCamera coordinate types is not matching the Camera's ortho values");
            }


            layer = (elementRuntime.ContainedElements[1].DirectObjectReference as Layer);

            if (layer.LayerCameraSettings.OrthogonalWidth != 80 ||
                layer.LayerCameraSettings.OrthogonalHeight != 64)
            {
                throw new Exception("A Layer using MatchCamera with a destination rectangle does not have proper coordinates");
            }
        }
コード例 #9
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        internal void UpdateTo(EntitySave currentEntitySave)
        {
            ignoresPropertyChanges = true;

            viewModel.GlueObject = currentEntitySave;
            viewModel.UpdateFromGlueObject();

            ignoresPropertyChanges = false;
        }
コード例 #10
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        private void CreateDerivedEntitySave()
        {
            mDerivedEntitySave      = new EntitySave();
            mDerivedEntitySave.Name = "DerivedCustomVariableTestsEntity";
            ObjectFinder.Self.GlueProject.Entities.Add(mDerivedEntitySave);

            mDerivedEntitySave.BaseEntity = mEntitySave.Name;
            mDerivedEntitySave.UpdateFromBaseType();
        }
コード例 #11
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        public void AddResetVariablesForPooling_Click()
        {
            // Search:  pool, pooling, variable reset, variablereset, add reset variables for pooling
            mResetVariablesToAdd.Clear();

            EntitySave entitySave = EditorLogic.CurrentEntitySave;

            SetResetVariablesForEntitySave(entitySave);
        }
コード例 #12
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        private void AddTopDownGlueVariables(EntitySave entity)
        {
            // We don't make any variables because currently there's no concept of
            // different movement types that the plugin can switch between, the way
            // the platformer switches between ground/air/double-jump

            // Actually even though there's not air, ground, double jump, there is a CurrentMovementValues
            // property. But we'll just codegen that for now.
        }
コード例 #13
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        public static IEnumerable <FilePath> GetAllNetworkFilesFor(EntitySave entitySave)
        {
            yield return(CodeGeneratorCommonLogic.GetGeneratedElementNetworkFilePathFor(entitySave));

            yield return(CodeGeneratorCommonLogic.GetCustomElementNetworkFilePathFor(entitySave));

            yield return(CodeGeneratorCommonLogic.GetGeneratedNetStateFilePathFor(entitySave));

            yield return(CodeGeneratorCommonLogic.GetCustomNetStateFilePathFor(entitySave));
        }
コード例 #14
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        private void CreateEntityTreeNodes()
        {
            for (int i = 0; i < ProjectManager.GlueProjectSave.Entities.Count; i++)
            {
                EntitySave entitySave = ProjectManager.GlueProjectSave.Entities[i];

                EntityTreeNode entityTreeNode = GlueState.Self.Find.EntityTreeNode(entitySave.Name);
                entityTreeNode.UpdateReferencedTreeNodes();
            }
        }
コード例 #15
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        public static List<EntitySave> GetAllEntitiesThatThisInherits(string derivedEntity)
        {
            List<EntitySave> listToReturn = new List<EntitySave>();

            EntitySave entity = ObjectFinder.Self.GetEntitySave(derivedEntity);

            entity.GetAllBaseEntities(listToReturn);

            return listToReturn;
        }
コード例 #16
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        static bool CanHaveSubCollisions(NamedObjectSave nos)
        {
            EntitySave entity = null;

            if (nos != null)
            {
                return(GetEntitySaveReferencedBy(nos)?.ImplementsICollidable == true);
            }
            return(false);
        }
コード例 #17
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        private ElementReference ToComponentReference(EntitySave entitySave)
        {
            var elementReference = new ElementReference();

            elementReference.ElementType = ElementType.Component;
            elementReference.Name        = entitySave.Name.Substring(
                "Entities\\".Length);

            return(elementReference);
        }
コード例 #18
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        private void CreateButtonList()
        {
            mButtonList      = new EntitySave();
            mButtonList.Name = "ButtonListInCodeGenerationTests";
            ObjectFinder.Self.GlueProject.Entities.Add(mButtonList);

            mButtonInButtonList                 = new NamedObjectSave();
            mButtonInButtonList.SourceType      = SourceType.Entity;
            mButtonInButtonList.SourceClassType = mButton.Name;
            mButtonList.NamedObjects.Add(mButtonInButtonList);
        }
コード例 #19
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        internal void GenerateFor(EntitySave entity, RacingEntityViewModel viewModel)
        {
            string contents = GetCsvContents(entity, viewModel);

            string fileName = CsvFileFor(entity).FullPath;

            GlueCommands.Self.TryMultipleTimes(() =>
            {
                FileManager.SaveText(contents, fileName);
            });
        }
コード例 #20
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        public void Initialize()
        {
            OverallInitializer.Initialize();

            ExposedVariableManager.Initialize();
            mEntitySave = CreateEntitySaveWithStates("ExposedVariableEntity");
            mEntitySave.ImplementsIVisible = true;
            ObjectFinder.Self.GlueProject.Entities.Add(mEntitySave);

            mDerivedEntitySave            = new EntitySave();
            mDerivedEntitySave.BaseEntity = mEntitySave.Name;
            mDerivedEntitySave.Name       = "DerivedExposedVariableEntity";
            ObjectFinder.Self.GlueProject.Entities.Add(mDerivedEntitySave);

            mEntityWithCategorizedThatShareVariables      = new EntitySave();
            mEntityWithCategorizedThatShareVariables.Name = "ExposedVariableTestEntityWithCategorizedThatShareVariables";
            ObjectFinder.Self.GlueProject.Entities.Add(mEntityWithCategorizedThatShareVariables);
            StateSaveCategory category = new StateSaveCategory();

            category.SharesVariablesWithOtherCategories = true; // this is important - it means that it won't make a new enum or property, so it is just the "CurrentState" variable
            category.Name = "Category1";
            mEntityWithCategorizedThatShareVariables.StateCategoryList.Add(category);
            StateSave stateSave = new StateSave();

            stateSave.Name = "CategorizedState1";
            category.States.Add(stateSave);

            mContainerBaseEntity      = new EntitySave();
            mContainerBaseEntity.Name = "ExposedVariableTestContainerBaseEntity";
            ObjectFinder.Self.GlueProject.Entities.Add(mContainerBaseEntity);
            NamedObjectSave namedObjectSave = new NamedObjectSave();

            namedObjectSave.InstanceName    = mEntitySave.Name + "Instance";
            namedObjectSave.SourceType      = SourceType.Entity;
            namedObjectSave.SourceClassType = mEntitySave.Name;
            mContainerBaseEntity.NamedObjects.Add(namedObjectSave);
            CustomVariable tunneledVariable = new CustomVariable();

            tunneledVariable.Name                 = "TunneledStateVariable";
            tunneledVariable.SourceObject         = namedObjectSave.InstanceName;
            tunneledVariable.SourceObjectProperty = "Current" + mEntitySave.StateCategoryList[0].Name + "State";
            tunneledVariable.Type                 = mEntitySave.StateCategoryList[0].Name;
            tunneledVariable.SetByDerived         = true;
            mContainerBaseEntity.CustomVariables.Add(tunneledVariable);

            mContainerDerivedEntity      = new EntitySave();
            mContainerDerivedEntity.Name = "ExposedVariableTestContainerDerivedEntity";
            ObjectFinder.Self.GlueProject.Entities.Add(mContainerDerivedEntity);
            mContainerDerivedEntity.BaseEntity = mContainerBaseEntity.Name;
            mContainerDerivedEntity.UpdateFromBaseType();
            mContainerDerivedEntity.GetCustomVariable(tunneledVariable.Name).DefaultValue = mEntitySave.StateCategoryList[0].States[0].Name;

            CreateCsvContainerEntitySave();
        }
コード例 #21
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        internal void SetFrom(EntitySave entity)
        {
            VariableList    = new ObservableCollection <NetworkVariableViewModel>();
            IsNetworkEntity = entity.Properties.GetValue <bool>(nameof(IsNetworkEntity));

            var variables = entity
                            .CustomVariables
                            .ToArray();

            string[] variablesToAlwaysInclude = new string[]
            {
                // Don't include Name because this isn't something Glue understands as a variable
                //nameof(PositionedObject.Name),
                nameof(PositionedObject.X),
                nameof(PositionedObject.Y),
                nameof(PositionedObject.XVelocity),
                nameof(PositionedObject.YVelocity),
                nameof(PositionedObject.XAcceleration),
                nameof(PositionedObject.YAcceleration),
                nameof(PositionedObject.Drag),
                nameof(PositionedObject.RotationZ),
                nameof(PositionedObject.RotationZVelocity),
            };

            List <NetworkVariableViewModel> temporaryList = new List <NetworkVariableViewModel>();

            foreach (var variable in variables)
            {
                var variableVm = new NetworkVariableViewModel();
                variableVm.Name             = variable.Name;
                variableVm.IsChecked        = IsNetworked(variable);
                variableVm.PropertyChanged += HandleVariableVmPropertyChanged;
                temporaryList.Add(variableVm);
            }

            foreach (var variableName in variablesToAlwaysInclude)
            {
                var alreadyIncluded = temporaryList.Any(item => item.Name == variableName);

                if (!alreadyIncluded)
                {
                    var variableVm = new NetworkVariableViewModel();
                    variableVm.Name             = variableName;
                    variableVm.IsChecked        = false;
                    variableVm.PropertyChanged += HandleVariableVmPropertyChanged;
                    temporaryList.Add(variableVm);
                }
            }

            foreach (var vm in temporaryList.OrderBy(item => item.Name))
            {
                VariableList.Add(vm);
            }
        }
コード例 #22
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        private void CreateDerivedElementRuntime()
        {
            mDerivedEntitySave            = new EntitySave();
            mDerivedEntitySave.Name       = "DerivedVariableSettingEntity";
            mDerivedEntitySave.BaseEntity = mEntitySave.Name;
            ObjectFinder.Self.GlueProject.Entities.Add(mDerivedEntitySave);
            mDerivedEntitySave.UpdateFromBaseType();
            mDerivedEntitySave.GetCustomVariable("CurrentState").DefaultValue = "Uncategorized";


            mDerivedElementRuntime = new ElementRuntime(mDerivedEntitySave, null, null, null, null);
        }
コード例 #23
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ファイル: EditorLogic.cs プロジェクト: Riva3000/FlatRedBall
        private static bool IsEntityNamedObject2D(NamedObjectSave nos)
        {
            bool       is2D       = false;
            EntitySave entitySave = ObjectFinder.Self.GetEntitySave(nos.SourceClassType);

            if (entitySave != null)
            {
                is2D |= DoesNamedObjectSaveListContain2DObjects(entitySave.NamedObjects);
            }

            return(is2D);
        }
コード例 #24
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        private static string GenerateEmptyCustomNetStateCode(EntitySave entitySave)
        {
            ICodeBlock topBlock = new CodeBlockBaseNoIndent(null);

            string netStateNamespace = CodeGeneratorCommonLogic.GetNetStateNamespace(entitySave);

            ICodeBlock codeBlock = topBlock.Namespace(netStateNamespace);

            codeBlock = codeBlock.Class("public partial", entitySave.GetStrippedName() + "NetState");

            return(topBlock.ToString());
        }
コード例 #25
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        private void AddTreeNodeFor(EntitySave entitySave)
        {
            string fullName = entitySave.Name;

            string directory = FileManager.GetDirectory(fullName, RelativeType.Relative);

            TreeNode directoryNode = GetOrCreateDirectoryNode(directory, AllElementsTreeView.Nodes);
            TreeNode elementNode   = new TreeNode(FileManager.RemovePath(entitySave.Name));

            elementNode.Tag = entitySave;
            directoryNode.Nodes.Add(elementNode);
        }
コード例 #26
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 private void GenerateIVisibleParent(ICodeBlock codeBlock, EntitySave entitySave)
 {
     if (!entitySave.GetInheritsFromIVisible())
     {
         var prop = codeBlock.Property("FlatRedBall.Graphics.IVisible.Parent", Override: false, Type: "FlatRedBall.Graphics.IVisible");
         var get  = prop.Get();
         get.If("this.Parent != null && this.Parent is FlatRedBall.Graphics.IVisible")
         .Line("return this.Parent as FlatRedBall.Graphics.IVisible;").End()
         .Else()
         .Line("return null;");
     }
 }
コード例 #27
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 private static NamedObjectSave GetEntireFileNos(EntitySave entitySave, string sourceFileName)
 {
     foreach (NamedObjectSave nos in entitySave.NamedObjects)
     {
         if (nos.IsEntireFile && nos.SourceType == SourceType.File &&
             nos.SourceFile == sourceFileName)
         {
             return(nos);
         }
     }
     return(null);
 }
コード例 #28
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        private void CreateCsvContainerEntitySave()
        {
            mCsvContainerEntitySave      = new EntitySave();
            mCsvContainerEntitySave.Name = "CsvContainerEntityInExposedVariableTests";
            ObjectFinder.Self.GlueProject.Entities.Add(mCsvContainerEntitySave);

            ReferencedFileSave rfs = new ReferencedFileSave();

            rfs.SourceFile = "Whatever.csv";
            rfs.Name       = "Whatever.csv";
            mCsvContainerEntitySave.ReferencedFiles.Add(rfs);
        }
コード例 #29
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        public void TestRecursion()
        {
            EntitySave container = new EntitySave();

            container.Name = "TestRecursionContainer";
            ObjectFinder.Self.GlueProject.Entities.Add(container);

            if (RecursionManager.Self.CanContainInstanceOf(container, container.Name) == true)
            {
                throw new Exception("A type cannot contain itself");
            }
        }
コード例 #30
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        /// <summary>
        /// Assigns the instance type onto the instance view models ocntained in the main view model.
        /// This is needed so that the Glue data is the authority on the type of an instance, rather than
        /// relying on stored values on a model or view model.
        /// </summary>
        /// <param name="viewModel"></param>
        /// <param name="entitySave"></param>
        private void AssignInstancetypesOn(MainViewModel viewModel, EntitySave entitySave)
        {
            var allNamedObjects = entitySave.AllNamedObjects;

            foreach (var instanceViewModel in viewModel.Instances)
            {
                var namedObject = allNamedObjects
                                  .FirstOrDefault(item => item.InstanceName == instanceViewModel.Name);

                instanceViewModel.Type = namedObject?.InstanceType;
            }
        }